After 5 years of service and a serious knee injury, Kenji's party decides to let him go and tells him he should "retire" from the adventuring buisness. Mulling over his options, he considers capitalising on his knowledge of consultancy from his past life. Encouraged by an archer friend of his, the two of them start a management consultant firm for adventurers and their parties. Sure, the Adventurer's Guild can help you find a party and get jobs, but if your party is having trouble starting out, is fighting over the budget or feels stuck in a rut, visit the town's inn and ask for man named Kenji.
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