When Makita Maki, Hasebe Kokoa, and Tachibana Rinka are hit by a truck, they're transported to an unknown location. After fooling around, they eventually figure out that they're in another world. With their phones still connected to Twitter, now they must try and live in this fantasy world.
Characters and art are ok, nothing new. Overally boring, dumb and not very funny, with alot of unnecessary swearing and annoying bullying. Picked this manga despite its rating because its short, still suffered though.
Considering how vital Twitter is to the story, there should've been a lot more emphasis on the content of their posts and what does and doesn't work for their clout chasing. Also, if they took pictures of the fantasy wildlife, that by itself would probably get them a bunch of followers (even if people thought it was just CG, it would still be considered high quality CG). But the world-building is crap--the fantasy elements in the story just feel shallow and cliched--and even if the plants, animals, and culture of the world was more fleshed out, the low quality artwork wouldn't have been able to do it justice. Basically, if the art was inspiring, if the world was more developed, and if the story shifted its focus from the "gal" personalities to the Twitter posts, then this manga could've actually been good. That's not to say that the focus on "gal" personalities was entirely worthless. The mockery and unserious attitude of these girls made some of the interactions feel fresh and fun and probably could've still been included even if the focus of the manga had been different. Though having the entire manga built around Rinka learning how to stop seeing everything as lame and boring (as a defensive mechanism to cover up feir own insecurities) felt pretty weak in my opinion. And the dumb way Kokoa and Rinka went off on tangents and didn't seem to be able to follow conversations, while funny at first, got old pretty quick. Since they were so dumb, I found myself wondering why their boosted Intelligence stats weren't making them any smarter when their Attack Power stats being boosted did actually make them stronger. I also found myself seriously wondering why these girls were continuing in the Adventurer Guild rather than finding jobs that suit them better. Kokoa could've been a cook at the inn, for example, and Rinka could've worked with beauticians or something. The guild set-up feels like a temp agency and it's always bugged me (in all these fantasy stories that use that premise) that people feel satisfied essentially making a career out of temp work. Sure, there's more control over which jobs you can take, but there's also a lot less stability. What happens if there's a day with fewer quests or if you get injured and have to pay for your own recovery? Also, I find it difficult to imagine a society actually settling into this type of set-up. Wouldn't it make more sense for businesses to hire full-time "adventurers" on their payroll if they know they'll need a steady stream of mushrooms or monster parts? And wouldn't it make more sense for the city government to hire full-time guards who would take care of any monster subjugation issues to protect the city rather than just hoping that somebody picks it from the quest board? I know this isn't an issue with this story specifically, but I thought I'd mention it. And to reiterate what specifically bugged me with this story: these girls don't even give a crap about fighting, so why would they choose jobs that necessitated mortal combat?
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