
If you're looking for manga similar to Garden (Yuichi YOKOYAMA), you might like these titles.
Who takes the time these days to climb a tree in bare feet to rescue a child’s toy? To stop and observe the birds? To play in the puddles after a storm? To go down to the sea to put a shell back? The Walking Man does as he strolls at random through urban Japan – often silent, often alone – with his vivid dreams that let time stand still.
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Another manga that doesn't really have a story. Instead, the manga depicts its character(s) wandering around, looking at things, and sometimes talking about what they're looking at. The Walking Man is hyper-realistic (and has actual characters), whereas the scenery in Garden is bizarre and fantastical, and its characters don't have names, personalities, or even recognizable faces.
This first U.S. book on Yokoyama's work combines two of the artist's central themes: fighting and building. One set of graphic stories, Public Works, details massive structures being erected across a landscape. Plot is pushed aside in favor of sheer formal verve as we watch buildings, about which we know nothing, come into being.
A new surrealist tale by the creator of neo manga, the critically-acclaimed Yuichi Yokoyama. His frenetic visual style contrasts with the taciturn pace of the story and dialogue as a group of friends wander the high-latitude areas of the strange icy Far North looking for someone. Readers of Yokoyama's other stories may even recognize some characters.
Every morning a man wakes up, gets dressed, and heads to work, returning home in the evening to go to sleep. Feeling suffocated by the mundanity and repetitiveness of life, the man takes a detour on his way to work one day. But after being swept up in a tide of piracy, cannibalism, and bizarre religious sects the man starts to wonder: was his boring old life so bad after all?
A experimental manga series about a boy named Jun and his surreal voyages. The character is a alter-ego of Ishinomori himself.
A wordless journey into the contemporary Japanese psyche. It takes the not unfamiliar plot backdrop of a train ride and turns it into a psychological meditation on the vehicle's architecture and passengers (rather than focusing on the usual narrative-driven concerns such as destination, distance or landscape).
Combining a modern artistic approach with a whimsical vision of creation mythology, the story follows the titular “En-chan” who, becoming involved in a natural disaster at a convenience store, time shifts to herself as a 1 year old child…..
The events within the narrative are spare and enigmatic: Yokoyama is as much fascinated by shapes and visual effects as he is by character and plot. First, the protagonists visit a city; then, our heroes watch airplanes departing and arriving at an airport; next, they go on board a ship and cross a river. Eventually, they arrive at a building where a man welcomes and guides them to the “world map room,” where they inspect a library. Eventually they leave, and reach a pond with a sunken ship. Their guide starts to explain the ship’s history, and slowly, with casual suddenness, the novel comes to a close.
Color Engineering reproduces both older and unseen imagery from the 2000s with dozens of color drawings and paintings that were executed in 2010 during a six-week open studio event held in Tokyo, at which the public was able to view Yokoyama at work. A selection of these canvases is reproduced here as gatefold pages, and is integrated among comic-strip sequences executed in a variety of techniques: photography, loose marker drawings, hyper-real portraiture and much more. These sequences continue his investigations into the world of machines, architecture and post-human fashion, and are the first Yokoyama narratives to provide insight into the artist's personal world, in details of his rural habitat.