A battle-tested project leader at PR firm Cyberplan and a slippery bachelor, Sakuma sees himself as a player. His smug self-regard doesn’t seem entirely unfounded, both in love and at work. When his idea for a mini-theme park is dismissed as too costly and vacuous at the last minute by major client Nissei Auto, however, he seems to have met his match; Katsuragi, an heir and executive at the global carmaker, is back from a marketing stint in the U.S. with an authentic conviction that everything is a game. Once the man’s daughter by a former mistress teams up with Sakuma so she can come into her inheritance in an expeditious manner—Juri is indeed her father’s flesh and blood—we are good to go. The name of the game is a kidnapping!
Source: Vertical
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