Adminstrator's defeat has come at a heavy cost. Six months after the epic battle atop Central Cathedral, Kirito spends his days in the Underworld wheelchair-bound; bereft of emotion or even a will to live. Although Alice and Bercouli do what they can to help him, it isn't long before the armies of the dark territory are start to move in earnest. The "Final Stress Test" has begun. But will Kirito be ready?
Source: Yen Press
First half of the War of Underworld. In first.. animation and sound is beautiful and you will feel those fights. You will enjoy this story with those new characters, especially Integrity knights and Dark Territory leaders. It will be sad, funny, serious. You should watch it!! P.S. Sorry for my english :)
Hours of raiding in the company of friends, stage-by-stage pumping, creation and association in guilds, epic PVP duels - all these things are classic for the MMORPG genre of enticement. A potential new audience, reading the lines full of pathos, begins to involuntarily shudder in convulsions, nervously fidget on a chair and think about how cool it all is. Anime Sword Art Online has about the same effect on a person. But if you go to the next MMO you will not see anything outstanding, then SAO will certainly keep its promises. Here is one of the best anime of 2012! What a marvelous and new world opens in this anime beginning of the 21st century. The first game is being developed that makes full use of the capabilities of a neuro-drive - a device that immerses a person in perfect virtual reality. Code I watched this anime how I wanted this game to exist in reality, so that I could escape from writing my compare and contrast essay. And all would be fine if this game was not MMORPG. For tens of thousands of gamers, this has become the main event of the new century. Just imagine: plunge into a fairy-tale world where love, anger, joy no longer depend on pressing the buttons on your keyboard, where the comrade next to you is no less real than the mouse lying in your hand, where, it seems, even in soulless mobs lively and genuine feelings and a wild desire to live. What would you be willing to give in order to go there at least an hour? Much, I'm sure. The protagonist of the series - Kirigaya - a typical representative of the next generation of gamers. He is asocial and closed, the world of Sword Art Online (that’s the name of our game) and communication in it is much closer to Kirigai than the obvious alternative. Despite the notorious reliability, social relations in the game are much easier to build than in reality: people are hiding behind avatars, and any acquaintance can be interrupted by leaving the game. And everyday life of our hero stretches: school - home - virtual space. But once the idyll of Kirito (nickname gg) comes to an end. The creator of the world collects all the players in the main city and informs in a calm voice that now you can exit SAO only after passing it completely. Ah, yes, another condition: death in a game is equivalent to death in reality. Avatars disappear, and they are replaced by real faces and bodies of people. Someone is beating in hysterics, someone is crazy with happiness - only here he is worth something, someone is already on the verge of suicide, and Kirito, he ... he just has to go through the game. At home, and around the world, Sword Art Online has become incredibly popular, as soon as the first series were released. What's the secret? Maybe in an expensive sketch, maybe in a relevant topic. But for me this is not the point. Honestly, I myself have not completely decided what. It’s just that with every series I watched, the smile spread wider and wider across my face. For several days I was afraid to go out and talk with people about SAO. After all, then the smile will inevitably return, but what will the people think? Seriously now, you are walking along the alley, and you are again covered with memories: instant nirvana and estrangement from this world. The only thing you think about at such moments: as if you weren’t taken to Durkee or narcology. Very strange feelings, but pleasant. Sentiment is an integral part of most anime, and unfortunately (or to my joy), me too. In Sword Art Online, they appear constantly, and not in the last positions. Most likely, they are the ones who touch the vast majority of the audience. Romance is another fundamental component of Sword Masters. Sometimes battles fade into the background, and for several episodes we are shown the ordinary life of heroes in an unusual environment. In fact, lyrical digressions represent a strong, one can say a guiding thread, which fellow scriptwriters and directors tug on to draw the viewer to the screen. It is thanks to these warm, close and understandable feelings for every person that the authors make us believe that the line between fictional and real is so awkward and fragile. Can love leave heroes when they exit the game? The ties that bind them seem eternal and unbreakable, and all previous life - a nightmare. But even in darkness you can find a ray of light, right? Anime’s problems begin where you don’t expect them at all. Conditionally, the series can be divided into two parts, more precisely, arches, as they are called in the original source. Each arch is a new world, a new "game". The purely positive emotions and impressions that I described throughout the previous paragraphs can be reliably attributed only to the first of the arches (the initial 15 episodes). This is not to say that the second half is very disappointing, but the fact is that you are viewing it more by inertia than by your own free will. Too much fan service, templates, and the obvious simplicity of what is happening. A knife in the back for such a wonderful and light Sword Art Online.
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