Karate Survivor in Another World

Alt title: Yajin Tensei

Vol: 8+; Ch: 49+
2019 - ?
3.997 out of 5 from 361 votes
Rank #3,981
Karate Survivor in Another World

When 34-year-old Nozaki Hitoshi is hit by a truck, he is sent to a fantasy world by a dismissive god and dropped into a harsh wilderness without even the clothes on his back. His only salvation is a newly granted karate skill and his general survival instincts. Luckily, Hitoshi is up for the challenge–he’ll weave clothes out of tree bark, test fruit for poison, and crawl through the mud to test his kicks and punches against goblins and other creatures. No matter how much he levels up in this world, he still longs to find other humans to share his solitude. An engrossing fantasy that pits karate technique against swords and sorcery in another world!

Source: Seven Seas

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There have been a few stages to the story so far. The first one is when the main character is alone in the woods and fighting against goblins and other creatures (ch. 1-3). This one quickly transitions into the time that fe spent with the apothecary girl (ch. 4-7). I found both of these stages to be pretty boring honestly. I can appreciate how it actually seems to go into some karate techniques and some of the thought processes and strategies during the fights are actually provided. But I don't feel any connection to the main character. Also, the self-narration feels a bit awkward. The third and fourth stages could probably be considered a single stage, but I think there was a slight shift between them. The third one is about feir integration into Gons's adventurer party (ch. 8-12). I was honestly disappointed that the story fell back on the tired idea of Adventurer Guilds, but I guess at the very least the vibe it gives off is different from other isekai stories. The fourth stage is when people start targeting our main character's life (ch. 13-present). This section also makes a lot more explicit the fact that skills in this world can cause unconscious bodily movements. So feir Karate skill allows fem to master the techniques by just giving in to the flow. I gotta say that I didn't appreciate this aspect at all. In fact, I don't think I appreciated the Skills in this world at all. I feel like they largely ruin the survive-on-your-own-merits type of atmosphere that the manga is going for. This section also made me wonder why our main character is so stuck on the idea of being an adventurer rather than any number of other jobs. I guess fe's just super excited about mastering karate? Or does this world just not have other jobs available? It feels like shallow writing. The manga is slow-paced and I haven't been able to connect with the main character throughout the entire story. It doesn't feel cliched, that's for sure, but at the same time I think it does end up relying a bit too much on tropes like the Adventurer Guild and stuff to build up its setting. The art is pretty good, but it can also be a bit stiff. The sequence of movements in the fights can look a bit awkward. The eyes look like they're popping out or something, weirdly integrated into the faces. The shading and texturing can be badly done, like with the weird specks that look like flies swarming around. The best part of the manga is probably the way that the fights are walked through a bit more consciously than in most series, but that alone isn't enough to make the series engaging for me. It's not a horrible manga, but as a whole I did find it to be pretty bland. [Reviewed at chapter 17]

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