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1 The Carefree Life of an SSS-Class Knight

The Carefree Life of an SSS-Class Knight

game elements

2 To Melt Your Frozen Heart

To Melt Your Frozen Heart

marriage of convenience

3 Self-Made Lady

Self-Made Lady

Marriage of convenience: contractual marriage

4 The World Class Extra's Walkthrough

The World Class Extra's Walkthrough

Game elements. trapped in a videogame (if description fits): character is transported to a videogame, and his safety is constantly on doubt. So it's not a peaceful world where you can take it slow. It's uncertain whether the game world is a real world, but the game elements are present after he is transported. As an example of the character being endangered, the first situation he finds himself is that he is kidnapped, tied, and will momentarily be beheaded. He manages to overcome it, but still, new risky situations keep appearing, while the character has to grow in power and teammates if he wants to survive all of the world's future crisis.

5 Big Spender in a Busted Game

Big Spender in a Busted Game

Game elements + person in a strange world: character wakes up in a game as their character. Trapped in a videogame: if the players fail to win the game, it leads to the world's destruction. She's a lvl 99 alchemist, which means she starts strong, but she's also incapacitated of 1v1 against the villain, as it's a support class. So as main focus of the manga, she goes to a school to try either make allies and use her money and knowdlege to raise them quickly or convincing the villain to be a good person. Nobility and/or royalty: main character's a princess, her schoolmates are, in a big part, also royals or nobles. There are commoners, but they're either rich or subject to bullying. Magic: up to chapter 11, saw no swordsmanship, only magic-related stuff like summoning and black magic.

6 Akuyaku Reijou no Naka no Hito

Akuyaku Reijou no Naka no Hito

Both very present and important to the story: nobility, swordsmanship, magic, revenge Character is a noble up to being disowned, and the story is about the revenge upon the one who set her up, as well as making all others who didn't believe in her regret breaking ties. The manga has several action chapters (around 25-40% of the manga) where fights occur with swordsmanship and magic. There's also stuff like convenience magic or pet spiders who become her ears around society. Important to the story, but not so centrally present: royalty, betrayal: The main character was supposed to marry a royal, but the heroine acts like a villainess and frames the main protagonist. This happens in chapter 1 and 2, and the story focuses on the revenge from this betrayal. Both king and crown prince remain as secondary characters in the game, specially to focus on how they slowly open their eyes and start regretting their decision

7 The Greatest Estate Developer

The Greatest Estate Developer

Comedy, game elements, kingdom building and/or managing: all episodes are portrayed to be funny, with expressions and situations focused primarily on the character not wanting to work and, on the other side, wanting everyone to work for him, like trough slave contracts and other schemes. Though the character awakens as someone in a book, the game has status window and currency which can be spent for buying pets and skills, which are game things. These game elements are very important to the story and are present in almost all chapters. Management and kingdom building are present in the process of developing his land, acquiring workforce, building houses, etc. So basically it really enforces both of these matters, even tough it does so by a funny and unusual way. Another evidence of this importance is that the name is the greatest estate developer.

8 Villains Are Destined to Die

Villains Are Destined to Die

Drama, game elements, trapped in a videogame: Trapped in a videogame: character is in a otome game where she'll almost certainly die, and she's desperately struggling to live in her every action. Drama: character's interactions are filled with underlying emotions and regrets. The character, adopted due to looking like the original missing daughter of the family, was bullied and scorned by her family a lot. The interactions are always focused on raising favorability, specially trough self-depretiation, like "oh don't mind me being sick i don't deserve it" and then the favorability increase. So it focuses a lot on changing person's opinions and actions about the protagonists. But even the character herself has her own drama, when, for instance, she's afraid to die and cries, stuff like that. game elements: character starts with a set of dialogue choices. After a few chapters, those can be disabled. However, the remainder of the manga has a favorability meter above each of the capture targets of the game. Therefore, game elements are constant in the manga. Not stuff like lvl up, but a panel with choices and specially a favorability meter, as well as eventual missions+rewards, such as shown in ch. 20.

9 Who Made Me a Princess

Who Made Me a Princess

Comedy and Drama: This manga dialogues both genres, with sometimes a cute princess making you laugh, and other times she's scared she'll die. The princess acts all cute, with the manga frequently trying to be funny, such as carrying the princess like a potato bag and her reactions from stuff like this. But it's also a important part of it the emotional growth, since emotion is precisely what's needed to avoid getting killed by her own father in the future. It's also important how she slowly warms up to her father, since when they first met in the current life, she shakes so much she can't speak. It's a manga where things develop trough the feelings acquired due to conversations. If i'm to choose between both, i'd say drama is more important, but comedy is more important than the tags slice of life, political and as important as romance.

10 I Shall Master This Family

I Shall Master This Family

management or kingdom building, politics: Character manages things in multiple levels: on one side, she manages personell. In other she manages several business, though much of that managing is indirect, trough orders and big idead, though others do her errands. It's about making subordinates and assets as a member of a huge family in the empire. Giving great ideas, establishing business, and getting ready to be a huge sucessful family in the future. In that sense, politics is also important, as she's helping herself or her friends to crush their enemies. The second prince, for instance, is a nobody, but trough her help, she moves the pieces to make him sucessful. Same goes for all other friends, such as: her father, her aunt, her cousins, a painter, an informant dealer, a singer, and so on. If you're by her side, she will make you sucessful and eat your enemies. If she can't, her grandfather will go to the grand noble council's meeting and to it himself.

11 The Perks of Being a Villainess (Novel)

The Perks of Being a Villainess (Novel)

just as manga, nobility is also important, as well as the tags i said. i've been reading both, and they're going in pretty similar paths, so if it works for one, it works for the other.

12 The Perks of Being a Villainess

The Perks of Being a Villainess

Magic, modern knowdlege, managing: Character brings devices and engineering/maths related calculations from the modern world. Such knowdleges are used to, for instance: 1- radically change the magic chanting, which is done trough math. She proposes more advanced math that lets your solve stuff instantly instead of having to manually calculate everything. 2- create a system to categorize books, instead of having messy library systems, 3- creating cooking devices, such as blenders, and drinks, such as good coffee, that make her famous and rich. So that explains modern knowdlege, but managing is also important, as she starts her own business after some chapters, and keeps her eye on it constantly to make more money. Though it takes some chapters for managing to happen, the novel shows it'll keep being a trend in the next seasons too. Words like labor costs, automate work and number of customers per hour in ch. 43 show the importance of managing related topics. As for magic, it's very important in the manga, since the male lead is the best magician, the main character's father is a top magician, and the main character is initially scorned for having no magic, but becomes famous for having talent in magic calculations. You have to use math/engineering to cast spells, and she has modern day math/engineering knowdlege, which makes her a genious in theoretical magic discussion. Comedy: manga repleted with funny situations and reactions that intentionally want to make you laugh. For instance, in chapter 44: the duke's friends think her daughter will perform in a bad way on the presentation and they think they'll have to forcefully say good things. So their expressions are funny. Soon, one begins to clap, and others get mad that they got left behind. One of them decides to use magic to clap louder, but it make as huge CLAP and it scares the protagonist which is presenting with her back turned, she shivers like a cat, and has a though like "WHAT THE HELL ARE THEY DOING" lmaooo, anyway, many scenes like these occur. It has its dramas and romance, but it definitely can frequently make you laugh too, even in the same chapter there are other 5 purpously funny different situations taking place soon after.

13 SSS-Class Revival Hunter

SSS-Class Revival Hunter

Game elements, weak to strong, cheats, time loop, time travel and swordplay: weak to strong and cheats are important cuz main character was weak, but get a chance to get stronger trough a skill, which steals a skills from an enemy when he dies. However, he dies to a player with a regressor skill, which turns back time 24 hours when he dies. Basically, now he goes back 24 hours to the past when he dies. So he decides to die 4000+ times, going back same number of days to the past. Now, he becomes unrivaled, because he wins skills when he dies, as well as going back to the past to change his death. So from a useless hunter, now he is very strong, trough a robbed special skill. Game elements: the tower uses a game-like system, with pop-ups, an admin who gives quests and info, skills, etc., and it's present in basically every chapter. Time loop and time travel: i think both concepts fit the manga, since main character does time travel trough death (every time he dies, whether intentionally or not, he goes back to the past. He even goes back 4000+ days once, to start his career at the best context), but he also experiences time loops, since when he dies, he has to go back to live the same day again, specially in frustrated situations, such as loosing to a boss he has to defeat in a particular day. Swordplay: character has special skills and so on, but he uses blades as main weapons, such as represented in the cover of the manga. Dual blades and named swords are his most used weapn types. He's not the best blade user in the world, but he can just memorize the patterns by dying, and then eventually bury the blade deep into his enemy's heart. He also used the blade in the 4000+ suicides he performed to go back in time (yikes).

14 The 100th Regression of the Max-Level Player

The 100th Regression of the Max-Level Player

game elements: status, levels, all that normal stuff of a game. Same as solo leveling and other mangas, with these elements being just as important. Time travel and/or time loop: character reversed 100 times, which could be considered a time loop. However, no time loops in the manga itself. It's about his last regression. So time travel seems more adequate, but whatever the council decides is the rule. Second chance: if you look at one side, it's way past the second chance. On the other, it's not. You see, the character has 100 lives, but in 99 of them, he focused in reaching the boss floor. Only in the 99th, however, he managed to do so, but when he tried opening the door, it didn't budge: then a screen popped saying that at least 5 players were required to challenge the boss. Therefore, he gets one last chance to change his ways from a loner, and raise friends to finish the mortal game with him.

15 Sengoku Komachi Kuroutan: Noukou Giga

Sengoku Komachi Kuroutan: Noukou Giga

Kingdom building (maybe): manga shows main character playing an importante role in unification of Japan by introducing modern knowdlege. Shes not the Leander, but someone who 1-advises Oda Nabunaga 2- sometimes run some things such as a Village, temporarily. So the core of the manga is that she's using knowdlege from the future to change history.

16 The Perks of Being an S-Class Heroine

The Perks of Being an S-Class Heroine

adventure, drama, comedy, swordplay: for adventure, she has a house, so you can't say she's exclusively on a journey trough new places, but a main aspect of the manga is going to new places. So, for instance, she goes to some holy kingdom, to dungeons in different places, and that is a main part of the manga. It's not a chatting manga, but a growing the heroine's power and skills manga. For comedy, you can see many situations where the manga itself tries to make you laugh, trough expressions and situations. In chapter 38, which i'm reading, a huge bearded duke cries like a 5 yo, while the children protagonist booes him after he tells a story of how he was a incompetent father. For drama, many situations come to mind too, though they're usually interwine with comedy to make things lighter. The prota herself doesn't change emotionally, but most people around her do, The protagonist fixes relatiionships, and fixes people trough talking with them and being kind. The emotional support from the heroine is fundamental, such as shown in chapter 48, where the male lead, in a moment of hardships, remember what she said to him while smiling. For Swordplay, swordsmanship is as important as magic. There's aura, use of swords, and so on. In chapter 49, for instance, which i'm reading as of this tag, the female lead and her brother have a spar, only for her brother to lose. Then, her brother mentions that in the holy kingdom there's someone who's skilled with the sword, and used a aura spear to hit a huge fortress that was falling towards the city. So main protagonist uses both magic and sword+aura, i think swordplay could be included too.

17 The Remarried Empress

The Remarried Empress

divorce, remarriage, animal transformation, marriage of convenience (probably): in the first like 100 chapters, we see the process of a marriage crumbling down and a new love forming. Later on, we finally have a remarriage with the emperor of another nation. However, both remarriage and divorce's description are very intense in the manga, the manga is precisely these processes, the pain, the emotions, the happenings related to them, curing old wounds and opening to new feelings. Politics: In the process of divorce and remarrying, the protagonist shows her claws, that were hidden, as a skilled polititian. It's about using words and actions to make herself powerful and destroy her enemies, so this manga is the definition of politics. Animal transformation: the man she spends most of the manga with (her new love) can turn into a bird. It happens quite frequently, i'd say 25-40% of the time the male lead is a bird. Initially, she doesn't know he's the bird, so it's very important, because he can watch her situation and listen to many secrets from her. You could say she "caresses the bird" (lol), says sweet things to the bird, without knowing the bird is secretly a man. Marriage of convenience is because as shown around chapter 64, even though her new husband likes her, she's farily unfazed and is just considering the benefits of marrying him. So in the beggining, it doesn't start out of love but as a way for the empress to avoid having a fairly bad ending and becoming the first emperor's pet or whatever. So they get approval hurriedly, since it could be the last chance to do so. The marriage takes way longer, but the marriage request was approved at the same time of the divorce, in chapter 78, and not out of the main character's love but the benefits. Finally, at chapter 136 (also called s3e132 in some sites), it is explicitly said, close to the end: "we entered into a marriage of convenience, so i did steel myself for the possibility that he might take another lover".

18 The Baengri Clan's Unwanted Granddaughter

The Baengri Clan's Unwanted Granddaughter

Drama, child protagonist, emotional abuse, dysfunctional families, time travel, second chance, age transformation and either martial arts or wuxia.The girl is transported into a novel, and then dies in her first life. Now she's back to being a child (child protagonist) and up to last chapter available (ch. 44 aka end of season 1) keeps being one. When she goes back to being a child (time travel, age transformation), she has a chance to use her memory to act different in situations such as with her relationship with her father and grandfather. She also has the chance to change the outocome of set events that repeat exactly in the past (second chance). Drama is important because at that age, she's useless as a martial artist, so the only thing she's got is her speech, to change the minds of those around her. Prominent figures, such as her father, her grandfather and a martial arts something or other bigshot all hated her in her past life. However, she finds out they didn't actually hated them, and starts interacting with them. They start changing their ways. The martial arts bigshot and his son even became fond of her, her father starts showing his love and his grandfather starts loving her. So emotions play a huge role in the manga about the unwanted granddaughter. She's also abused emotionally by her aunt, uncle, 3 of her cousins, and her grandmother, which leaves one neutral cousin and a father and granddad who aren't in favor of abusing emotionally (emotional abuse, dysfunctional families). They don't beat her, but say bad things, destroy her stuff, make her servants neglect her, and so on. As for Wuxia or martial arts, i think one of these should be included, because this is basically murim world without being called so. People are trying to cultivate, become martial artist, they use pills and the likes, and the main problem of the granddaughter is precisely qi deviation. So she doesn't use martial arts, but things related to it are very much discussed in the manga. She dies to a martial artist, her father is a bigshot martial artist, and she wants to be a martial artist, though rn she can only burn her life force, and is trying many medicines and pills to cure her qi deviation.

19 The NPCs in this Village Sim Game Must Be Real!

The NPCs in this Village Sim Game Must Be Real!

Mental ilness, game elements, gods, kingdom building, management, family life, drama, Neet: for neet and mental illness (depression), character has had a trauma in the past and couldn't recover, so he shuts himself from society. The game he finds starts healing him, because he honestly cares for the village, but he won't get all the money he needs from his parents, so he slowly starts leaving, to work, buy stuff, etc. This game is a villager management simulator (management, kingdom building), where you're a deity (hence, god tag) who has powers, but they're limited to the total faith points, which are acquired daily. Character uses such points to improve village, buying events such as a visit from a healer in the moment someone is wounded, or even intervening trough a golem to protect from attacks. However, after the villagers start making offerings to the "god", he gets them delivered to his home, hence he finds out it's actually not a game but a true world. Soon after, he finds out the enemy monster village also has a god, which is evil and tasked with destroying his village and killing his people. Game elements is pretty self-explanatory: it focuses in a screen that shows stuff in the format of a game, with points etc, though it's actually not a virtual reality. Family life: you could say the manga is divided in two parts, caring for the village and real life. In real life, character is depressed and broke relations with his family, but trough the manga, we see this relationship healing, conversations with his parents, them crying, and so on. That's also the reason drama should fit, because emotions and feelings about eachother are a central theme, mostly in his real life but also in a smaller part in his village managing.

20 My Blasted Reincarnated Life

My Blasted Reincarnated Life

time travel: character is reincarnated into another body, but it happens in a far future, and it's the same world. There, he sees things have gone awry from what they were supposed to be. Swordplay+magic: both are very present in the manga, with swordplay being slightly more important to main character and magic being slightly less important. Nonetheless, both are frequent in the  manga. It's just that in battle usually the main character uses magic as a support of swordplay, and not things like fireball or whatever. But the most frequent persons mentioned are either swordsmen or mages. In the main character's case, he's both.

21 For My Derelict Favorite

For My Derelict Favorite

mental disease: secondary male lead keeps trying to kill himself and a unimportant character (mc) goes to try and stop him and protecc him.

22 The Divine Surgeon

The Divine Surgeon

martial arts, swordplay, maybe modern knowdlege, and something for his reincarnation in another world. For reincarnation, the character dies and gets a chance to reincarnate if he so chooses. He does so, and is reincarnated in a person who had just died too. So he reincarnates in a boy with roughly 15 years old. Martial arts and swordplay: in particular, they are very present. Character fights almost as much as they heal, due to ambushes and stuff like that. The fights occur primarily using blades. Modern knowdlege: Not 100% sure about this one. This manga's doctoring is done half with modern knowdlege and half with ancient or fantasy knowdlege. So for instance there are things like acupunture points, which are then used as a form of anesthethics for someone who will have their belly cut open with a blade, which is unthinkable in that time.

23 Revenge of the Baskerville Bloodhound

Revenge of the Baskerville Bloodhound

age regression: character was an adult, gets second chance and goes back to child

24 How to Win My Husband Over

How to Win My Husband Over

arranged marriage: it's the family that decides on the girl's marriage, i'm not sure if the guy accepts it himself or the king orders him to marry, but i think it was a marriage arranged between the lady's parents and the boy himself, but that is the case in other mangas with the tag, such as how to win my husband over

25 Yongsa High: Dungeon Raiders

Yongsa High: Dungeon Raiders

contemporary fantasy: it's modern day world being invaded by dungeons and humans becoming awakened

26 Author of My Own Destiny

Author of My Own Destiny

emotional abuse, dysfunctional families: character is mistreated by her family, which mock her and stuff like that. Soon after, she is sent to a duke, which initially is cold and indifferent, but later on starts considering her as a daughter, though she won't agree with being one. Then, she proceeds to ruin her former family, making all of them miserable.

27 The Infinite Mage

The Infinite Mage

Magic school, nobility, maybe social gap. For social gap, character starts as an orphan in a stable from a infertile wood worker, which then adopts him. He's smart kid, but he doesn't know how a noble can just step on a commoner like an ant. He wanders around and ends in the noble area's magic school, where he gets a few minutes of teachings. He almost has a bad ending while he's in that area, which makes him emotionally shaken. He goes back to his house but one day since he's smart he gets an offer: to help a butler sort a huge library. However, should any book be leaked, he'll just be killed, which shows again the disparity. Some time later, the noble's child hides in the library, and when his teacher asks where that child went (since the noble was skipping sparring class), the protagonist reveals where the noble kid is hidden. Then, the noble kid says he'll fight with him in a duel, which almost results in the protagonist dying, which again shows how poorly your life is treated when you're not a noble. Soon after, he becomes friends with the noble kid, but when his father finds out, he orders the protagonist to be killed, and he barely manages to live again when the noble kid swears fealty to the commoner to protect him. After the commotion, they decide to support him instead, and after some more ups and downs, he finally manages to overcome his social status and achieve his dream of going to a magic school, even though he keeps being a commoner, So for the first 16 chapters social gap is more important than any other theme. Magic school: from chapter 17 forward up to 58 (last i read), the character is basically shown studying in a magic school. Not much to add, it's just magic lesson this, magic lesson that. Nobility: except for the protagonist, almost everyone else is from nobility. He only managed to enter trough special admission, and though they don't do so much bullying because most don't know his commoner status, there is a lot of nobility in the manga, more than commoners or whatever.

28 Mythic Item Obtained

Mythic Item Obtained

second chance and time travel: in ch. 3, character dies and goes back to past. Game elements: quests and status messages are quite frequent, appearing in almost all chapters, with an average of about 4-7 times per chapter. There's also status window and other game stuff. Revenge: though one of the first chapters show betrayal, ch 4 shows a wish for revenge and that it's something that drives him forward: "to get my revenge on father, an a rank raider... i must become stronger than i am now. Magic: character was a brawler in past life, but decides to become a magician in this one. Dungeon: though the first few dozen chapters focused more in normal society as the character gets set for his adventures, later on the dungeons get the same amount of attention from the real life. They're the place where monsters are and are the place his trials take place most of the time. So dungeon time takes around 30% of the manga.

29 Ashtarte


Love triangle mentioned in 55 or 55.5. A Duke and a Priest appear to like the main protagonist also stuff about abuse she is shunned emotionslly by her family and everyone hates her. Complicado familiar situations or something like that IS also a tag. Magic os also Very presente, not much for fighting but things like healing spells and teleportation. Manga hás many Royals and Nobles, but Royals are more important overall, with main character also being a Royal.

30 The Otome Heroine's Fight for Survival

The Otome Heroine's Fight for Survival

Between around chapters 2-16 the girl desses as a boy to have a better chance at life. Game elementos (possibly): there's not só much reward and quests, but there are status screen and skills, speccially from chapter 5 or 6.its an Otome game with status and ALL that, but for you to see the status, you need an item, which was then acquired. Só First chapters Focus on the Basic survival as the orphan runs away, but after ch. 6 or só, things start getting more developed. Só there are game elements, and It was originally an Otome game, but in this game turned into world, you don't spend skill points. Its more that your status reflect the effort and trainings you practiced yourself. Skills in particular are quite frequent. Só things such as [light] or [heal] becomes frequent. An average of like 5-6 per chapter. There are also gamified ways of showing reality, such as showing an inventory of items she has even though its not a skill. I think its a Very unique aspecto How they try to make this world into a real one, even though It has game elements. Child protagonist girl is child till last Episodes available dark fantasy its a dark and bloody manga, character almost dies in ch. 1 due to a psychopath girl who reincarnated. She processo tô kill that girl and run away. There os not a single funny moment. Its about trully surviving in a fantasy world thats in no means funny, Fair or friendly. magic: a Constant in the manga, most chapters have around 3 or 4 Magic skills casted

31 Sigrid


swordsmanship: main characters are sword users. Sometimes there are wizards and there is the knight's aura, but the sword is very important in the manga, be it in sparring or in fights.

32 The Lazy Lord Masters the Sword

The Lazy Lord Masters the Sword

(requested once but saw other missing tags) mental illness: the character stays in bed 5 years or so after he lost his mom and wasn't able to overcome it. The swordsmanship is the path of overcoming his depression or whatever and finding a reason to make something out of himself. Action: there's tons of sparring and other stuff, it's a manga about swordsmanship, though specially in the beggining the focus is on training. It's a manga that doesn't sit right without that tag, because its focus is on training, sparring or fighting monsters. Weak to strong: the character is the definition of hard work.though he spends 5 years in a coma, he starts working the sword non stop, eventually going to a sword institution and then spending 5 years in a mind realm where he only leaves after becoming even stronger. So from a weak noble who couldn't work the sword, he starts becoming a prodigy, and the focus is on his unwavered effort. It's the effort itself that is centered, more than a final goal that would be achieved trough the effort.

33 Descended from Divinity

Descended from Divinity

Swordsmanship: though martial arts are a sub-topic because the character is from murim and knows about stuff like qi or whatever, it's not to the point where it gets boring to people who prefer normal western style rpg and stuff like that. Swordmanship, on the other hand, is very important, way more so than magic. The focus of the character is to hone knights and not magician powers, so the main magic related thing is actually aura. So most chapters have clash with swords or sword training.

34 The Academy's Undercover Professor

The Academy's Undercover Professor

nobility. secrt identity, 19th century, historical, reincarnation. All of those are important themes. Historical and 19th century: the manga explicitly mentions that the worl is 19th-centurish for us readers. Also, it's pretty clear from the pistols, the trains, the builings, etc. Add fantasy to that scenario and you have the manga. For reincarnation, the character died in our known earth and was reincarnated, being born again from scratch, though the manga then cuts off to when he's already made himself famous. Secret identity: character did all kinds of shenanigans, killing people, putting others in power. He goes to a distant place with a new alias, but that alias's mask is destroyed in a fight in a train. The character then decides to disguise as a professor in a academy (hence, the manga's name), but then he finds out that the professor he disguised at was part of a secret organization. Now, he's full of secrets trying to live between investigators and criminals. So it's a main thing 100%. Finally, for nobility, the professor he disguised as was a fallen noble, there are many noble, and there is a lot of conflicts between nobles and commoners. It's also a main topic of the manga.

35 Villainess Level 99: I May Be the Hidden Boss but I'm Not the Demon Lord

Villainess Level 99: I May Be the Hidden Boss but I'm Not the Demon Lord

comedy: most chapters have situations that are supposed to be funny, though not that funny type wher you end up spilling water through your nose. Nonetheless, it's quite funny. The main idea is having the character behave like an airhead an a cute little girl, but simultaneously being an overpowered main character. Therefore, she'll be like . Meanwhile, unknown to her, all her colleagues are truly terrified from even the idea, which is basically going to certain death. So the villainess lacks common sense, and thorough the manga she's presented in a way for us to think it's a funny thing. So there's a light comedy note throughout the manga, and even in the moments she is shunned by her colleagues, it still isn't sad but funny instead, since she's a walking blockhead that's living in the moon,

36 Old Knight in the Frontier: Bard Roehn

Old Knight in the Frontier: Bard Roehn

death of a loved one, aging: the story starts after his friend dies. The character then departs on a journey which is supposed to end with his death. It's a last adventure at the perspective from an old knight, as the name suggests.

37 Surviving the Game as a Barbarian

Surviving the Game as a Barbarian

game elements: the manga has many game-like pop-ups, like status and the like. There's also classes/races, such as barbarian and elves. There are normal town zones and the labyrinth or tower or whatever it's called

38 The Knight King Who Returned with a God

The Knight King Who Returned with a God

Game elements and maybe others

39 Terrarium Adventure

Terrarium Adventure

cheats (possibly): though she's not particularly strong in the beggining, she has infinite money, which can be used to boost chars during fights, develop her land/terrarium and buy basically any equipment or items needed. So she can still die, but she's got quite the shortcut to sucess. Game elements: basically, two games turned into reality. First is her cellphone game, which is basically a game where you manage some dwarfs to mine diamonds), Now, she can't use her cellphone, but she still has acess to that game, even while being inside another game. She can interact with the little dwarfs, and get money (diamonds) that pops out of the cellphone. Second game is the one she's been transported in that is similar to an adventure rpg. After ch. 7, you start to see more frequent status windows, items and so on. So she's inside a game with possession of another game and goes gaming, raising minions, buying items with effects, and so on. So if purely consider those panels like status windows the frequency is less than 1 per chapter, but if you add the cellphone game, where she talks to the dwarfs or whatever (tbh it's smaller than dwards so idk the name) it goes to more than 2 times per chapter game elements show up. Add everything of an adventure game setting to that, such as talks about being support, gacha, items, etc., which occupy most of the manga. Plants: through the manga, a ton of different plants are mentioned. The main character is someone who can become a mini-terrarium for plants, which have skills according to their species, such as brazilian rosewood, kalmia latifolia an whatnot. So they're plants that appear as persons in the manga and fight for the terrarium owner, which don't have much power on themselves. To sum ir up, the Focus IS on normal plants and plants with the appearance of people. The dialogue is also heavily carried with plant stuff and even scientific names appear in most chapters.

40 The Strongest Florist

The Strongest Florist

plants: character is a flower maniac who wants to own a flower shop, but he can't have a day of peace, always looking for new things more than the daily life of managing the shop. He's shown, for instance, making flower arranges (arranges, bouquets and stuff like that), which turn out to be incredible items due to his extreme knowdlege of flowers and skills accumulated by playing the game, by doing stuff like: observing every single plant in a forest, raising plants and so on.

41 The Academy's Genius Swordsman

The Academy's Genius Swordsman

Swordplay and magic are frequent through the manga. Character uses a sword and magic is a support to that. Also, his companion focuses exclusively on magic. Swordplay is a must, it's even in the title. Magic is also present though, being used like 2-3 times per chapter, plus there are discussions about magic too.

42 House Mayton's Youngest - Part 2

House Mayton's Youngest - Part 2

game elements: though it's a world from a novel, it has many game-like elements, such as, but not limited to, panels that show notifications and skills (such as magic martial arts and magic eye), which appear more than 4 times in average per chapter. Whenever the character trains, fights or meets someone, he uses skills and stuff, and said pop ups appear like a game. Same when there's no mana, for a notice, and so on. Also, though idk if the tag will continue, i think system administrator fits too, as shown in chapter 28's later half.

43 Shinka Tokusei de Saikyou Necromancer

Shinka Tokusei de Saikyou Necromancer

magic, game elements, nobility, swordplay, and character becomes a player into a game world. He isn't reborn, but becomes a character who's already in school. Not same appearance and not due to death, he was sucked in by some shenanigans, but appears on the other side in another body. So person in a strange world fits, and maybe some other tag related to it. Some content who might not be suitable to kids, such as: in chapter 2, character mopping blood, in chapter 3, digging up a corpse in the cemetery and a vampire trapped for torture and experimentations, There's a corpse with its mouth open, corpses blowing up and blood splashing in the protagonist's face in ch. 9, several chapters with people being cut (though it's not too graphical) and things like that. The manga itself is cruel, but tries to take it easy with how it portrays these cruel scenes, so it should probably be read by teens, but not kids.

44 The Great Cleric

The Great Cleric

Comedy: Several funny situations appear, such as: chapter 1, the character fades after being roasted by a girl. Both girls think he's just plain stupid through expressions. Since he's from another world, he says he is from a small village and people call it "the village", so the girls think he knows nothing and make a face like "what did he even said?". chapter 2: char is reading a book very concentrated and in the ending, the book goes: "if you still cannot learn, just give up, you have no talent", with a sudden and funny change in the serious mood. Like so, most chapters have an average of 4 scenes where it's clearly trying to be funny. Game elements: though it's in an average of once-twice per chapter, there are things like skill windows and stuff like that. However, they're very important to the story.  For instance, all the way to chapter 9, all effort the character is doing is precisely to get skills and raise his status, and not just "get stronger". So in chapter 9 we see a status panel with almost 50 skills. So it's not so frequent in itself, but it's central point in the story, since it's basically a game-like world and has such mechanics. Training doesn't make you strong, it raises proficiency in skills such as resistances, martial arts, etc. Plus, a lot of the conversation is about things like skills and levels. Guilds: through the first few chapters, character 1) trains in a healers guild and works there; 2) trains in a adventurers guild and work there. Later on (around ch. 15), he leaves town and goes to the main branch of healers guild to become a bigshot. Doctors (if it fits): though skills like healers is a main topic, i'm not sure if that fits into doctoring, because it's not modern techniques. Instead, the focus is on him using skills like heal or high heal. Also, the manga has a lot of discrimination and preconceptions themed, specially between species and between healers and adventurers. More of a social thing, while the character is part of a group of people with no such preconceptions, to the point people open their mouth in awe when he treats beastmen like any other person or when he works in the adventurers guild even though he's a healer. Also, he's gentle with people, when the normal is usually to talk informally to kitchen servers, etc. Preconceptions, racism and social disparities are very recurring, but idk what this means for tags. Maybe social gap? Idk

45 The Frozen Player Returns

The Frozen Player Returns

Game elements: status panela, skills and other related stuff from games. Secret identity, Magic, cont fant.

46 Becoming the Monarch

Becoming the Monarch

Military: the character goes back to his days as a simple recruit with knowdlege from the future. He uses game elements such as a panel that notify whenever a skill increases (such as throwing +1 or your skill has achieved the next level and new fuctions have been acquired, as well as many other messages that appear in a screen in an average of >1 per chapter) to grow into someone powerful, while also making use of recipes and names of the future to get better and surround himself with powerful friends. The story accompanies our character's efforts in changing said future by becoming powerful, but all of the manga is about armies, a bit medieval style but with magic and other things. First a soldier and after that a leader, the character is partaking in battles for various reasons, so armies (those that wear armor and wield swords, not guns) are a constant in the manga.

47 I Will Fall With the Emperor

I Will Fall With the Emperor

politics, magic

48 Returning With Absolutely Nothing

Returning With Absolutely Nothing

game elements between 1-2 per chapter

49 Endo and Kobayashi Live! The Latest on Tsundere Villainess Lieselotte

Endo and Kobayashi Live! The Latest on Tsundere Villainess Lieselotte

Romance: the manga shows us multiple romances: 1) the commentators/players of the game, who slowly grow on eachother; 2) the male lead and female lead of the game, who love eachother but are initially unable to express it (hence, tsundere villainess), though they later come clear on their feelings, and most of the secondary characters and possible love interests, who gradually for couples, showing no one left behind. So it's multiple love stories happening in a game that used to be about misery and bad endings, where even when you achieved a love interest, someone would be left to unhappyness or death. Nobility: though the main character of the story is a prince, her wife and many other characters of the game are nobles, i'd say around 60% of the characters. Also, does god fit in this situation? They're not gods, but they act as such for the people in that game world, since they can give blessings and speak to specific individuals' minds. They're also treated as such. So on our world they're normal teens, but in the game they're playing (which seems to be a living, different reality) they're treated and act in the role of gods.

50 Duke Pendragon: Master of the White Dragon

Duke Pendragon: Master of the White Dragon

time travel, maybe second chance (He uses a lot of second chance, but he is incarnated in a slightly diff reality), dragons, royalty, magic, kingdom building


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