Manuke na FPS Player ga Isekai e Ochita Baai

Alt title: When a Stupid FPS Player Falls to Another World

Vol: 4+; Ch: 22+
2016 - ?
3.773 out of 5 from 420 votes
Rank #9,633
Manuke na FPS Player ga Isekai e Ochita Baai

The protagonist is a player of a VRMMOFPS game who ends up falling off the map while playing in PvE mode, and ends up being transported to a fantasy world with his FPS system.

Source: MU

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nathandouglasdavis
5

Schwarz has cheat-level abilities within this new world (with self-regeneration, gun usage, and map-making). This isn't immediately apparent, and at first, there are a few aspects which seem like they could end up being major points of tension--potentially preventing fem from dominating easily--but those aspects are always immediately written out of the story. At first, fe couldn't speak the native language and that could've been an interesting struggle that fe had to deal with, but by chapter 4 fe was suddenly fluent. Then there was the whole Crystal Points (CP) issue--the in-game currency from the game fe had been playing at the time of feir transmigration into this fantasy world. Obviously, they weren't going to have fem have zero access to the gun and ammunition store just because that would then create an entirely different type of story, but for a single chapter it felt like gathering the CP would be a strenuous task--which would've then forced fem to be much more conscious of how many bullets fe had left and stuff. But then the labyrinths were introduced. Places so overflowing with crystals that fe could effortlessly restock feir CP supply at any given time, and thus never have any real worries about running out (though fe still does, when it suits the plot). Next, there was some small potential that feir inability to use the bags of holding could lead to some tension in that fe would be incapable of gathering large amounts of materials at a time, but that was soon explained away by having fem discover a loophole using the game system that is actually more broken than the bags of holding ever were (the gift boxes). The only two things which really cause Schwarz problems are the fact that feir guns often do only minimal amounts of damage to the boss-level monsters and the fact that there are some monsters that are much faster than fem. I hope the author will largely leave these points of tension in place as they are what make the fights enjoyable, but I worry that eventually Schwarz will just purchase more powerful guns and faster power suits with no real limit to how powerful or fast fe can eventually be. Sure, even stronger monsters can then be introduced and we can have a see-saw of increasing power, but that never leads to great long-term storytelling. The way the faces are done reminds me of the shittiness of the faces in Gantz. Everything other than the faces looks pretty nice though. The monsters and fight scenes are engaging and cool. At times, the angle of the panels will mirror the view one might see from a First Person Shooter game, though I'm glad this isn't a constant thing. Some of the monsters (like the ogres) look very little like their traditional counterparts. Goblins of this world have four small horns arranged in a square on their foreheads, puffy lips and ears, and tusks. [Reviewed at chapter 22]

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