Dungeon Reset

Ch: 136+
2020 - ?
4.334 out of 5 from 3,557 votes
Rank #2,953
Dungeon Reset

Dawoon's ordinary life is turned upside down when he is summoned into the Dungeon, where he must play a deadly game, outlasting dangerous monsters and life-threatening traps. To make matters worse, he's only a mere crafter with zero combat abilities. But after Dawoon falls into a trap and survives after a glitched reset, he's gained random but oddly helpful skills. He'll need to get creative to clear the game and return home, with a bloodthirsty assistant and an adorable ground squirrel along for the ride. Now that the rules no longer apply to him, what possibilities await in the tunnels below?

Source: TappyToon

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If you enjoy seeing somebody going against the grain and circumventing prepared routes, then you might find this enjoyable. Personally, I have most enjoyed the construction aspects, but have found the cooking and fighting aspects to range from mediocre to boring. I can't overstate how disappointed I've felt at the prevalence of the combat. Participants gets additional Achievements from using their Skills in innovative or impressive ways. It has not yet been explained who exactly is awarding these Achievements or if they are somehow automatic. We know there are animal Guides (Rabbit and Baboon so far) who funnel Participants through the Stages. Each Stage has a number of Dungeons equal to the Stage number, and each Dungeon must be cleared before the Participants can continue to the next Stage. We know these Guides have superiors who can punish them if they fail at their job. It seems as though all of this set-up was created to produce sacrifices of Life Energy for the Dragon of Death, in order to bring it back to life (though the average participants aren't told this). There is also a Dragon of Life, in the same hibernatorial death situation. But our protagonist doesn't really care about any of this, other than to exploit the system and its rules. For example, fe finds different ways to exploit the Reset function, where the Dungeon will reconstruct and respawn itself, to create a resource engine (something it was definitely not designed to be). Fe also takes advantage of the Dungeon not registering underground routes as being part of the Dungeon. And fe femself is a glitch in the system (thought to have died), which makes fem a bit of a blind spot. Fe draws the potential out of feir Skills and doesn't mind grinding for months on end to level them up ('cause there's a level up system, of course). [Reviewed at chapter 47]

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