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Haruka is just your average high school loner, minding his own business and keeping to himself as he makes it through his high school career, until one day—he's suddenly sent to another world alongside the rest of his class! Before he knows it, he’s face-to-face with the god of this new world, who presents him with a list of cheat skills to choose from…but there’s a catch. It’s first come first served, and his classmates have already beaten him to the punch. Haruka has to make do with what he can get as he navigates his way through this brave new world, all while flying solo!
Shunta Mogami loves the Battle Spirits game. One day he is transported by a light from a Battle Spirits card to Spirits World, the origin of all Battle Spirits. He meets a girl named Eto, who claims to have summoned him to Spirits World in order to prevent its destruction at the hands of the revived Evil God-King, who once plotted the destruction of Spirits World before being defeated and sealed away. Together with the confident, green-deck-wielding Yoku Albatrosa, who also came from another world, Shunta sets out to find the twelve God-Kings whose power originally sealed the Evil God-King.
Touka Mimori and his classmates are abruptly catapulted into a fantasy world, summoned by the resident goddess to serve as heroes. The good news? Most of the students display amazing skills upon arrival! The bad? Mimori is the worst of the lot, bottoming out at a measly E-rank. Incensed, the goddess tosses him into a dungeon to die–but it turns out that Mimori’s skills aren’t so much worthless as they are abnormal. Abnormally powerful, perhaps!
Whether at the office or at home, corporate drone Yuji Sano works all the time. So when his home PC flashes a message about him being summoned to another world, Yuji restarts his machine...only to find that he's inadvertently accepted the summons! Now in a fantasy world far removed from paperwork and computers, Yuji has just one thing on his mind: waking up from what he thinks is a dream and getting back to the mountain of work he left behind! But this other world has other plans for Yuji, who quickly discovers his Monster Tamer character class allows him to befriend slimes! And thanks to their number, those slimes help him absorb so much magical knowledge that he gains a second character class in the blink of an eye! How will Yuji wield his power now that he's the greatest sage the realm has ever known?! And what about all that paperwork?!
Rebecca, Nanami, Millhiore, Yukikaze and others recount the story so far, from Shinku's return to Flonyard to Rebecca and Nanami becoming champions, to visiting training camps and beyond!
After their battle with Glass, Naofumi and the other heroes have a meeting with the queen and Naofumi is shocked to learn about the seven star heroes. Still reeling from this revelation, more drama unfolds on the islands before Naofumi and his party can return to Melromarc. A massive monster bearing the appearance of a giant tortoise must be defeated. The monster is so powerful that even the mightiest adventurers cannot defeat him so what hope is there for Naofumi?
Sanshirou is always itching to go on a new adventure, much to his mother's dismay. One day after class, he boards a ship, determined to travel throughout Japan. However, after a freak storm batters the boat and the boy is thrown overboard, a strange man appears and asks if he'd like to play a special game called Pandemonium. In a flash, Sanshirou is transported to a strange place filled with monsters, special cards called Gekifu, and danger at every turn. Alongside his new mysterious companion Fue, Sanshirou must battle against others in an attempt to become the greatest Gekifu player of all – but just what is this game, and what does Fue have to benefit from it?