After the mercenary group he had been part of was utterly destroyed, Loren, who survived the disaster, decided to walk the adventurer's path as a way to make a living. However, for Loren who had no acquaintances and nothing but an empty pocket on him, receiving a single quest seemed like a faraway goal. So, as he was contemplating about what he should do next, another adventurer called out to him.
Obviously this could change, since the series is still ongoing, but so far this story is literally following a single extended adventure of a broke mercenary turned novice adventurer. Not a series of quests and adventures, just one adventure. It's kinda cool. And honestly, I feel like this story might be most poetic if it just ends after this adventure is over. Stuff keeps going wrong with that adventure, some of it caused by bad planning (on the part of the Sarfe and that initial party) and some of it caused by decisions of necessity taking unfortunate turns. I appreciate how there's a focus on analysis and contemplation, especially by Lapis who's a priestess for the God of Knowledge. If there's a moral to this story at all it's that knowledge is power and thinking things through is the best course of action. They fight goblins, and goblins. [Reviewed at chapter 11]
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