NeiniAurora3500's avatar

NeiniAurora3500

  • USA
  • Joined Nov 13, 2011
  • 22

Hello. I'm Aurora. I've been into anime for about 9 years. My 1st anime was pokemon but my "starter" anime I consider to be Naruto as that has gotten me into all animes. Some may consider me quiet. But I can still talk with anyone as long as they're nice and respectful.

Aselia

Steam Account

Crunchyroll Account

Youtube Channel

I recently started making youtube videos. These will mostly be video game and visual novel related videos on the PC. I can take certain types of requests to show playthroughs and battles, or special types of the above it will be up to me whether I carry through that request. It has to be within reason naturally, if it is I will try my best to do it when I can.

If you want to know more about me feel free to ask. I'll probally want to know more about you in exchange. I'll tell you simple things, but I will never say anything too personal like my "real name" even if you tell me yours so do not ask please.

Typically I don't have a particular favorite genre. Generally they involve an element of fantasy and psychological part. As long as the anime can hold my interest and allow me to connect with at least 1 of the main characters, I can watch almost any anime.

Here are some of my top favorite animes of all time. This list will continue to change as I watch more anime, or my feelings toward anime I've watched before change as well as gain new perspectives.

1. Higurashi No Naku Koro Ni- I basically watched this anime right after Elfen Lied since I've heard people compare this to Elfen Lied. It starts out innocent and cute and quickly gets creepy and brutal. You wouldn't believe this to be a horror anime from watching the 1st 2 episodes! This show also has a lot of characters I like which is important. Beyond the betrayal and paranoia present in this show, it holds great themes such as friendship and overcoming fate. And presents a mystery. It is mostly a debate between whether Oyashiro-sama's curse is actually a curse or caused by humans who want us to think it's Oyashiro-sama's curse. A similar theme is present in the sister series Umineko which is also just as good as Higurashi.

Higurashi 

Higurashi

2. Brynhildr in the Darkness- Seeing as this was done by the creator of Elfen Lied, I had to see this. It is a sister of Elfen Lied with the same relationship as with Higurashi and Umineko. However the characters really stick out at you strongly, even more so than Elfen Lied. And they make you want to see them survive and life the "normal" life they couldn't live before. The Protagonist Ryouta is great. He has an ability called Photographic Memory which I refer to as Perfect Memory and has been haunted because he believes he caused his childhood friend's death. And he is unable to forget it and has avoided further relationships. This changes when a character who looks similar to his childhood friend appears, and it turns out she is a fugitive from an organization because she is a Witch with special powers. More of these witches eventually come in and Ryouta wants to help them survive against this organization and find out if aliens exist. It is painful to see the characters go through pain and near death experiences and you will want to see them survive regardless of the odds of certain torture and death.

Brynhildr

3. 11 Eyes- Got to say I really enjoyed this anime. It was one of those rare ones where there wasn't a single main/secondary character I disliked. Allow me to rant about its good points. Characters are taken to an parallel dimension (which is always a fun thing) and they fight Larves and a group called the Black Knights. They don't know why they are fighting. There is also a girl imprisioned in a crystal named Lisette. Without spoiling too much I will say she is my main favorite character from this show and one of my most favored characters of all time in anime on the par with Lucy (Elfen Lied), Light Yagami, and Shion Sonozaki.

11 Eyes 

4. Psycho Pass- This anime is true art. It is a sci-fi that takes place in a 1984 similar type of world. A person's potential to commit crime can be quantified and visualized. Even just thinking about a crime is enough to get you branded a latent criminal for the rest of your life. This is Japan ruled by the Sibyl System. The protagonist Akane Tsunemori is a new inspector who's job it is to track down criminals. With her are enforcers, who are latent criminals themselves, and track down other criminals while being watched by the inspectors. Their guns are sentient, they will only work if a target's crime coefficient is high enough. Opposing the Sibyl System is antagonist Shogo Makishima who seeks to bring people's free wills back. This is sort of a law vs chaos type of anime written by Gen Urobuchi (same person who wrote Mahou Shoujo Madoka Magica, another great anime). The next generation Death Note. And has you decide which is the better of the 2 trying to make the world better. It is perfection, or as close to perfection as one can get.

Psycho Pass

5. Yona of the Dawn- Will update with description soon.

Akatsuki No Yona

Some others worth mentioning are:

Naruto- Not the 1st anime I watched but it was the anime that got me into anime

Angel Beats- This anime was awesome for being unique and set in a world after death where people can imagine and summon weapons and fight without worrying about death. The character of Tenshi is also facinating, you'll love her if you watch the show.

Inuyasha- A very good anime. It has about something for everyone. 2 Tsunderes who have a relationship that builds throughout the show. And the protagonists and the other groups of anti-heroes are bound by the hatred of a common enemy. Naraku, a hanyo just like Inuyasha. It is the best 100+ ep anime out there with minimal filler. 

Death Note- 3rd anime I think. It showed me there was more to anime than just the typical Shounen plot/fights. There's the awesome Mental/psychological battles. A key thing is that I personally agree with Light's ideals he worked hard to make the world a better place. That's not something that can be considered "evil" as some think of him. Clearly because of this I hated the ending and hated the 2nd season as a whole. The show didn't feel the same after the 1st season.

Mirai Nikki A survival game with the main tool being a Diary (cell phone/scroll) that can see into the future. It is similar to Fate/SN and The Hunger Games with the survival game aspect. Thou what really makes it interesting are the characters of Yuno Gasai and Minene Uryu. They bring awesome qualities to the show and are fun characters to watch.

Code Geass- Like Death Note but a little more physical action lol. Can't help but wonder if I got my insane obsession with eyes and psychology from this anime? O_O

3x3 Eyes- Normally this anime would be on my top 5. Even above Elfen Lied if I see the whole series. Thou the manga series I found out is about 40 volumes long and the anime ova only covers an 1/8th of that. While the Elfen Lied Anime at least covered 1/2th of the manga. It is a very interesting series from what I've seen so far and thought I should mention it. I even heard it inspired part of Elfen Lied which would automatically ensure a place on my top 5.

Jigoku Shoujo- Similar to Death Note dealing in a dark atmopshere. Every episode seeing Enma Ai-san take requests to send people to hell is interesting, especially since 90% of the time the recipiants of the curse are total bastards which makes it even more satisfying. It also has a very great Soundtrack.

Some anime characters I really love:

Lucy

Lucy-Sama

Shion 

Shion-Sama

Light 

Light-Sama 

Liselotte 

Lieselotte-Sama 

I'm afraid I have to put up a collection of Yuki-Onna pictures They're my favorite type of Youkai so you know. I must!

 Yuki Onna

 Yuki-Onna

There are manyy other characters I love as well. These are the main ones which have sparked special moments in their animes And hold a special place of respect for Aurora.

I also read visual novels, I don't have a very big collection right now, but I forsee my collection growing in the future. My favorites for now include:

Yumina the Ethereal- This is the main 1st visual novel I've bought. It has a fantastic and unique story with memorable characters, it also has some rpg elements that make it even more interesting. There isn't really a genre you can classify this story in as it seems to be one of those that have a little of everything.

Saya No Uta/Song of Saya- Being a fan of Madoka Magica, Psycho-Pass, and Fate/Zero, it follows that a visual novel I would have to have would come from the writer of the series mentioned above. Gen Urobuchi! It was a great story of course and similar to Umineko, it really messed with my head planting questions such as "what is reality". While it is difficult to make sense of these questions, they are interesting to think about.

Video Games are another hobby of mine. I can't count how many I've played though the series that have stood out most to me throughout my life include:

Metroid Series- Pretty much my 1st official video game series I really started playing it deserves a mention. I've played video games before with my friends but from 1st owning a Gameboy Advance I've been hooked to the Metroid series for forever basically. I love pretty much all the games before Other M. With Metroid Prime 2: Echoes being my favorite. Super Metroid/Metroid Prime also coming close. I would consider Metroid to be the best creation of Nintendo for having incredible gameplay (in both 3rd& 1st person) interesting aliens, along with a great overall story that slowly pans out. 3 great things that make for a great game.

Shin Megami Tensei series- by chance I discovered this game at a local gamestore, for only $20 this proved to be one of the best game purchases I ever made. I played SMT: Devil Survivor seeing as RPGs are awesome this one was a classic awesome rpg. I think it to be better than pokemon or any other rpg I've played before. To call it my favorite RPG would be an understatement. You get to control and fight demons YES!! DEMONS!! and choose different routes. The ending and enemies change depending on which path you take which is normally either a Law (totalitarian) or Chaos (Anarchy) path. 2 extremes. There is Neutral as well, but being in the middle of things may not suit me as much. My type of game. Thanks to a facination with demons and rpgs. I've gotten other games in the series such as Strange Journey and Devil Survivor 2. Plan to get more in the future. All the games in this series I've played so far have proven to be quite difficult of course being very fun as well. had the 3 games for several months and I've only beaten Devil Survivor so far. Close to beating Strange Journey but wow its difficult. On the final boss now but can't beat it due to being severely underleveled and not having good enough moves to counter the 1 hit kos the boss throws at you.

Shin Megami Tensei Logo 

Haruhi Bye

Well then cya for now.

Life on anime

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31 total

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Madoka says...

I like the idea of alternate worlds, well as long as it's done properly anyway, there are some series which use it as a lame scape goat thing rather than having it for a serious story concept. Which actually brings me to a point i forgot to ask last message, what’s your opinion on alternate endings? Not speaking alternate worlds but more when a series might create two endings (commonly one done as a OVA), really i can't think of any examples of the top of my head (guess you could say Higurashi but that's not really a alternate ending per'say), say a romance series ends with xx ending but a OVA makes zz ending or something, romance was just a example as it's probably the easiest i could think of on the spot, i had one in mind not long back but i forgot what it was now. It's a concept i usually find doesn't work to well but i don't think it's bad all around depending really on the series itself and what the ending changes.

Well i just had a quick look into Hanachirasu, apparently it was completed via fan sub so if JAST are anything like i think they should have it soon, with Aselia they actually purchased a Fansub groups (ironically the same as Hanachirasu) version from them and then just cleaned it up (spelling or grammar ect) basically just doing some small touches to the text to make it simple to read then re-distributed it, it was a odd sales thing but i hear they do it a lot, it profits and means we can own them officially and have them on our shelf’s so i don't complain, anyway if they have done this, it's possible we might see this release soon. With it being Nitroplus i have some expectations again as always, they usually do put effort into most their work after all, though it's synopsis just made me think of planetarium for some reason (which was a nice short VN xD).

The "tips" page in Stiens;Gate sounds good, kind of like having a diary or log in them detective game just offering info on science/otaku terms and what not, It's a good idea as most people know JP can't translate to well into ENG so a lot of groups now leave words in games like tsundere or chuunibyou or name honorifics like chan and kun (just examples) and whilst some groups provide a text file or printed page with the word and it's meaning it isn't something people check so implementing a game system like the tips thing sounds a good idea to help players. I have seen the anime series for Stiens;Gate so i imagine if it's anything like that (normally games are but better xD) it should be a real treat, the series always did well at getting you involved with the science to everything and letting you truly appreciate it. I plan to get the game around the end of June time, im buying a new laptop first for it xD (i normally play via my PC but im going to get a laptop just for VN's as i travel a lot in summer and i think they are perfect for taking with me xD), so around end of June start of July i will be able to join the playing :D

Yeah i know what you mean there, Little Busters for me is a great example, the game and anime felt so weird (especially as the anime used alternate art style), sadly though the anime was good it didn't live up to how awesome the game was (still enjoyed it though), but that's just how it is i guess, the games are always more detailed as they have only the file size to consider unlike a series which has to finish in x number of episodes. Im a huge fan of soundtracks, commonly a series will have a similar (sometimes better) soundtrack than the game but i like them sharing, lets the true feeling of how the scene of meant to play out feel more "true" to it's self.

Yeah i love the ability to have a "sound gallery" or whatever you want to call it which lets us listen to music in game at will, Key games now commonly let you whilst browsing CG's and such which is nice. I like the feature also because besides it lets us here our favourite track or a piece we enjoyed it also helps us find who composed/sings/writes the music, which for people who do pay some attention to details like that (myself included) it's nice as it can sometimes lead us to finding music artist we grow to love the feeling of their music. I love VN's offer this though, it's sad on console games which DO have decent soundtracks but you can't listen to it feely, i remember one game i played a certain boss battle non stop just for it's music xD So i think it's a great point for games to do this, as after all, music in a VN is one of the biggest things which make them great (good soundtrack usually sets the mood of a scene).

I actually find it sad when you own a game but you are forced to connect to the net or play it online, as you said what if the game server is down or alternatively your net is down? I had my net speed upped to 80MB/s recently but we had to go the day and part of the next without net (it was a area upgrade not just system, new wires ect underground), if i owned one of them games they are essentially stopping me playing when i need to most. I'm alike you were all but a few exceptions i usually play single player which makes seeing the large focus on multiplayer a shame, back when i was a kid i remember games being simple or multiplayer co-op or split screen, single player games was generally full effort story (same for co-op) whilst split screen you knew would have some work put elsewhere, which wasn't bad as they usually still was fun single player but now days, it's all multiplayer online and throw a short story for the few who care in. It kind of isolates us who want a fun story, forcing us to play online multiplayer games (which i for one won't do unless it's in my exceptions list). This is actually one reason i have begun to love Visual novels more than ever in the last year or so, they are only about story, sure only a handful have actual gameplay but i don't mind, i enjoy some gameplay don't get me wrong but i never feel i lose out after finishing a epic story VN without the gameplay. So either one i get i usually feel better off than the normal online multiplayer games. What makes me laugh is these online games don't even seem to offer split screen, i decided to i would play a game with my brother once and realise almost no games have split screen modes now, you only can play online, why can it be online multiplayer but not local? It's so dumb, and now days no games let 2 users play together even online so i see no real system to encourage people to play with friends/family locally. Then i usually can get 2 or 3 VN's for the price of one normal console game. Kind of sad for me really.

Funny actually, you would assume Elder Scrolls is free to play but its pay to play, as in pay monthly (you can't even buy it, monthly payments only...). I honestly laughed when i found this out but still it's kind of lame. The game is really more a one player thing anyway so it won’t feel right with loads of others around, probably ruin the feel of the game, Elder Scrolls being MMO, it's just a weird thought xD It's a good point thought about always becoming the leader of the guilds and such, i never really thought about it much, i did question once why i became the leader of a guild i only joined a few days ago but only jokingly so never thought it seriously. In a way i would prefer to actually not be a leader, i guess i see how it works for some but i kind of like knowing there is always some power in charge to keep you on your toes, that might sound odd considering people normally like to be in charge and hate having someone control them but i think in a game (which is fiction so who cares? xD) it could have some potential instead of you always being the top. I guess it's like the situation of a RPG hero, why do we play the hero all the time and not just some everyday guy? well the guy becomes the hero kind of like how we become the leader of the guild but still, i don't mind being a follower of the guild or another person in the city. If any of that makes sense xD

Hmm can't say i use anything like steam much to how most do, mainly because i just like to buy my games from the shops (or accurately amazon xD) as it usually works out cheaper and im the sort who loves the physical copies but anyway back to the topic, Steam sounds more useful if you have the net access and such in that you don't need to worry about being offline, though i did wonder about do they sell sort of more... VN's or anime style games there? i hear they started selling a handful of VN's once but not heard much from that. GOG sounds nice, well if your into the classics anyway (which i don't mind in some ways), but i love when games come with them small bonuses which some don't care about but i love. Artwork and soundtracks are always a appreciated extra to me :D

Yeah just seems everything we hear about Seinarukana makes us want it even more :D I like the fact they have enhanced a lot of the gameplay side but still kept a strong story (or so i have heard) to the game, as that was made Aselia so good, a great story which i for one got really into along side fun gameplay, it's like the gameplay was a breather for the player and a chance to have some fun and then return to a good plot after, all the much your advancing the plot anyway xD I like the new idea of skill storage though, sounds a fun thing, i noticed with Aselia the biggest issue with some characters (fire spirits especially) you wanted to keep some skills but had to remove them just for another skill as it might be a little bit stronger, meaning a lot of spirits had the same attacks, it will be nice choosing before hand who has what and changing them to match the occasion. I'm hoping they have kept the super hard modes, i like when a game offers a tough fight, so having really hard things like super hard is some great fun.

As for Gadget trial, well it's quite accurate to see how you said, your kind of the commander in a way and playing Aselia just turn based and more military style (well kind of), it's decent if you have nothing much to do or some spare time and just fancy some playing like that, the mission briefings/story side only really last 10-20 minutes a piece and you play about 20 missions (which after mission 10 begin to consume time but they are always fun). so really it's one of them things, fun to play but lacking the plot, all gameplay no story i suppose. I do prefer a story but i can manage how they do it.

Closest game to Aselia would be utawarerumono, it's same as Aselia as in it's turn based, involves some strategy and the map is in a sense similar, actually the whole game is, same thing as your in a war in some ways, lots of characters from archers to mounted and stuff, basically it's the same gameplay just new story, quite a fun game and worth checking out if you want something like Aselia. Another game Tears to Tiara, made by the same people as utawarerumono, it's not really the same style as it's a real-time rpg, you have x number of people (can't remember how many can be used at once but think it's about 8) and they all playing real time, so though i prefer Turn based in a VN it does work real well, and it's a very long game, one with a decent story as well. Though i should say the downer there is it's kind of more a adult rated game, so i can't say i recommend it in all area's as normally these sides to games drag them down a little. Anyway i somehow got side-tracked here thinking of similar games xD

Well as said im a huge fan of mages or whatever in a RPG choice and any game offering magic systems im usually on-board favouring the magic users (example of course is Orpha, though i did favour her beforehand because i just found her cute and funny). It's interesting how you brought up "Rock paper scissor systems", i never really hit it home but i never noticed there is a line between normal magic and elements to something like Pokémon (guess this will be the top example) where as some have elemental power vs others and the respective damage dealt to received is entirely focused around elements types to resistance where as some games elements are more respective to a spell type (fireballs being of course fire element) and or otherwise offer a boost to weaker elements, so fire to insects or water to fire whilst not being so complex to create the whole one is decent against the other whilst this is good to that ect system has. In Aselia though i did kind of associate elements mentally to them, Orpha of course being the Red Spirit i gave her fire element (she does master fire skills anyway), which made me think Green would be Earth, it could be the colour green i just associated with earth (normally brown or green) but i think green spirits was defence and so some spells in games offer rock armours or such spells which feel more earth element so i kind of linked the two, black of course went to dark element, they was a perfect match whilst the only tricky one was blue, blue one thinks water but that doesn't match Aselia, most blue spirits i imagine to be strong (they are front line attackers) but maybe a little inpatient, i know that isn't really shown but it's just a interpretation of strength to me, either way i think no matter what they was, i think Aselia was the exception to them, i guess you could say colour describes her well, they say blue means calm and well she was quiet and quiet "out of it" in some scenes xD im rambling again xD

Well the thing with games being easier was admitted (by nintendo anyway) was people don't like harder games, or more accurately people don't seem to enjoy a challenge and get worked up easily in comparison to handing them a game they can just beat. Sad thing to this is though true some people might get worked up at a tough part in a game, to me that would offer more enjoyment in beating that bit, and besides, games are for fun not to get stressed at, if someone can't do a part why not try again later, calm and try again after a break, sometimes some stuff is easier than meets the eye (common in old puzzles in horror games, the answer was infront of you all along and the player over complicated the problem by thinking too much). So in short games are easier due to players not wanting them to be challenging, i find it a lot more boring to buy a game and walk through it without issue and be done with compared to one which makes me think up a strategy to kill a enemy or makes me try my best, something i can do blindfolded isn't really "fun" to me. Why not use the old style system, easy/normal/hard/very hard/extreme ect, this system could be the easy some players want whilst still being tough for others. One thing i dislike is, some people played easy modes to learn where enemies are and then played again on harder modes, though it might have some more you instantly have the advantage of knowing where what is, which kind of feels sad to me. Maybe i just like a challenge whilst others not so much? I used to enjoy Silent hill series (don't now, the modern ones are horrible, though i am alike you and mainly play RPG now anyway, outside a handful) but the third game there, every time you beat it on it's "current" hardest mode you got a new one, it went normal/hard/very hard/extreme/extreme 1,2,3 ect, the number increased each time making it harder, i got to like 15 i think till i couldn't do no more which was fine as i had played a lot by then, but there was no easy mode, well there was but the only way to get it was by dying over 15 times in the first chunk of the game, so basically the game realises you’re having trouble and lets you change to easy (during gameplay oddly enough), do that and im happy, it was literally endlessly difficult and for them not so accustomed to the game who had issues it had a safety net but it didn't let people start off easy. Well that was one of the better games for example of being tough. I like when you beat something it has the chance to become more tough.

I must agree there, the newgame + feature is a great idea on most games, i love it on Hyperdimension games for example but as you said probably one of the best is Aselia, because as you said, lv 30 is endgame normal and sort of low level hard, so when beginning again your sort of at square one like when you started but you have a new challenge and still have the characters you levelled and raised (levels ect). I liked newgame + in Aselia especially for the Dragons around the map, now i think it is possible to kill some or most on the first play through but it's quite level based so if you have some higher than others or not good enough they aren't sometimes possible, in later playthroughs it gives you chance to fully explore the map, find things you didn't or fight dragons you couldn't, also as said before it's fun to try more to get a better ranking, at first early on i wasn't to concerned with ranking as i didn't think it would make such a difference to your training of spirits and buildings ect. In the first playthrough i was fine in splitting my teams up to take separate ways on missions with multiple ways or targets to either move quicker or be strategic in blocking all roads and being on offence, but i never put effort into splitting around to let one team go for the dragons, so it was fun there as well, and of course the difficulty slowly increasing in it's self made it fun, first time is getting used to things and by the end, knowing the game whilst harder modes started to test your knowledge and made you develop strategy ect, which for me was real fun.

Yeah i remember when i watched HIME/Otome, at first i thought they was sequels until the characters didn't seem to quite match then realised with some research it was just a alternative story idea the author had but because they use similar systems they kept the same characters, which i don't think is a bad system. I think it throws people of when Mai herself comes along, with Natsuki (however spelt) and Nao and other familiar faces we quickly begin to learn they seem different but adapt to the new stuff, but when Mai comes... well it's kind of, Mai creates several stories which sound similar to them on HIME so it throws things out, i think their target was just to reference their older series for fun but it did become confusing. I think it's a good idea to use the system, it maybe could state it's in no relation though, but i think it's a good thing if they have 2 ideas which are similar as HIME and Otome was they could do this more often, it's cheaper to produce in art required and it is a good way to sell another series. Merging the series ruins potential what one could of had, really it creates 2 series from a similar idea but the series have only the structures similar whilst the story is fresh and enjoyable.

I think Arika is a mixed feeling character, many people i admit dislike her, she is what some define as loud and annoying, im kind of used to them though so i didn't mind her. My only issues with her was she was "too" nice, she forgives people to easy and im not being negative but i just couldn't see people being so kind hearted, or if so they would be walked all over. When that girl sent them thugs after her in the street allys, that for one was horrible and realistically could of ruined her life, i wouldn't able to be nice over something like that. I admit i did quite like the ending, Arika was the true ruler but as you said she wasn't really ever moulded for the position so it was weird, besides she trained as a Otome who are more like guards/protectors, so she did well by Mashoiro's side as her Otome, and i liked Mashiro coming to see what people thought of her and how people needed her, making her into a better ruler. It wasn't as i thought where Arika would be found and become a new ruler, i liked this way and it left me with a good feeling.

Well actually it didn’t take so long to write this one, once I started I just got into it, oddly enough endlessly side tracked in the process xD Well ended up with some long paragraphs this time xD

May 19, 2014
Madoka says...

right then, onto my real comment today, sorry it took so long.

Disapperance of Haruhi Suzumiya is actually one of my favourite movies, i always understand how it did so well in Japan. I am always open minded when it comes to "Alternate world" for themes as many times it has failed or been nothing too great but whilst that is true it is also undeniable things like Haruhi movie have crowned the theme with excellence so i believe in being open minded, though i do try to be open minded in most theme and genres because though some have their not so great moments there is always some awesome series hiding amongst them ^.^ I actually strongly agree in that one though, you said how some expect certain endings or events to happen on what they want and then gain a negative opinion of the movie if/when it doesn't happen, I think this is a good point as honestly speaking i love when I’m wrong, i think it's a mental thing we predict things will happen or something, subconsciously anyway, regardless if we even realise it but either way to me when im wrong it adds a whole new line of events to happen but taking me by surprise is really fun, i love being wrong as it makes everything so much more fun, really i think others should appreciate that element of surprise and the fact it was unpredictable instead of thinking negatively.

I agree to that one, i would rather a company take the show off air for a couple months whilst they continue source material (usually manga or novels), it could be me but i honestly think a series can benefit from this, think, after a couple months without watching a show it makes it more enjoyable when it starts up again... that could just be me but i honestly think that applies to many people. As for the Elsa thing with gunslinger girl, im kind of the same, i watched the anime, actually i haven't read it's manga so until just now i didn't know it was filler, but either way if it was it was well done (as we didn't see it as filler) but as you said, it was quite good and added a lot more to her character which i think was a good thing. That would be a example of a good filler, though i still wonder if it can be seen a filler, hmm unsure.

Well i can't say statistically 2 of 3 dislike it of course but yeah out of ones i spoke with it did seem generally that way. Could be they don't like Slice of Life, it is actually one of the more disliked genres, i like it (of course) as i usually retreat to them for when i want a easy going series or such (though Hanasaku is one the exceptions where it's meaning is quite there compared to some slice of life). I liked it for Ohana, her strong character, the stuff she has to face and what not made me really get into the series.

Oh you have the new Steins;Gate VN? (well i say new, new for english xD), i plan to get it around the start of June time (end of May maybe). I have seen it's anime which was really great, so of course am quite excited for the game, i hope it turns out to be more fun :D

I agree on that about the music in VN's, i could just be guessing but i have wondered if it's because we notice it more, that sounds obvious but i mean, if a really sad scene is happening, one thing which make them so sad is a good soundtrack to illustrate the mood, and i think that is what makes us notice them more and grow addicted to hearing them. That or in-fact they are just generally better as more effort if behind them, who knows XD One thing i noticed though, when a anime is adapted from a VN, it will generally share "most" of the soundtrack with the game, yet it doesn't seem as good, im not saying it's bad but you just don't notice it as much, that's why i think in games maybe we notice it more and that makes it so much better :D

Well it could be me but i don't care for online games, which is why i grow sad to see everything now days is becoming online (even single player RPG games like Elder Scroll Series are being made online... that's lame), now as said it could be me as i never cared much for online play (exception to MMO) but still, to see games put so much focus on multiplayer modes and just cut the story modes short so you end up beating campaign mode within 2-4 hours just so they can have more features on multiplayer which is sad when i won’t use it. I don't exactly "hate" FPS per say, i admit i used to play them a lot but now i just don't enjoy them like i did, so i probably "could" play it but i wouldn't buy them unless it's something special. I am similar in that i prefer sticking with RPG and fantasy games, they are really the only games i have played in the past year apart from VN's xD

Well i can only hope it's release is soon, i mean of course i will wait forever for it if need be, but yeah im one of them who has been waiting ages for it xD I have only seen some screen shots but it looks similar to the first in battle concepts, the skills system and stuff look more interesting, i had a screen shot of the Status pages and they looked really detailed and complex (in a good way), lots of new stuff anyway. Non the less it all looks real great, i think they will have to have some great plans though if they want to beat the girls from the first game, as i loved them all ^.^ Anyway if what you read is true about the translation progress, i really would love to know we might see it within the next year :D I might try doing some browsing again in a few days to see if i can dig up any new info, they should be motivated to work on it though, Aselia sold really well from what i have heard.

I did play a game not long back called "Gadget Trial", gameplay wise it's a lot like Aselia, story wise isn't even 1% the same but yeah. It's a really long game (each mission takes lots of time near the end) but it's quite fun when you get the hang of it (the game could help you more though at the start but once you learn it all yourself it's fine), uses a map system similar, instead of spirits you use girls which transform to tanks (and other land type vehicles),Infantry (and similar solider units), Air force and sea related stuff, it's quite fun and requires strategy and patience, but it is similar to Aselia gameplay wise. Sadly the story behind it isn't very good, it's basically all about gameplay with only short mission briefings with some jokes thrown in.

Yeah i was a big fan of using Orpha, could be because i loved her character (i like them energetic types in games it seems) so i felt obligated to make use of her so much but as with all RPG, i favour mages and magic (i just like the fantasy side of magic over the standard swords or bows ect, not that i have a issue with them either of course, Magic is just my favourite) which means i like to make use of her. Her spells focusing on heavy damage on all targets was extremely helpful (as you said), she saved me so many times with them :D I actually liked the way the game split spirits apart (like green/red/blue ect), it gave some more strategic thinking to how you sorted your team, as the game advises early on, it's best to mix them than just a team of greens say, of course that is fun as a standard blue/green/red team doesn't always work well (sometimes a team of 2 reds and a green say could be real useful), then blacks and such mixed it up more so. So yeah i liked being able to mix them around. The increase in game challenge was one of my favourite things, i thought i would clear the game with SS rankings on playthroughs to realise it becomes to tough as enemies just match your power so you are always on your toes, a good thing for me, i dislike how games now days are really easy and companies admit they make them easy because people don't like a challenge (what is wrong with people o.o if there is no challenge it's draining some of the best fun elements from the game in my opinion) but games like this kept me challenged and i loved it for that.

The Kaori CG im missing is the second to last one, end CG on her 2nd line of CG's (horizontally speaking of course), not sure why i don't have it or what it is. Guess it's possible it was one i got but maybe didn't save for some reason (i did have a unstable computer at the time) but i dunno, it's weird im missing it when all the others are done xD If you still not sure which i mean, it's to the right of the CG with Yuuto on the bench and Kaori looking down at him or something xD (just closed the game so going by memory now xD).

I agree there, it does become harder to relate to antagonist when they no justification behind actions. It sounds weird, trying to see ways to relate to antagonists but well as we covered, they can be quite fun characters in themselves. I found it harder to follow how Makishima thought, i don't mean to say i know how every villain thinks and can see events but his semt a little random at times i guess, im not complaining as it was entertaining which is the main factor but i agree the lacking of justification behind why he did things did make him a bit hard to come eye to eye with.

Well i never was able to like Shun, my issue was i always saw him twisted, he was screwed up long before you entered the world as a Etranger and got your sword(s), the opening part in the school, what i would of given to see him die there xD Anyway my memory of details is limited as it's been some time but did it explain why he took to his role so quick in that world? i don't remember lots about him now (which i don't mind xD) but everyone else had issues learning the ways/language and what not where he semt to be... was him when you met him, which i know is some time in but still. . . Anyway yeah, as much as i hated him, i think his "real" self faded as the sword took over him, he was always a bit messed up but he was a little unreal once his sword had at him.

Well the HIMe/Otome thing with Mashiro was a loop hole. The idea of Otome wasn't intended to be a sequel or anything to HIME, it was a standalone series unrelated, just using the same characters due to the same concept (interesting idea actually, i liked it.) So the Mashiro as in the queen person was technically a new character in some ways. That aside i did enjoy them a lot, i actually re-watched them around the end of last year :D I was the same with Otome, took a bit to get into, felt a little off at first, Yumemia (Aria) didn't bother me as much (she was a bit... off at the start but nothing to big for me), it was more the method of battle, the approval thing and how they went about it was feeling a little weird to me at first, i wasn't expecting much at first but i grow to love it by the end, I never was able to like Nina though, i felt a bit sorry for her in the ending but i never liked her because how she treated people.

As said, Otome was supposed to be separate from HIME, the holes was the references, Natsuki was described as from HIME, Mai was... Mai from Hime in every meaning of it, all the past included, made me question if it was really a unrelated sequel (as in not a follow on of the same story but using events of the previous story at times), but there some things still fell off not making sense. Anyway i enjoyed them both non the less, Otome was slower starting but the end sure was great and the middle was also quite enjoyable, Hime started a bit more into it and was decent throughout, the end was as "thrilling" i admit in  comparison but i think they average out similar.

Sorry it took so long to writing this, and sorry if my spelling was bad, was a bit quick about it xD

Apr 30, 2014
Madoka says...

Hi, just saying i will write my full reply message tomorrow (worst case, the following day), been caught up in some things and it's put me behind, so hopefully will have proper reply tomorrow, for sure by Thursday though, sorry it's taken some time to get to it.

Apr 29, 2014
Madoka says...

Yeah i was kind of shocked to see the second season oh psycho-pass on the announcement, i actually found it right after sending the message but at first i was a bit... spacey, i admit i was happy how the first season ended but i figure it's well to keep a open mind about a second season, it is possible it could still be great. As for the movie, yeah i get a bit bothered thinking of 20 odd episode series condensed into movies but i don't think it's all bad, Nanoha has managed, though only 12/13 episodes it gets the main elements down, it could try a Haruhi style as well where the movie was cutting close to 3hours (loved that movie). So yeah over all im keeping open minded about the whole thing, and hoping for some good stuff down the line. I thought it was quite convenient it just came up on the news feed right as we are talking about it though :D

No i personally never think filler can even be associated with good. The underlining truth is, a lot of series use filler, which i can deal with, how many times have you been watching a murder mystery and they take a break to the beach (the most common we all know), of course the scale of filler varies by the show, now i don't watch bleach and Naruto but i know even so they are filler riddled (it's that bad that outsiders know xD) which i imagine is a drag, but of course they can't survive the x hundred episodes they pull off without some. My view is, a filler once in a while isn't going to kill people, sometimes writers get lazy or run out of ideas which is fine, but when you riddle a series... no. I got of track there, but anyway no filler material being as good as the original... im not sure what to say to that as i rarely see it happen but it's harder to imagine as the thought seems... odd xD

It's a interesting point you raised on personality quirks there, i think it's legit as well as come to think of it, a lot of characters i like all have them quirks. I think adding a small "something" can actually go a long way in assisting people in liking a character, Like Ayu's Uguu or Rikka's Nipaa~ they seem just fun parts of who they are but we define them by it, and it's undeniable we even remember they by it, i find i remember characters more with that extra something over more "normal" ones. Though for L's sitting position... i actually sit like that a lot so... yeah that's normal(ish) for me xD (i don't mind if it's weird, i always been known for sitting oddly).

Well with Hanasaku i feel awkward telling people to watch it as 2 out of 3 who i told to watch it ended up disliking it. It could be more into the Slice of Life side, it's known i like these series as they can be a fun casual sit through or laugh sometimes to bring your mood up. The thing i liked about Hanasaku though was Ohana herself, her life comes off as a mess, crappy family, forced school move, messed up romance and hard job with a awkward personality, and this is what i like. She struggles through it, true some could say things aren't too bad for her, but she makes it what it is and it's i a reason i liked it, i dunno i just felt quite attached to her when i watch it, my life isn't like that but i envy the person she is and how she tackles life whilst still being who she is. Kind of weird to explain in writing but yeah lets just say i felt attached to her xD oh and i love it's music xD It really did make me appreciate some of the smaller stuff in my life that bit more.

I do agree on that one though, anime and games are in a way a method to escape and provide entertainment but they do help make things in the world more nicer. I always wish life was more slice of life anime style though, less of the crap more of the fun xD But i think it's nice to have worlds like anime & games we can go to for some comfort or freedom from the real world and i like more so these places (like anime planet) where we can discuss them things with others alike ^__^

Yeah that's my favourite thing about VN's, RPG especially but VN's in general, it is easy to hit above 100hours of play time for only a certain amount of routes completed, so they generally last a great deal of time (especially the RPG's here) and of course Aselia is no exception, because there is a lot of routes it stacks the hours nicely, especially the first play through. It lets me always appreciate the game more and not regret spending the money for it, i mean everyone has surely brought at least one game before they regret buying, might not be a bad game but wish they spent the money elsewhere, VN's like Aselia never leave me feeling that way because i get huge hours of play time from them and because like in Aselia's case, the story is enjoyable and so is the other routes you never feel that regret. Games from modern day only increase in prices and really i never think any last much more than a week to half the people out there and then as you said, now days there is all this DLC which i actually find a scam, why is DLC ready on games launch? if the content was ready why not include it in the game instead making people pay extra? As you say, someone can spend more than $100 on a game with DLC (some might pay anywhere up to double that over the years) and well you could spend less than a third of that on Aselia and enjoy it a whole lot more and get your moneys worth. Now i wont deny i could be a bit bias as most modern games of all these shooters and FPS, which aren't really my cup of tea (RPG and fantasy is more my area i guess) but i still don't think i am saying anything which isn't obvious even to them who do enjoy the shooting games.

It's same here actually, when it comes to upgrading computers or if one god forbid died i wouldn't mind replaying to get my data done again, because the game is so fun and lengthy i would just consider it a bonus in some ways xD

Yeah i was a big fan of Aselia's end with their daughter of course. I actually have been waiting on the sequel game for ages now, seriously it's been more than 2 years, it was supposed to be released in 2012 (english) but it never was, i dug deeper and found who was supplying JAST with the translations (i know that sounds sad but turns out it was a group im familiar with) so i monitored it more closely where no progress was made for over a year. They apparently have a new translator working on it again now but they started from scratch so even longer with still no estimate on completion or anything else. I have to say it worries me a little if it ever will get finished. But im still hoping, it's actually been one of my most anticipated games for some time, it's looks really good from what i have seen of it (no surprise there though, right? xD).

Haha well i remember being a fan of Lesteena's route, i remember strongly having doubts about it before playing it because... well who she is and the position she is in but if memory serves well im sure it was good. I feel kind of crappy i can't recall it all now, i suppose if they don't hurry getting Seinarukana out some times this year i might replay it in the summer time :D

Yeah i can't remember the highest difficulty color coding but it does continue to get noticeable in challenge, which i actually loved about the game, it stopped it getting repetitive as the fighting side became something which would require more tact and a little thinking before moving unlike normal, I always remember them doing that actually, running away when hurt to heal up, just don't let them trick you, they eventually start luring you into a easy looking town making you think you can take it and then they ambush you, i remember having to pay close attention to what they was up to, though of course it's never so simple as to take it slow as if memory serves me well enough you get ether or mana from beating levels quicker, more aspect to the game which can trick you into moving to fast xD But it's all fun anyway which is another thing i love about these games, i don't enjoy a modern game for actual fun factors like i do games like Aselia.

I actually just loaded my Aselia game up, it's all still there, my good old saves :3 i have one with a red name so not sure if that’s what you meant. I actually didn't realise but im still missing one of Kaori's CGs.. hmm not sure about how to get that, if i remember right i had spent a lot of time trying to get it but never managed, oh well i might try again for it soon enough.

Well i actually liked the enforcers, i was glad it didn't make them seem so minor in power compared to others, i know they was a step below but still i felt the best of characters was amongst them.

Though yes i actually liked Makishima as the bad guy, sure he is without a doubt a villain as there is never justice behind his crimes and as you say he was made to be a antagonist but it doesn't mean i dislike his character. As you said, it explains quite well his whole thought pattern behind his actions and why he does what he does and his motivation behind taking out the Sibyl system - which may i add i think is great as it all creates a well-developed character. Yeah paralleling them with the 'other path' is a good idea in my eyes, they are exactly the same just one small choice changes them entirely, it's common but works well. Like you said Light and L are pretty alike just L never made use of a deathnote whereas Light did and that with the separating path, in Shuns case, well i never liked him from day one, he just reminds me of a arse xD

That's a good point about how it could be used as a very system to remove unemployment to some standard (naturally if a business goes under it can't help there) as by assigning people to jobs they can do makes bosses more likely to hire of course and people more likely to stick it out compared to walking into any old job, being useless and not enjoying it till they quit/get fired. It also would be pretty neat for them who don't know what to do or have trouble finding a job as some people suffer here, i don't think it's their fault per say, when people first join the open world it's different to just go out and find something by the snap of fingers so i see quite some benefits here. As stated the whole giving one job when someone might want another could be addressed, i for one think you could input the job you think you might want over the job suggested, then the system could either reassess you or maybe point you where to go to get it, like tell you to start xx course in college asap so like a electronic guide, if people decide not to follow that they still have the job first offered, but it still gives them chance to change that job is they crave a dream elsewhere, which i think in turn is a decent deal. I think it would be quite a interesting window of chance really.

Apr 2, 2014
animeiscool says...

I don't think any of them have that, at least none of the ones that I've played. There is a "break" element in some of them, but it doesn't have anything to do with overkilling enemies for greater rewards.

Mar 25, 2014