
Tasuku pieces together the surprising connections between Chiaki and Keita. Chiaki and Keita, meanwhile, not even aware that they'd had those connections, discover that they have some seemingly irreconcilable differences.
Keita Amano and Chapters of the Chosen
Tasuku Uehara and New Game +
Chiaki Hoshinomori and StreetPass Communication
Karen Tendo and Slump Days
Aguri and Communication Error
Gamers and Wipeout "Game Over"
Keita Amano and Karen's Best Entertainment
Erogamer and Watching Mode / Gamers and Half their Life Game
Chiaki Hoshinomori and Account Hack
Gamers and Next Stage
Gamers and Youth Continue
Gamers and Billing System Talk
Anime-Planet users recommend these anime for fans of Gamers!. All available to watch right here, right now!
Morioka Moriko (♀) is 30, single, and a NEET. She has dropped out of the real world. Searching for a safe place, the place she ended up... is the online world!! In this online game, Moriko starts a new life as a handsome young man with silky hair named Hayashi. However, she’s an obvious noob and ends up dying numerous times when a lovely girl...
4 people think you'll like this
Both are fun, lighthearted anime implimenting video game culture, and the relationships between the characters involved.
They are both about introverted video-game addicts who are pulled out of their shells. Although one is about an MMORPG player and the other a handheld addict, they are both comedies and SOLs and share a main theme.
There is a cute awkwardness between the leads of the individual shows that blossoms into a romance. Good catch for those who like romance-type animes.
After being turned down by his unrequited crush, Hachiman Hikigaya is determined to live out the rest of his high school life single and socially tuned out to avoid the folly of youth. But Hachiman's resolve is lacking compared to his guidance counselor, a woman determined to change the boy's ways. So, much to his dismay...
1 person thinks you'll like this
It shares a general story, approach to telling it, style, comical twists, setting, look, genres, and types of characters between SNAFU and Gamers! Snafu lacks a natural feel; is a bit stiff in delivery; the lead is a bit too stoic and stone faced too much of the time to keep things so fresh; and has that whole attraction conflict between straight attractions to the two lead ladies and to one of the other lead men. It is the confusion on his preferences that make it less delighteful. Gamers focuses on comedy surrounding those relationships and the confusion the characters have for each other due to all the misperceptions, misunderstandings, and opposing viewpoints that never seem to match reality. Snafu also spends a bit too much effort allowing or setting up the main character to be the lacky fall guy for everyone's problems without satisfactory acknowledgement or appreciation for his sacrifices. It only adds to the lack of logic why he is so anti social yet gives up so much for strangers in a way that contradicts itself. But watcihing him get the abuse and flak loses my interest after about the third time it happens without any positive result forthcoming for him.
We kind of get that same thing with Keita who is often the butt of everyone's problems while taking it either in stride or idiotic simplicity and ignorance.
Everyone has regrets in life. So who wouldn't take the chance to change the past if given the opportunity? When sixteen-year-old Takamiya Naho receives a mysterious letter, claiming to be from her twenty-seven-year-old self, her life is suddenly thrown into flux. The letter tells her that a new transfer student by the name of Naruse Kakeru will be joining her...
1 person thinks you'll like this
Orange is a serious story centered on a type of time travel sci fi gimmick while Gamers is a social comedy about a group of friends who meet and grow strong as friends inexplicably from a series of coincidences. The focus and relationship among the friends is remarkably similar in both stories. In both how they all meet up and how they interact and try to spend time together to support each other while avoiding traumas that could irrevocably hurt them.