Fate/Zero 2 - Reviews

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Archaeon's avatar
Nov 3, 2012

"Power tends to corrupt, and absolute power corrupts absolutely" - Lord John Dalberg-Acton, 1837.

There are many types of power - financial, military, political, religious, etc - and at one time or another each has been used to further the goals of individuals, organisations, and even nations. The odd thing though, is that even though it has been referenced for thousands of years in everything from legends and myths to folktales and history, magic has rarely been placed in the same category. The problem is that people don't really believe in magic any more, and the subject has been relegated to the realms of fiction and fantasy - even though it was often said that practitioners had the ability to wield primal forces, command spirits, and shake the foundations of heaven.

Everything has a price though, and in order to achieve or seize power of any sort you have to be willing to give up certain ... things. So the question is, what would you sacrifice for the chance to be a god?

The continuation of Fate/Zero opens with two F-15 jets that have been dispatched by the Japanese Air Force with orders to investigate the situation on the Mion River. Archer/Gilgamesh watches with disdain from on high as Sabre, Rider and Lancer continue their temporary alliance, and the pitched battle with the giant creature summoned by Caster/Gille de Rais rages on.

Little do they know that a new player is about to enter the field ...

One of the most noticeable differences between the first and second halves of Fate/Zero is the shift from preparation and planning to all-out action - something that is rather eloquently symbolized by the battle on the Mion River. With much of the preamble over, the storyline is able to place the kid-gloves to one side and ramp-up the tension between the combatants. This is most often achieved by drawing on the conflicting ideologies of each of the characters - with some thoroughly unscrupulous tactics thrown in to drive home the fact that the participants are involved in a war. The plot remains as focused as ever, but there's a palpable change in the atmosphere of the series, and many episodes have a less forgiving, more brutal air about them.

This shift in "attitude" has been handled extremely well by series director Aoki Ei and his writers, and a great deal of attention has been paid to the impact the numerous action scenes have on the characters - something that's becoming a rarity in modern anime. It's an interesting and effective usage of screentime that is markedly different from the patient build-up of the first half of the story, but crafted with the same care and attention to detail that have become a hallmark of Type-Moon/Ufotable collaborations. This prevents the show devolving into a legendary free-for-all, and allows for some very interesting confrontations - several of which have their roots in the layers of subtext that were added during previous series.

With the focus on action instead of intrigue, one might have expected there to be some differences in the visuals. Thankfully there are almost no major alterations present throughout the series - aside from a few cosmetic differences in clothing and apparel. The high production standards have been maintained and character movements are as sharp and crisp as ever. There are a few relatively minor issues with the blending of CG and standard animation, but these are pretty easy to ignore. What does stand out are the rather dazzling visual effects, many of which are bigger and bolder due to the shift from preparation to action. The choreography and timing of these - together with the quality of the character animation - make for some truly stunning combat sequences.

Composer Kajiura Yuki's all-female band Kalafina - the long-time muses of Type-Moon/Ufotable collaborations - open the second season with the operatic rock ballad "To the Beginning", while the main participants in the Holy Grail war are re-introduced in a well-choreographed montage that contains a few hints of things to come. On the other hand the closing sequence is a rather simple yet moving account - told through a series of still images - of the relationship between Emiya Kiritsugu and Irisviel von Einzbern - with Luna Haruna's pop ballad "Sora wa Takaku Kaze wa Utau" adding an uplifting and slightly bittersweet tone. Kalafina also return with the martially themed operatic ballad "Manten" as a special closing track for episodes 18 and 19.

The first season of Fate/Zero featured a very high standard of audio production, and it's nice to see that sound director Iwanami Yoshikazu hasn't allowed anyone to rest on their laurels. The background music is as diverse and atmospheric as ever, and while there are a few tracks that may sound a little off-kilter, this appears to be a purposeful move in order to heighten the mood of certain scenes. That said, there are two areas where this series is arguably superior to its predecessor - both of which have been pushed to the fore by the move to action.

The audio effects are as sharp and clear as ever, but the increase in combat means that the production standards need to be pushed even higher and more diversity needs to be added. In addition to this the quality of  the audio/visual choreography - which was already excellent in the previous series - often went unnoticed because of the focus on preparation and planning. Thankfully Iwanami is arguably one of the most experienced sound directors working in the industry, and his skills - developed over many years working on a variety of different anime - really make the difference. The superb effects and remarkable choreography really set the second series of Fate/Zero apart from other shows released this year, and mark it as a front-runner for any potential awards in this department.

Unlike many other anime, the move to an action footing hasn't caused the script to devolve into random shouts, grunts and screams, and the writers have done well to retain the maturity and intelligence of the first season. There is a bit of a change in the delivery though, as with the goal in sight, some of the actors appear to have been encouraged to add more emotion to their roles. This works surprisingly well with characters who were cold or aloof in the first series - Sabre and Archer for example - and the differences in their feelings becomes more pronounced as the story progresses and the battles take their mental toll.

One of the biggest criticisms of Fate/Zero is that it has tried to weave a coherent narrative from too many character and plot threads without relying on a lead role. Now this may seem like an anathema to those who prefer their development to follow a distinct linear progression, but those tales often suffer from an age-old problem in storytelling - every good protagonist needs an equally good antagonist. It's an issue that has affected anime for many years as - contrary to popular belief - creating and developing a good opposite (the antagonist doesn't have to be a villain after all), to a hero/heroine is not an easy task.

Thankfully Fate/Zero takes its cues from shows like Baccano!, and the lack of a lead role is actually a boon to the series as it allows multiple perspectives to come to the fore. Each of the participants in the war for the Holy Grail is effectively the antagonist of one or more of the other combatants, and all of the players bounce around the plot like peas on a drum - colliding into each other and changing their directions, alliances and enemies in the blink of an eye. It's a rarely used and fascinating approach to character development that highlights in particular the ever-changing nature of the battlefield. One big plus is that while the first season was rather staid in its portrayal of the heroes, the second half of the story pulls very few punches - showing clearly the lengths to which several of the combatants will go in order to win, opening the scars of old wounds, and ensuring that the viewer knows exactly what everyone has put on the line for the ultimate prize.

Over the years there have been many anime that have changed focus and tone from one season to the next, but rarely does it happen in the space of one series. The reason for this is because it's often extremely difficult to reconcile what may eventually turn out to be conflicting portrayals of the story and characters - and therein lies the greatest achievement of Type-Moon, Ufotable, and author Urobuchi Gen. The successful blending of two different perspectives has created a remarkable story that isn't afraid to show off its intelligence or maturity, and the second half of Fate/Zero successfully builds upon the carefully laid foundations of the first season - even with the increase in action and combat.

Prequels are often tricky to deal with as they are very easy to get wrong, which is one of the reasons why this series is a little bit special. In addition to shedding new light on the events that occur in Fate/Stay Night, Fate/Zero is also a singular example of just how good seinen action tales can be, and a testament to the quality that can be achieved through long-term studio collaborations.

9/10 story
9/10 animation
10/10 sound
9/10 characters
9/10 overall
tinytine's avatar
Jun 24, 2012

Awesome series.

Love the graphics, the depth of the characters and the battles. The music goes well with the story.

The ending part was sad, it seems that all the good people ended up worsen off. It is true what they say, this series is much more mature with a darker mood than FSN. But I think having watched FSN the ending doesn't leave as muh of a saddening taste. Still though poor kerry and saber. Kirei has really become one of the most disturbed hated character right till the end.

With hyped up animes like these where the expectation is so high, the ending sometimes is difficult to pull off but I enjoyed the part with shirou and Kiritsugu, I think it was a good way to end the series. For once it shows Kerry finding salvation.. as compared with him in the rest of the series.

The only complaint I have is that I think it should have been an episode longer so the last few episodes doesn't seen rushed.

FZ is easily one of my top 5 animes of all time, if not the best one of 2012 so far. Highly recommend it for all. For complete beginners, I think watching FSN first is the better choice. (Although some would disagree) but personally I think the overall series would be more effective if the viewers is introduced with the lighter story, it makes the heavier one much more heartening.

9/10 story
9/10 animation
8/10 sound
9/10 characters
9/10 overall
Radianc3's avatar
Jul 16, 2015

Story:

Quite driven throughout the entire series. Plenty of plot twists in the story that changes the nature of the show.

Animation:

Absolutely strong throughout the series. From interaction between characters, fight scenes, and precious moments, the show does a great job of displaying them with detail.

Sound:

Appropriate settings between the intimate moments among characters. Music is good overall.

Characters:

Perhaps the strongest trait of the show. All characters have the potential to be very relatable and likeable with a well written background and overall character development.

Overall:

The "best" among the entire series for its well developed characters and overall beautiful visual appeal.

8/10 story
9/10 animation
8/10 sound
9/10 characters
9/10 overall
Fabu's avatar
Dec 1, 2014

Best way to get back into anime after a period of HBO binging. Fantastic anime with everything you could ask for in entertianment, storytelling, and character development.  The only downside is realizing this is a sequel to Fate/Stay Night and being INCREDIBLY dissapointed with the original show...I will grind my way through it though. From respect XD. 

9/10 story
10/10 animation
10/10 sound
10/10 characters
10/10 overall
ChineseWick's avatar
Feb 10, 2024

"Fate/Zero Season 2" picks up the intense and intricate narrative of the Fourth Holy Grail War with renewed vigor, delving deeper into the psychological and moral complexities of its characters while escalating the stakes of the conflict. This season continues to explore the themes of ambition, sacrifice, and the nature of heroism that defined the first, further solidifying "Fate/Zero's" place as a critically acclaimed and philosophically rich entry in the Fate series. With Ufotable's stunning animation and a compelling storyline that intertwines the fates of mages and their heroic spirits, this season not only captivates but also offers profound commentary on the human condition.

The Clash Intensifies

  • Elevated Storytelling: Season 2 of "Fate/Zero" enhances the narrative's depth, focusing on the culmination of strategies, betrayals, and battles that have been brewing. The storytelling is tight, with each episode adding significant weight to the characters' journeys and their philosophical dilemmas.

  • Character Arcs: The season excels in further developing its complex characters, particularly highlighting the tragic heroism of Kiritsugu Emiya and the noble yet conflicted nature of Saber. The exploration of Kirei Kotomine's inner turmoil and his eventual embrace of his darker desires stands out, offering viewers a nuanced antagonist.

Visions of Despair and Hope

  • Uncompromising Realism: "Fate/Zero Season 2" is lauded for its unflinching portrayal of the war's brutality and the emotional toll on its participants. This realism extends to the show's willingness to delve into darker themes, such as the corrupting influence of power and the devastating consequences of idealism.

  • Animation Excellence: The animation remains exceptional, with battle sequences that are both visually breathtaking and emotionally charged. Ufotable's ability to convey the intensity of the fights and the emotional states of the characters through its animation is unparalleled, making every moment on screen impactful.

The Weight of Ideals

  • Philosophical Depth: The season's exploration of philosophical themes reaches its zenith, particularly through the dialogues and confrontations between Kiritsugu and Kirei, as well as the tragic outcomes of their respective quests for meaning. The series challenges viewers to consider the costs of adhering to one's ideals and the inevitability of sacrifice.

  • Pacing and Structure: The pacing is meticulously managed, balancing intense action with character-driven moments. However, some viewers might find the philosophical discussions and the focus on internal conflicts to slow the narrative momentum at times. These elements, though, are crucial for the depth and complexity that "Fate/Zero" aims to achieve.

Legacy of the Fourth War

  • Impact on the Fate Series: "Fate/Zero Season 2" solidifies the series' importance within the larger Fate universe, providing essential backstory and emotional context for "Fate/stay night" and its various adaptations. The legacy of the characters and their choices in this Holy Grail War resonates through the subsequent stories, enriching the series' thematic continuity.

  • Conclusion and Reflection: The season concludes with a powerful reflection on the cycle of conflict and the personal costs of the war, setting a somber yet poignant tone for the narratives that follow in the Fate timeline. The ending is both a closure and an opening to the endless possibilities and moral questions that define the Fate series.

Conclusion

"Fate/Zero Season 2" is a masterful continuation and conclusion to the prequel saga of the Holy Grail War, marked by its sophisticated narrative, deep thematic exploration, and stunning visual presentation. It successfully builds upon the foundation laid by the first season, delivering a powerful and thought-provoking story that challenges and entertains. With its complex characters, moral ambiguities, and breathtaking animation, "Fate/Zero Season 2" not only stands as a high point in the Fate series but also as a landmark in anime storytelling.

7/10 story
9/10 animation
8/10 sound
8/10 characters
8/10 overall
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