Sekirei

TV (12 eps)
3.723 out of 5 from 21,755 votes
Rank #2,925

Minato Sahashi was living a normal life; he had just failed his college entrance exam for a second year in a row, and lived a quiet life in a single's apartment. That is, until the busty Musubi fell from the sky on top of him! She is a Sekirei, one of 108 that are destined to fight each other until only one remains; and he or she will ascend to heaven with his or her chosen one known as an Ashikabi. Minato soon finds himself in the embrace of Musubi, becoming her Ashibaki - but his life will only become more complicated. Musubi isn't the last to claim Minato as her Ashibaki, and what's worse, plenty of other Sekirei and opponents stand in his way!

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Reviews

ThePatches
5

StoryIf I had to choose a moniker for Sekirei, it would probably be, "The Little Anime that Couldn't". It offers ecchi fan-service without being racy, peddles action while failing to be engaging, and sports an interesting setup that the show never puts to effective use. While it's possible to read the series as making fun of itself, the harem genre, and tournament-focused shounen shows, a second look reveals that the show means everything it says--much to my dismay. A quick summary of the series reads like Pokemon, but with tits. The first installment follows the hapless protagonist as he bumbles and sweet talks his way into acquiring of an increasingly powerful and scantily-clad team of humanoid aliens called Sekirei in preparation for a tournament sometime in the near future (read: second season). Thankfully, the parade of buxom woman in various states of undress meshes well with the show's simplistic focus on escalating confrontations. When two Sekirei meet for the first time, they fight. When Minato encounters new potential teammate, there's a fight. When MBI (the evil corporation behind the whole thing) seals off Neo Tokyo, the gang finds an excuse to fight. These high-energy smackdowns, which increase in frequency, participants, and outrageous displays of power as the story progresses, take a good deal of the pressure off the flagging narrative. The show does demonstrate on occasion that there might be a decent yarn hiding behind all the cheesecake, but then refuses to follow up on any of these more interesting tidbits. For example, the first episode introduces the Sekireis' extra-terrestrial origins, but the subject gets dropped once MBI enters the picture. The dealings between Ashikabis (this world's trainers) also receive cursory treatment due to the series' singular focus on Minato, squandering an opportunity to provide him some character depth by comparison; and glossing over subplots that could have held the viewers' interest between battles. In the Kuu-chan mini-arc, the presence of another girl-wrangler and his cohort add tension and conflict to what would have been a boring meet-and-greet. But where the anime could have used the greedy antagonist to draw out the hero's underlying character traits, the remainder of the series chooses to leave this antagonist as a shadowy figure.AnimationSekirei's visuals sport modern coloring and finishing techniques, but lack the consistency of more polished anime. For every excellent water, fire, or lightning effect associated with the fighters' powers, there's a scene where the animation turns blocky or the characters look odd. Additionally, combat sequences cut a lot of corners; the chase scenes or jumping receive the lion's share of screen time that should have gone to the use of the Sekireis' impressive powers or dramatic hand-to-hand fighting. The show also hamstrings its own dramatic buildups by dropping into an unattractive deformed style during important interpersonal moments in a weak attempt to add levity where none is needed. Additionally, the artists spent their limited imaginations early in the design process, leading to a plethora of derivative cuties. The lead's harem consists of four over-developed beauties in each of the four normal hair colors (blonde, brunette, redhead, raven-haired) and an adorable loli-girl who barely talks. While one character's interesting kimono and another's attractive black dress certainly provide some good eye-candy, two of Minato's girlies basically wear bedsheets, and a third wears an equally-unimaginative purple frock. The remaining cast coughs up such original creations as an outfit cribbed from Kill Bill, a guy dressed up like Neo from The Matrix Reloaded, and a set of twins in matching two-piece zippered cat suits (use the non-furry definition of cat-suit). Since the characters' costumes don't reflect their powers, each design merely allows the viewer to tell Sekirei apart at a glance and nothing more.SoundStarting with the bland OP, the series' soundtrack does not disappoint, but also never surprises. Most of the incidental music follows in the grand synth tradition of middling anime, sounding familiar and hitting all of the "right" notes at the expected times. Accompanying an unapologetic fan-service slide show, the bubbly ED ends each episode on a sonic high note--assuming listeners ignore the coyly submissive lyrics ("The truth is I want you to hold only me / I'm feeling turned on / Is it ok to show signs?"). Sadly, the voice acting doesn't deviate from the standard set by the score. None of the characters miss their cues or offend the ears, but the readings add no nuance to the broadly drawn character stereotypes. The only memorable performance comes from Seki Toshihiko as the MBI Chairman; his over the top mannerisms and showman's shouts add much needed camp, but receive tragically little time in the limelight. Be warned, this series also includes a mewling youngster in the form of Kuu-chan. The little girl's cooing would have rapidly gotten annoying save for the fact that her seiyuu makes some entertaining non-speaking sounds.CharactersSekirei combines a stereotypical cast with pathetic characterization to fall flat on its face where it could have shined. Given the show's ecchi pedigree, a hollow male lead comes as no surprise, but where other shows provide an interesting harem to make up for a lackluster main protagonist, this series coughs up a laughably generic group for Minato. As the female lead, Musubi's naivete brings in a few good chuckles as she wrestles with modesty, but her eagerness to please and penchant for violence quickly grow stale when she does not develop at all during the first season. The rest of his Sekirei come straight out of central casting: Tsukiumi fell of the truck on the way from the tsundere factory, Kusano follows the textbook definition of imouto to a "T", and Kazehana presents like Shakugan no Shana's Margery Daw with all of the interesting parts removed (but all of her lady-parts intact). Furthermore, the series substitutes mystery in the place of complexity at every opportunity, purposefully obscuring characters' histories so that they can act in unpredictable ways. Luckily, the low episode count both provides a convenient excuse and mitigates the characters' lack of development and unoriginality.OverallFar from being painfully average, Sekirei entertains so long as it remains on the screen, but doesn't rise above the low bar it sets for itself. Watching the show for the first time, the viewer can applaud himself on recognizing moe archetypes and marvel at the nifty super powers on display, but the unoriginal premise and middling execution means the show hardly warrants a second viewing. Bouncing along like the chests of its female leads, this anime shoves to the side any and all plot threads that don't directly concern Minato and his coven of comely combatants. Straightjacketed by the supposed demands of its target demographic, the series remains unfailingly true to its setup and modest goals, and in so doing loses a shot at being something memorable.

Epimondas
7

Sekirei is fairly original.  Though, I suppose the plot somewhat resembles other anime like, "East of Eden", in that several participants are forced to play in a life or death type of game.  The overly offensive use of girl bit flashes and situations aside, it is not to bad a show.  There are plenty of action scenes and each of the players' attatched alien-esque mostly female warriors have different types of skills and at different levels.  it should be no surprise that many participants actually want no part in such a farce of a game.  That is a rather nice realistic approach slightly different from your usual anime framework.  Of course this sort of sets a kind of tone and pace among at least the major protagonists where they either reveal some guilt or reluctance or avoid violence or at least deeply struggly internally  over the question of "is playing this game even right".  True maybe alot of animes love to dance on the edge of the grey areas of many questions such as those of morality and often cross them into oddball areas, but this one at least raises the issue of morality and rightly shows that not everyone is a willing pawn to so called destinies albiet very violent at that in this case.  Often however, I have to wonder, what use or purpose do so called controllers really have in this game?  In this sense it somewhat mimics other animes with simllar character inter-relations such as "Rozen Maiden" and "Fate/Zero".  The interactions between the girl warriors is often quite amusing which may help organize the shows characters so that even if they fade at times a bit here and there they are not at times forgotten like well the X-Men movies.  It also often either brings up or aids new story arcs or plots or contributes to the outcome of others started elsewhere.  You see a few rivals of sorts make repeat appearances.  Now and then there are even a few plot surprises which are usually welcome if not thrown at us viewers completely out of the blue with nothing to suggest it's possibility even.   Perhaps a slight downer in a minor way is that one of the plot devices is well hmm sort of seen a bit too often, aka the pseudo blackmail approach to force a non violent or other wise good character to aid a bad guy character and that usually comes in the form of someone's life on the line but not always.  Not that I complain per say that it is not a genuine plot element, however it's frequency so many animes make it a bit tedious, tiresome, and unimaginative to see.  Perhaps in one sense the most humorous part of the series is the guy with the two twins as girl warriiors because amusingly it is often hard to tell who bosses who around.  And their source of contention and debate over that title is quite fun to watch.   I am uncertain whether it is a pro or con as to how slowly the underlying subplot, back story, cause, and main plot elements are to reveal themselves.  At times it is as if things are dragging on a bit to long or slowly with regard to them and at others I feel rewarded to be let in.  This might be because, the series may or may not have reached it's intended ending or number of seasons before closure.  If so, that is sadly the case with many many anime series that do not get a fair chance or at least not enough time to tell the story or at least not enough story to draw enough viewers into them.  This at least starts out fairly quick but I am not so sure the pacing of revealing story and plot secrets after this is up to par.  Apart from a few exceptions, characters are pretty well fleshed out though a few such as the boxer girl, are a bit one dimensional in their depth like she is a melee fighter.  Aside from her immaturity freshmen type newness and her slightly airheaded personality, melee fighting is the only thing she is about.  Despite the fact she spends quite a lot of time on screen and is the first warrior girl for the game introduced, she is sadly also the character least revealed and shallowest of depth compared to every other major character and even the twins.   There are some characters that could use some work or appear a bit too shallow or one dimensional.

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