Nextworld

Alt title: Kitarubeki Sekai

Vol: 2; Ch: 50
1951
3.437 out of 5 from 34 votes
Rank #29,636
Nextworld

As the countries of the world continue to fight each other over seemingly trivial matters, the human race continues to experiment with solar and atomic bombs. For many years, the Nation of Star has conducted their nuclear research on the secluded Horseshoe Island and, as a result, the creatures living there have begun to rapidly evolve. One such species, known as the Fumoon, have recently emerged and are able to harness the power of gravity to send not just people but even warships flying! Though with the world at war, and a new race of creatures threatening the human race, Earth is in further peril as a dark gaseous cloud is rapidly heading for the planet and will extinguish all life when it arrives...

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Reviews

cassiesheepgirl
4

Story: I have a confession. Despite thoroughly enjoying Metropolis and devouring any of the Black Jack anime that I can lay my grubby little hands on, I have never read any of Osamu Tezuka’s manga – that is until now. My first dip into the world of the ‘God of Manga’ is the two volume sci-fi story – Nextworld. Its plotline is rich with political and philosophical themes, from a wryly satirical look at the Cold War and the possible fallout of atomic warfare to references to apocalypse and the story of Noah’s Ark. Add in opportunistic greed, oppression and the general presence of humanity at its worst, and the strong concept of Nextworld has the capacity to become a truly epic tale; unfortunately the manga suffers from one fatal flaw – terrible pacing. Like a cross between a sketch show and those Internet flash animations where rabbits re-enact a famous movie within thirty seconds, Nextworld is incredibly rushed. Instead of becoming immersed in the intertwining plotlines of war, newly evolved species and apocalyptic doom, the story seems chaotic and the reader suffers through a barrage of key plot points without any room to breathe. BAM! Rock is in jail. BAM! Now he’s free. BAM! Now he’s become a spy and is wearing a bird outfit and climbing into a rocket. Anyone else feel like they’ve missed something along the way, because I sure as hell do! Most of the narrative could do with a lot more fleshing out, as the constant hurrying from point to point gives a stop and go feel that makes it very difficult to get into the story. Adding to this disengaged sensation is the presence of some rather trite and stilted conversation, alongside almost slapstick style humour. While these reflect the era in which it was first published, the comedic content seems entirely out of place given the serious themes of the narrative, and the wooden dialogue simply seems forced. Art: Nextworld employs its creator’s trademark appearance, utilising a visual style wholly reminiscent of 1920s western animation, such as Betty Boop, Felix the Cat and early Disney cartoons. As such, Tezuka’s distinctive character design remains relatively consistent throughout. The work’s 1951 publication date inevitably brings with it a clunkier façade and heavier lines than more modern manga, but for its time the visual quality is reasonable. Sadly, I don’t think that the Dark Horse adaptation of Nextworld is as good as it could be. From silly mistakes such as leaving the B off of ‘bald’ to an instance where the top of a character’s head is cut off as the result of trying to cover up the Japanese text, this version feels careless at times. Characters: With so much going on in the plot and such fast pacing, there’s barely any time to learn a great deal about anyone. The mangaka expects that the reader has prior knowledge of, or that they at least recognise, some cast members, such as Detective Moustachio who appears a plethora of other manga such as Astroboy, Metropolis and Lost World. However those unfamiliar with other Tezuka works obviously will not benefit from this acquaintance. Most of the protagonists are quite flat, while the presence of some remains questionable; for example, I still have little idea as to what purpose the spoilt crybaby Cocoa serves other than to annoy the hell out of people and give women everywhere a bad name. Though the emergence of certain character’s true natures add a little more interest, by the end I cared little for anyone’s fate bar one or two – and that was only because they were ‘nice’ not because they had any particular redeeming qualities. Overall: Nextworld’s hurried pacing squanders an otherwise intriguing, gripping and intelligent narrative. When I have to actively slow down my natural reading speed in a (failed) bid to make more sense of the frenzied story, it’s pretty clear that something’s not right. Sure, the concept has a solid foundation and holds a lot of promise, it’s just a shame that it fails on execution. Worth a read if you are a fan of Tezuka’s works, or if you are really into more political and war oriented manga, otherwise I wouldn’t bother.

nathandouglasdavis
2

It opens up several storylines of a couple different characters--Rock the novice reporter, Notarlin and feir daughter Cocoa, Redonov and feir son Ivan, Poponya, Mustachio and feir son Kenichi, Lamp the tramp--and has them split up and meet up again by happenstance along their various adventures. Most of the adventures have very little to do with the Fumoon, the creatures superior to humanity, and instead just feel like random satirical jabs at society--at consumerism, warmongery, class disparity, and factory/prison conditions among other things. They also include discussions on nuclear disarmament and feminism. The two main atomic powers and warring states are the Uran Federation (i.e. the Soviet Union) and the Nation of Star (i.e. the United States). It's not subtle about its messaging either--wrapping the story up with the sentiment that humans need to stop warring amongst themselves. The origins of the Fumoon change partway through (or, I guess, it's revealed what their actual origins are) and the story shifts from vague fears of potential problems to a clear-cut crisis. The art is very simplistic. Backgrounds and character designs are cut back in order to minimize the number of lines needed to draw them. We get puffs of smoke and action lines to indicate movement, pain-stars and sweat to add more dynamism to the panels. Some panels lack perspective. Several of the characters look overly similar. Even though I know there are differences in their hairstyles and stuff, I still confused Ivan, Kenichi, and Rock for each other.

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