NeiniAurora3500's avatar

NeiniAurora3500

  • USA
  • Joined Nov 13, 2011
  • 21 / ?

Hey there. I'm Aurora. I've been into anime for about 8 years. My 1st anime was pokemon but my "starter" anime I consider to be Naruto as that has gotten me into all animes. and yea. Some may consider me quiet. But I can still talk with anyone as long as they're nice and respectful.

Aselia

Steam Account: Aurora3500 

If you want to know more about me feel free to ask. I'll probally want to know more about you in exchange. I'll tell you simple things, but I will never say anything too personal like my "real name" even if you tell me yours so do not ask please.

Typically I don't have a particular favorite genre. Generally they involve an element of fantasy and psychological part. As long as the anime can hold my interest and allow me to connect with at least 1 of the main characters, I can watch almost any anime.

Here are some of my top favorite animes of all time. Keep in mind I love many animes and the ones I mention here are only around 5% of all the anime I love lol. Its just impossible to mention all of them in this profile description. It would also get boring for you to read possibly.

1. Higurashi No Naku Koro Ni- I basically watched this anime right after Elfen Lied since I've heard people compare this to Elfen Lied. It starts out innocent and cute and quickly gets creepy and brutal. You wouldn't believe this to be a horror anime from watching the 1st 2 episodes! This show also has a lot of characters I like which is important. Beyond the betrayal and paranoia present in this show, it holds great themes such as friendship and overcoming fate. And presents a mystery. It is mostly a debate between whether Oyashiro-sama's curse is actually a curse or caused by humans who want us to think it's Oyashiro-sama's curse. A similar theme is present in the sister series Umineko which is also just as good as Higurashi.

Higurashi 

Higurashi

2. Brynhildr in the Darkness- Seeing as this was done by the creator of Elfen Lied, I had to see this. It is a sister of Elfen Lied with the same relationship as with Higurashi and Umineko. However the characters really stick out at you strongly, even more so than Elfen Lied. And they make you want to see them survive and life the "normal" life they couldn't live before. The Protagonist Ryouta is great. He has an ability called Photographic Memory which I refer to as Perfect Memory and has been haunted because he believes he caused his childhood friend's death. And he is unable to forget it and has avoided further relationships. This changes when a character who looks similar to his childhood friend appears, and it turns out she is a fugitive from an organization because she is a Witch with special powers. More of these witches eventually come in and Ryouta wants to help them survive against this organization and find out if aliens exist. It is painful to see the characters go through pain and near death experiences and you will want to see them survive regardless of the odds of certain torture and death.

Brynhildr

3. 11 Eyes- Got to say I really enjoyed this anime. It was one of those rare ones where there wasn't a single main/secondary character I disliked. Allow me to rant about its good points. Characters are taken to an parallel dimension (which is always a fun thing) and they fight Larves and a group called the Black Knights. They don't know why they are fighting. There is also a girl imprisioned in a crystal named Lisette. Without spoiling too much I will say she is my main favorite character from this show and one of my most favored characters of all time in anime on the par with Lucy (Elfen Lied), Light Yagami, and Shion Sonozaki. You will find out why if you've seen/ plan to watch this show. Also with Yuka in this show I love her too! She recieves a lot of dislike but she is still a great character. I can understand her actions at many points. (I also have a thing for Yandere action (Gasai Yuno!)) Another thing is is brilliant music. Lots of organ epicness which make this show 100x better than it already is. 

11 eyes 

4. Psycho Pass- This anime is true art. It is a sci-fi that takes place in a 1984 similar type of world. A person's potential to commit crime can be quantified and visualized. Even just thinking about a crime is enough to get you branded a latent criminal for the rest of your life. This is Japan ruled by the Sibyl System. The protagonist Akane Tsunemori is a new inspector who's job it is to track down criminals. With her are enforcers, who are latent criminals themselves, and track down other criminals while being watched by the inspectors. Their guns are sentient, they will only work if a target's crime coefficient is high enough. Opposing the Sibyl System is antagonist Shogo Makishima who seeks to bring people's free wills back. This is sort of a law vs chaos type of anime written by Gen Urobuchi (same person who wrote Mahou Shoujo Madoka Magica, another great anime). The next generation Death Note. And has you decide which is the better of the 2 trying to make the world better. It is perfection, or as close to perfection as one can get.

Psycho Pass

5. Mahou Shoujo Madoka Magica- Watching this show 2 times I've almost forgotten how awesome this show is. This is not your typical Sailor Moon Magical Superhero show. It is more like Higurashi combined with Claymore dealing with Magical girls. Similar to Higurashi in how it starts out somehow innocent but by episode 3 it takes a turn for the very dark horror that's familiar with shows like Higurashi and Shadow Star. It takes the concept of Magical Girl and twists it into a very horrifying story. It's perfecto! It goes without saying Homura is my favorite character from here (won't say why thou) Without spoiling too much (if I can help it) If you've seen Claymore you know how the female warriors who fight Yoma(demons) turn into Yoma themselves someday? Something similar happens here. Thou I may've said too much. Either way you have to watch it if you haven't seen it already. Aurora Commands you to!!

Madoka 

Some others worth mentioning are:

Naruto- Not the 1st anime I watched but it was the anime that got me into anime

Angel Beats- This anime was awesome for being unique and set in a world after death where people can imagine and summon weapons and fight without worrying about death. The character of Tenshi is also facinating, you'll love her if you watch the show.

Inuyasha- A very good anime. It has about something for everyone. 2 Tsunderes who have a relationship that builds throughout the show. And the protagonists and the other groups of anti-heroes are bound by the hatred of a common enemy. Naraku, a hanyo just like Inuyasha. It is the best 100+ ep anime out there with minimal filler. 

Death Note- 3rd anime I think. It showed me there was more to anime than just the typical Shounen plot/fights. There's the awesome Mental/psychological battles. A key thing is that I personally agree with Light's ideals he worked hard to make the world a better place. That's not something that can be considered "evil" as some think of him. Clearly because of this I hated the ending and hated the 2nd season as a whole. The show didn't feel the same after the 1st season.

Mirai Nikki A survival game with the main tool being a Diary (cell phone/scroll) that can see into the future. It is similar to Fate/SN and The Hunger Games with the survival game aspect. Thou what really makes it interesting are the characters of Yuno Gasai and Minene Uryu. They bring awesome qualities to the show and are fun characters to watch.

Code Geass- Like Death Note but a little more physical action lol. Can't help but wonder if I got my insane obsession with eyes and psychology from this anime? O_O

D. Gray Man- I have respect for this anime even though its shounen it shows deeper meaning and emotions than typical Shounen animes. Allen Walker is fun to watch. Also has a pretty kick ass villian. Who has an interesting personality.

3x3 Eyes- Normally this anime would be on my top 5. Even above Elfen Lied if I see the whole series. Thou the manga series I found out is about 40 volumes long and the anime ova only covers an 1/8th of that. While the Elfen Lied Anime at least covered 1/2th of the manga. It is a very interesting series from what I've seen so far and thought I should mention it. I even heard it inspired part of Elfen Lied which would automatically ensure a place on my top 5.

Jigoku Shoujo- Similar to Death Note dealing in a dark atmopshere. Every episode seeing Enma Ai-san take requests to send people to hell is interesting, especially since 90% of the time the recipiants of the curse are total bastards which makes it even more satisfying. It also has a very great Soundtrack.

Some anime characters I really love:

Lucy

Lucy-Sama

Shion 

Shion-Sama

Light 

Light-Sama 

Liselotte 

Lieselotte-Sama 

I'm afraid I have to put up a collection of Yuki-Onna pictures They're my favorite type of Youkai so you know. I must!

 Yuki Onna

There are manyy other characters I love as well. These are the main ones which have sparked special moments in their animes And hold a special place of respect for Aurora.

I also read visual novels, I don't have a very big collection right now, but I forsee my collection growing in the future. My favorites for now include:

Yumina the Ethereal- This is the main 1st visual novel I've bought. It has a fantastic and unique story with memorable characters, it also has some rpg elements that make it even more interesting. There isn't really a genre you can classify this story in as it seems to be one of those that have a little of everything.

Saya No Uta/Song of Saya- Being a fan of Madoka Magica, Psycho-Pass, and Fate/Zero, it follows that a visual novel I would have to have would come from the writer of the series mentioned above. Gen Urobuchi! It was a great story of course and similar to Umineko, it really messed with my head planting questions such as "what is reality". While it is difficult to make sense of these questions, they are interesting to think about.

Video Games are another hobby of mine. I can't count how many I've played though the series that have stood out most to me throughout my life include:

Metroid Series- Pretty much my 1st official video game series I really started playing it deserves a mention. I've played video games before with my friends but from 1st owning a Gameboy Advance I've been hooked to the Metroid series for forever basically. I love pretty much all the games before Other M. With Metroid Prime 2: Echoes being my favorite. Super Metroid/Metroid Prime also coming close. I would consider Metroid to be the best creation of Nintendo for having incredible gameplay (in both 3rd& 1st person) interesting aliens, along with a great overall story that slowly pans out. 3 great things that make for a great game.

Shin Megami Tensei series- by chance I discovered this game at a local gamestore, for only $20 this proved to be one of the best game purchases I ever made. I played SMT: Devil Survivor seeing as RPGs are awesome this one was a classic awesome rpg. I think it to be better than pokemon or any other rpg I've played before. To call it my favorite RPG would be an understatement. You get to control and fight demons YES!! DEMONS!! and choose different routes. The ending and enemies change depending on which path you take which is normally either a Law (totalitarian) or Chaos (Anarchy) path. 2 extremes. There is Neutral as well, but being in the middle of things may not suit me as much. My type of game. Thanks to a facination with demons and rpgs. I've gotten other games in the series such as Strange Journey and Devil Survivor 2. Plan to get more in the future. All the games in this series I've played so far have proven to be quite difficult of course being very fun as well. had the 3 games for several months and I've only beaten Devil Survivor so far. Close to beating Strange Journey but wow its difficult. On the final boss now but can't beat it due to being severely underleveled and not having good enough moves to counter the 1 hit kos the boss throws at you.

Shin Megami Tensei Logo 

Haruhi Bye

Well then cya for now.

Life on anime

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kynz says...

Hello! sothis is redesigning the anime-planet site, and plans to roll out an awesome new site design in July, we believe. The blog feature is not part of the new design, and it is going away.  More information about this here: Announcement: the blog feature is being deprecated topic link. (Be sure to check out the new site design when it goes live!)

This blog page is going away, and will be gone when the site redesign goes live. Your blog here will be removed from the site.

So, if want to keep the information posted in your blog, you will need to copy this information someplace else on the site. If you have any questions how or where to do this, please feel free to get back to me, and I will try to assist.

Jun 27, 2014
Madoka says...

Well alternate worlds i suppose partly depends on plot and story and how/when it's been used. Like something trying to play the card for alt world just because the situation gives them a chance it kind of loses appeal even if it could work, if however it will move the plot forward in a definite way or offer a real interesting turn i think it can play out real well.

Yeah the anime thing with alt endings, i can't remember what i watched but i wished it had a different end (the series was good but the ending left a bad taste which kind of lowered my opinion), which got me thinking about how some series do things wrong as such in the end, or not so much "wrong" but usually not what viewers want to see (commonly built around a main character who people found boring in comparison with others) and i know some series have done alternative endings with OVA episodes, sadly i never find they work (or rarely work), it could be due to it not feeling "true" as a ending or it could be just because it's too much to change a ending or change it with 1 episode ect but yeah i agree in some levels visual novels are more better placed for the alt endings.

Well i don't think they use Fansubs for all their releases, i know for Aselia's case this is what happened, and i think it might have once or twice before, i do find it odd though to use a fans-ubbing group, i know it works sometimes, Mangagamer is a group which was fansubbers who did the game Ef:A tale of two (memories/melodies) and oddly enough Minori games (the games makers) actually now have licensed the group to make the english version officially so i guess i won’t knock sub groups for accuracy and quality when these things happen but it still does feel a little weird to hear it happen like that. I admit though, whatever gets me the game quicker, as long as it's decent quality with as little spelling/grammar issues as possible then im happy. I mean if you look at old games (Resident evil 2,3 from when i was a kid) they are full of typo's and bad grammar but as long as they are playable i think it's tolerable, granted i prefer it be avoided if possible.

Actually ironically as it is i started a game recently "Remember 11" (third game in the infinity series, which is one of my favourites for writing) which also uses a similar feature, they call it the tips menu, in game you can right click on check meanings on words wrote in blue, very useful as the game has a lot of medical terminology and some hiker words (it's based on being stranded in a blizzard after a plane crash on a mountain) so the thing is very useful, also has a lot of explanations of things in real life (a lot of stuff about cloning in one scene for example). As said i have met the idea of this systems before in games but they are uncommon but i do love them, and having play a game at the moment which is using one as your steins;gate is it feels nice to know how you feel again here xD on that note, i ordered Steing;gate this morning :D Probably will play it next after i finish Remember 11. The anime for steins;gate really was something great, i like a series which has that explanation thing going on which keeps up in the loop about what’s what and still letting us appreciate the events occurring in the subject (in this case science) without being geniuses ourselves first hand. Well the anime was amazing so i expect the game will be amazing, i have yet to find any visual novel where the game was not better than the anime. I kind of just merged two paragraphs into this one looking at it but oh well, no worries xD

Well some games take one of my favourites (if not my favourite) Rewrite, it comes with two discs (yes it's quite a big game, it only features 5 main endings then a unlockable one, then another story ending (sort of based on a character in the series, a explanation route if you will, very detailed) and then another ending which is the final route, the game is extremely long however, as unlike most games the routes vary from a earlier stage instead of later meaning lots of unique text is used, the game size is 7 odd GB (i know, very large xD) but that in it's self gives a idea of game length. (The game does feature two or 3 video files for opening(s) and such in the CG gallery so that was a extra 500mb or so. Anyway Rewrite is rather modern so one thing i came to notice is modern games start using more size again, commonly they are closer to 3gb though not 7 xD part of this is graphical files, imagery and such require more size when higher quality and at bigger resolutions, older games like Aselia was only small resolution as such monitors didn't exist where games like Rewrite in window mode are quite large and made for perfect full screen, but also the longer the scripts the more voice files ect, it adds up xD I did some pondering into VN files actually before, as i was a big fan of such things and found in a visual novel probably 75% of file size is text alone, about 10% is voices (odd as you think most lines aside from mains are voiced) and the rest are CG or graphical stuff, so yeah mostly text takes it all up xD I love visual novels for their longevity in that some average at 60hours some even longer go above 100hours+ game play time, it isn't time wasted though, it's normally well covered in all areas we love seeing, the potential for telling a story through visual novel is incredible in scale. It must take some good talent to write them.

On a side note, you might like to check Rewrite out :D It's made by Key (clannad/air/kanon/little busters/planetarium ect) and is really great, they had some of the top visual novel writers join together to make it and it sure shows, great sound track and such but the story is amazing once you get into it. Anyway enough of my promoting my favourite game hehe. Oh this one also features of TIPS like page, a bit different as it's based around characters and events in game but similar system.

Yes i agree there, though i imagine some wont. It does let you appreciate the content they get done within 12-26 episodes (averages) when the same game could have over 60hours of content or more, true a anime will follow one story line (normally) or shave out parts which wont work in contradiction to a series not having multiple play throughs. I don't mind a series being 50-100 episodes+ but as you said some will find it hard to commit to, i for one would be hesitant if it wasn't interesting early on, as to risk 100 episodes on something which might not be good is something we don't like to do xD Also though is production costs, it's pretty pricey to make things above 30 episodes, as the standard 24 is quite pricey but profits usually work out, if a long series isn't too great then they might be bankrupting themselves. So in a way it's understandable i guess why not many do this. I don't mind keeping the games longer though, it's in it's self a pleasure to play it knowing there is so much more new content the anime wouldn't feature :D kind of like your steins;gate, i seen the series but not played the game (yet) so when i get the game i will come to appreciate all the extra stuff so much more - though this is probably just how i see things.

Yes sadly pay monthly schemes profit highly even with less players, think of it this way, if a normal games costed for example 40 from the shops and they charge 15 a month, in 3 months they make their money, the rest of pure profits, so even if only 30% of people play the pay to play over buying a normal they will profit in the long run, the sad thing is though that play to play games have no freedom, to me a game should be playable at anytime but pay to play don't let you have that, so if you play for 2months and get bored on the 1st week of the 3rd you have to pay the full month, then on top of that if a year later you wish to play you can't just fire it up unless your got cash ready, which sucks as if you want to try it again you might not like it and be bored by 1 day and still pay a month, essentially they rake in profits of people who might not even play, same goes for if you wanted to try it and didn't like it, still costs money. It feels sad to see ES fall to such levels though, though i admit im not their biggest fan i don't mind their games but seeing them make that, shows they like most only care for profits.

I can see why you took to visual novels so well with that line, the part about stories with a more modelled progression but with chances to make a "freedom" type choice which can change things or whatever, like the visual novels how choices stack to new endings ect, anyway i didn't mean to derail there, just thought how similar they was. I do prefer not being the best of the best in a game, it might be odd but if you’re the power who calls the shots things never seem as fun as being the lower guy, even though in text this sounds depressing. As with Elder scrolls, you can be leading like all the guilds (like thief and mage ect) all at once and barely see anyone, that isn't really leader but missions say you did what you was told and now your the best, it feels to unrealistically plain, i like stepping outside realistic hence my love for fantasy genre but some common sense should apply. This could be me thinking to much i guess but im just saying it is odd you lead everything but don't feel or act like a leader, and for me you don't even want to be the leader.

Yeah, i do see the benefits of digital downloads for games, ignoring consoles (as space IS a issue on them) you can download and install whenever and any machine without issue (not all the code issue if you have it on another machine ect) and it is convenient for space but i always see myself as a collector, though it only takes a few seconds to buy a game digitally and you could be playing in 10mins instead a trip to the shops or waiting a day or 3 for the post, nothing tops the feeling a just having it in your hand or room, even though the disc wont be touched much after installation it's still that factor which in a way is a feeling of pleasure or accomplishment (even though i haven't done anything hehe), owning it i dunno how to explain but yeah i just enjoy it. I don't question digitally but i do feel sad see physical copies vanishing slowly but surely.

Yeah i agree there, i support any physical visual novels when i can, i have even imported some from Japan just to show support (expensive i know)but it's nice being able to show support to them who deserve it. And like JAST being one of the only western companies to license the games im happy to give them money for good games, especially how they aren't really expensive in my opinion.

with Seinarukana im glad to hear it sounds they will keep hard/super hard, as with Aselia i love a challenge and beating the game gives it endless more replay value with harder modes. I hear the mana/ether system will be quite different but still present, not sure if it's replaced entirely but it sounds either if it is or isn't that it will be similar, though i hear they developed it more which could be fun, i liked it in Aselia and it was fun trying to get good ratings for bonus so it should be good developments. I admit talking of the game just makes me crave it more, i would love if it was released within the next year, it's easily my most anticipated release.

Hmm interesting to hear Euthoria will be returning, have to admit i hadn't noticed, i have checked the characters out (a little,  i admit i have been more focused on new developments heeh) but i guess i must have no realised, anyway it's good to see a noticeable face. Im hoping the new cast of characters will be as great as all the last ones though, i mean they got some pretty big shoes to fill which is a little unfair on them i know but can't help but expect good things after Aselia's characters :)

Yeah, Utawarerumono the game is great, the anime was okay but when compared to the game feels very rushed, i didn't have a issue with it or anything but yeah the game is even better. Yup your friend was correct, there is only one long story in Utawarerumono, no routes, it's not uncommon with some games to try a longer one route story, especially with games using RPG elements, but due to the large number of missions and story time it's quite lengthy. There are ways to tweak it's story minorly but nothing much noticeable.

Yeah, though i don't mind and can play real time strategy i admit given the choice i would always choose turn. I find in real time the game needs me in 5 places at once controlling several parts of the maps with units and though i can play them i prefer the calm feeling of turn based, in which i can monitor what moved where, the hp or threat some units might pose and how to counter as well as thinking my moves after, point being it feels more laid back but in a way even more strategic in turn based, im not blindly controlling 3 squads of soldiers in 3 places at once, or i can be but one by one not worrying as it's all real time. As you said, it's fun being able to see enemy spirits movements and by that choosing which of yours to use/focus on, maybe use red to penetrate they defences with a quick push or use greens defence to your advantage ect, to me this is the most exciting strategy type game.

I do have to agree, it is kind of sad to see the games we grew up with and worked hard at beating, had fun enjoying the challenge and figuring things out, now that today’s equivalent is so easy and can be pretty much beaten by anyone regardless. I have never really liked guides, i loved figuring things out and getting good at game instead a guide telling me how it should be done. Yup, even back when i used to play fighting games and whatnot you find a battle is a lot easier to win with a clear mind or after a break, same with boss battles on RPG and heck probably even shooter games, i guess it helps a lot calming the mind. hahaha sorry but that imagine is just great, imagining modern gamers from today trying to play the very challenges we grew up with, worked hard at and conquered through skill not guides, i imagine if you tried a modern gamer on them types of games with no guides and no internet they would fail bigtime. It's sad to know the internet was partly responsible for guides on some level, i always viewed the net as a good thing, there are always bad things to see about anything and no exception with the net but as a whole i think it was great, but when i was a kid when the net was new and not so common in every house and even when you had it you didn't look for game guides, they was better times than how people now can head to google are whatever and just type what they want and they beat a tough game like it's nothing.

Well i think Newgame + has always been a feature i love. Most games never make much use of it though, a handful of RPG's will let you have a similar system, but what fun is it in them because when you start the new game you are level 70 for example and monsters at the start are still like level 3. Aselia and most SRPG games do it right having it partly for new modes and for increased challenge. The dragons was a great idea for me i think, some was possible on normal but made you stray from your task at hand (with rewards though) whilst some was more like traps, in that first time round they will be to tough, this was fun as it always gave something to look forward to next playthrough, thinking (hoping) you can slay the next dragon which caused you some trouble before.

Well i think the issue with me is, i just dislike when characters are too forgiving (which many are), it's sad to see characters like that as realistically it would be almost impossible to act so positively. Not that i dislike Arika overall, as said i did generally like her, just when these things happen i wouldn't mind seeing her upset and a little angry, i don't wish to create "bad" characters (good - bad thing) but well yeah. I liked her as the story developed more, sure she could be childish/loud and forgiving but i think she could serious and mature when she needed to be and fought for her sense of justice and didn't like inequality between countries, otome and everyone as a whole so i did come round to like her quite a bit.

Yeah i don't view side-tracking (that's probably not a word xD) a bad thing, it sometimes extends messages but i think most of the time for the better, worst case it does nothing for a conversation but commonly it sprouts seeds for a side topic which might become main or whatever, but it's a good way to develop even more fun topics which sometimes have linked from one thing to another without even realising it.

Sorry reply was a little slower (than usual, which i know is slow xD) just had some family things going on so i been a little pre-occupied

Jun 11, 2014
Madoka says...

I like the idea of alternate worlds, well as long as it's done properly anyway, there are some series which use it as a lame scape goat thing rather than having it for a serious story concept. Which actually brings me to a point i forgot to ask last message, what’s your opinion on alternate endings? Not speaking alternate worlds but more when a series might create two endings (commonly one done as a OVA), really i can't think of any examples of the top of my head (guess you could say Higurashi but that's not really a alternate ending per'say), say a romance series ends with xx ending but a OVA makes zz ending or something, romance was just a example as it's probably the easiest i could think of on the spot, i had one in mind not long back but i forgot what it was now. It's a concept i usually find doesn't work to well but i don't think it's bad all around depending really on the series itself and what the ending changes.

Well i just had a quick look into Hanachirasu, apparently it was completed via fan sub so if JAST are anything like i think they should have it soon, with Aselia they actually purchased a Fansub groups (ironically the same as Hanachirasu) version from them and then just cleaned it up (spelling or grammar ect) basically just doing some small touches to the text to make it simple to read then re-distributed it, it was a odd sales thing but i hear they do it a lot, it profits and means we can own them officially and have them on our shelf’s so i don't complain, anyway if they have done this, it's possible we might see this release soon. With it being Nitroplus i have some expectations again as always, they usually do put effort into most their work after all, though it's synopsis just made me think of planetarium for some reason (which was a nice short VN xD).

The "tips" page in Stiens;Gate sounds good, kind of like having a diary or log in them detective game just offering info on science/otaku terms and what not, It's a good idea as most people know JP can't translate to well into ENG so a lot of groups now leave words in games like tsundere or chuunibyou or name honorifics like chan and kun (just examples) and whilst some groups provide a text file or printed page with the word and it's meaning it isn't something people check so implementing a game system like the tips thing sounds a good idea to help players. I have seen the anime series for Stiens;Gate so i imagine if it's anything like that (normally games are but better xD) it should be a real treat, the series always did well at getting you involved with the science to everything and letting you truly appreciate it. I plan to get the game around the end of June time, im buying a new laptop first for it xD (i normally play via my PC but im going to get a laptop just for VN's as i travel a lot in summer and i think they are perfect for taking with me xD), so around end of June start of July i will be able to join the playing :D

Yeah i know what you mean there, Little Busters for me is a great example, the game and anime felt so weird (especially as the anime used alternate art style), sadly though the anime was good it didn't live up to how awesome the game was (still enjoyed it though), but that's just how it is i guess, the games are always more detailed as they have only the file size to consider unlike a series which has to finish in x number of episodes. Im a huge fan of soundtracks, commonly a series will have a similar (sometimes better) soundtrack than the game but i like them sharing, lets the true feeling of how the scene of meant to play out feel more "true" to it's self.

Yeah i love the ability to have a "sound gallery" or whatever you want to call it which lets us listen to music in game at will, Key games now commonly let you whilst browsing CG's and such which is nice. I like the feature also because besides it lets us here our favourite track or a piece we enjoyed it also helps us find who composed/sings/writes the music, which for people who do pay some attention to details like that (myself included) it's nice as it can sometimes lead us to finding music artist we grow to love the feeling of their music. I love VN's offer this though, it's sad on console games which DO have decent soundtracks but you can't listen to it feely, i remember one game i played a certain boss battle non stop just for it's music xD So i think it's a great point for games to do this, as after all, music in a VN is one of the biggest things which make them great (good soundtrack usually sets the mood of a scene).

I actually find it sad when you own a game but you are forced to connect to the net or play it online, as you said what if the game server is down or alternatively your net is down? I had my net speed upped to 80MB/s recently but we had to go the day and part of the next without net (it was a area upgrade not just system, new wires ect underground), if i owned one of them games they are essentially stopping me playing when i need to most. I'm alike you were all but a few exceptions i usually play single player which makes seeing the large focus on multiplayer a shame, back when i was a kid i remember games being simple or multiplayer co-op or split screen, single player games was generally full effort story (same for co-op) whilst split screen you knew would have some work put elsewhere, which wasn't bad as they usually still was fun single player but now days, it's all multiplayer online and throw a short story for the few who care in. It kind of isolates us who want a fun story, forcing us to play online multiplayer games (which i for one won't do unless it's in my exceptions list). This is actually one reason i have begun to love Visual novels more than ever in the last year or so, they are only about story, sure only a handful have actual gameplay but i don't mind, i enjoy some gameplay don't get me wrong but i never feel i lose out after finishing a epic story VN without the gameplay. So either one i get i usually feel better off than the normal online multiplayer games. What makes me laugh is these online games don't even seem to offer split screen, i decided to i would play a game with my brother once and realise almost no games have split screen modes now, you only can play online, why can it be online multiplayer but not local? It's so dumb, and now days no games let 2 users play together even online so i see no real system to encourage people to play with friends/family locally. Then i usually can get 2 or 3 VN's for the price of one normal console game. Kind of sad for me really.

Funny actually, you would assume Elder Scrolls is free to play but its pay to play, as in pay monthly (you can't even buy it, monthly payments only...). I honestly laughed when i found this out but still it's kind of lame. The game is really more a one player thing anyway so it won’t feel right with loads of others around, probably ruin the feel of the game, Elder Scrolls being MMO, it's just a weird thought xD It's a good point thought about always becoming the leader of the guilds and such, i never really thought about it much, i did question once why i became the leader of a guild i only joined a few days ago but only jokingly so never thought it seriously. In a way i would prefer to actually not be a leader, i guess i see how it works for some but i kind of like knowing there is always some power in charge to keep you on your toes, that might sound odd considering people normally like to be in charge and hate having someone control them but i think in a game (which is fiction so who cares? xD) it could have some potential instead of you always being the top. I guess it's like the situation of a RPG hero, why do we play the hero all the time and not just some everyday guy? well the guy becomes the hero kind of like how we become the leader of the guild but still, i don't mind being a follower of the guild or another person in the city. If any of that makes sense xD

Hmm can't say i use anything like steam much to how most do, mainly because i just like to buy my games from the shops (or accurately amazon xD) as it usually works out cheaper and im the sort who loves the physical copies but anyway back to the topic, Steam sounds more useful if you have the net access and such in that you don't need to worry about being offline, though i did wonder about do they sell sort of more... VN's or anime style games there? i hear they started selling a handful of VN's once but not heard much from that. GOG sounds nice, well if your into the classics anyway (which i don't mind in some ways), but i love when games come with them small bonuses which some don't care about but i love. Artwork and soundtracks are always a appreciated extra to me :D

Yeah just seems everything we hear about Seinarukana makes us want it even more :D I like the fact they have enhanced a lot of the gameplay side but still kept a strong story (or so i have heard) to the game, as that was made Aselia so good, a great story which i for one got really into along side fun gameplay, it's like the gameplay was a breather for the player and a chance to have some fun and then return to a good plot after, all the much your advancing the plot anyway xD I like the new idea of skill storage though, sounds a fun thing, i noticed with Aselia the biggest issue with some characters (fire spirits especially) you wanted to keep some skills but had to remove them just for another skill as it might be a little bit stronger, meaning a lot of spirits had the same attacks, it will be nice choosing before hand who has what and changing them to match the occasion. I'm hoping they have kept the super hard modes, i like when a game offers a tough fight, so having really hard things like super hard is some great fun.

As for Gadget trial, well it's quite accurate to see how you said, your kind of the commander in a way and playing Aselia just turn based and more military style (well kind of), it's decent if you have nothing much to do or some spare time and just fancy some playing like that, the mission briefings/story side only really last 10-20 minutes a piece and you play about 20 missions (which after mission 10 begin to consume time but they are always fun). so really it's one of them things, fun to play but lacking the plot, all gameplay no story i suppose. I do prefer a story but i can manage how they do it.

Closest game to Aselia would be utawarerumono, it's same as Aselia as in it's turn based, involves some strategy and the map is in a sense similar, actually the whole game is, same thing as your in a war in some ways, lots of characters from archers to mounted and stuff, basically it's the same gameplay just new story, quite a fun game and worth checking out if you want something like Aselia. Another game Tears to Tiara, made by the same people as utawarerumono, it's not really the same style as it's a real-time rpg, you have x number of people (can't remember how many can be used at once but think it's about 8) and they all playing real time, so though i prefer Turn based in a VN it does work real well, and it's a very long game, one with a decent story as well. Though i should say the downer there is it's kind of more a adult rated game, so i can't say i recommend it in all area's as normally these sides to games drag them down a little. Anyway i somehow got side-tracked here thinking of similar games xD

Well as said im a huge fan of mages or whatever in a RPG choice and any game offering magic systems im usually on-board favouring the magic users (example of course is Orpha, though i did favour her beforehand because i just found her cute and funny). It's interesting how you brought up "Rock paper scissor systems", i never really hit it home but i never noticed there is a line between normal magic and elements to something like Pokémon (guess this will be the top example) where as some have elemental power vs others and the respective damage dealt to received is entirely focused around elements types to resistance where as some games elements are more respective to a spell type (fireballs being of course fire element) and or otherwise offer a boost to weaker elements, so fire to insects or water to fire whilst not being so complex to create the whole one is decent against the other whilst this is good to that ect system has. In Aselia though i did kind of associate elements mentally to them, Orpha of course being the Red Spirit i gave her fire element (she does master fire skills anyway), which made me think Green would be Earth, it could be the colour green i just associated with earth (normally brown or green) but i think green spirits was defence and so some spells in games offer rock armours or such spells which feel more earth element so i kind of linked the two, black of course went to dark element, they was a perfect match whilst the only tricky one was blue, blue one thinks water but that doesn't match Aselia, most blue spirits i imagine to be strong (they are front line attackers) but maybe a little inpatient, i know that isn't really shown but it's just a interpretation of strength to me, either way i think no matter what they was, i think Aselia was the exception to them, i guess you could say colour describes her well, they say blue means calm and well she was quiet and quiet "out of it" in some scenes xD im rambling again xD

Well the thing with games being easier was admitted (by nintendo anyway) was people don't like harder games, or more accurately people don't seem to enjoy a challenge and get worked up easily in comparison to handing them a game they can just beat. Sad thing to this is though true some people might get worked up at a tough part in a game, to me that would offer more enjoyment in beating that bit, and besides, games are for fun not to get stressed at, if someone can't do a part why not try again later, calm and try again after a break, sometimes some stuff is easier than meets the eye (common in old puzzles in horror games, the answer was infront of you all along and the player over complicated the problem by thinking too much). So in short games are easier due to players not wanting them to be challenging, i find it a lot more boring to buy a game and walk through it without issue and be done with compared to one which makes me think up a strategy to kill a enemy or makes me try my best, something i can do blindfolded isn't really "fun" to me. Why not use the old style system, easy/normal/hard/very hard/extreme ect, this system could be the easy some players want whilst still being tough for others. One thing i dislike is, some people played easy modes to learn where enemies are and then played again on harder modes, though it might have some more you instantly have the advantage of knowing where what is, which kind of feels sad to me. Maybe i just like a challenge whilst others not so much? I used to enjoy Silent hill series (don't now, the modern ones are horrible, though i am alike you and mainly play RPG now anyway, outside a handful) but the third game there, every time you beat it on it's "current" hardest mode you got a new one, it went normal/hard/very hard/extreme/extreme 1,2,3 ect, the number increased each time making it harder, i got to like 15 i think till i couldn't do no more which was fine as i had played a lot by then, but there was no easy mode, well there was but the only way to get it was by dying over 15 times in the first chunk of the game, so basically the game realises you’re having trouble and lets you change to easy (during gameplay oddly enough), do that and im happy, it was literally endlessly difficult and for them not so accustomed to the game who had issues it had a safety net but it didn't let people start off easy. Well that was one of the better games for example of being tough. I like when you beat something it has the chance to become more tough.

I must agree there, the newgame + feature is a great idea on most games, i love it on Hyperdimension games for example but as you said probably one of the best is Aselia, because as you said, lv 30 is endgame normal and sort of low level hard, so when beginning again your sort of at square one like when you started but you have a new challenge and still have the characters you levelled and raised (levels ect). I liked newgame + in Aselia especially for the Dragons around the map, now i think it is possible to kill some or most on the first play through but it's quite level based so if you have some higher than others or not good enough they aren't sometimes possible, in later playthroughs it gives you chance to fully explore the map, find things you didn't or fight dragons you couldn't, also as said before it's fun to try more to get a better ranking, at first early on i wasn't to concerned with ranking as i didn't think it would make such a difference to your training of spirits and buildings ect. In the first playthrough i was fine in splitting my teams up to take separate ways on missions with multiple ways or targets to either move quicker or be strategic in blocking all roads and being on offence, but i never put effort into splitting around to let one team go for the dragons, so it was fun there as well, and of course the difficulty slowly increasing in it's self made it fun, first time is getting used to things and by the end, knowing the game whilst harder modes started to test your knowledge and made you develop strategy ect, which for me was real fun.

Yeah i remember when i watched HIME/Otome, at first i thought they was sequels until the characters didn't seem to quite match then realised with some research it was just a alternative story idea the author had but because they use similar systems they kept the same characters, which i don't think is a bad system. I think it throws people of when Mai herself comes along, with Natsuki (however spelt) and Nao and other familiar faces we quickly begin to learn they seem different but adapt to the new stuff, but when Mai comes... well it's kind of, Mai creates several stories which sound similar to them on HIME so it throws things out, i think their target was just to reference their older series for fun but it did become confusing. I think it's a good idea to use the system, it maybe could state it's in no relation though, but i think it's a good thing if they have 2 ideas which are similar as HIME and Otome was they could do this more often, it's cheaper to produce in art required and it is a good way to sell another series. Merging the series ruins potential what one could of had, really it creates 2 series from a similar idea but the series have only the structures similar whilst the story is fresh and enjoyable.

I think Arika is a mixed feeling character, many people i admit dislike her, she is what some define as loud and annoying, im kind of used to them though so i didn't mind her. My only issues with her was she was "too" nice, she forgives people to easy and im not being negative but i just couldn't see people being so kind hearted, or if so they would be walked all over. When that girl sent them thugs after her in the street allys, that for one was horrible and realistically could of ruined her life, i wouldn't able to be nice over something like that. I admit i did quite like the ending, Arika was the true ruler but as you said she wasn't really ever moulded for the position so it was weird, besides she trained as a Otome who are more like guards/protectors, so she did well by Mashoiro's side as her Otome, and i liked Mashiro coming to see what people thought of her and how people needed her, making her into a better ruler. It wasn't as i thought where Arika would be found and become a new ruler, i liked this way and it left me with a good feeling.

Well actually it didn’t take so long to write this one, once I started I just got into it, oddly enough endlessly side tracked in the process xD Well ended up with some long paragraphs this time xD

May 19, 2014
Madoka says...

right then, onto my real comment today, sorry it took so long.

Disapperance of Haruhi Suzumiya is actually one of my favourite movies, i always understand how it did so well in Japan. I am always open minded when it comes to "Alternate world" for themes as many times it has failed or been nothing too great but whilst that is true it is also undeniable things like Haruhi movie have crowned the theme with excellence so i believe in being open minded, though i do try to be open minded in most theme and genres because though some have their not so great moments there is always some awesome series hiding amongst them ^.^ I actually strongly agree in that one though, you said how some expect certain endings or events to happen on what they want and then gain a negative opinion of the movie if/when it doesn't happen, I think this is a good point as honestly speaking i love when I’m wrong, i think it's a mental thing we predict things will happen or something, subconsciously anyway, regardless if we even realise it but either way to me when im wrong it adds a whole new line of events to happen but taking me by surprise is really fun, i love being wrong as it makes everything so much more fun, really i think others should appreciate that element of surprise and the fact it was unpredictable instead of thinking negatively.

I agree to that one, i would rather a company take the show off air for a couple months whilst they continue source material (usually manga or novels), it could be me but i honestly think a series can benefit from this, think, after a couple months without watching a show it makes it more enjoyable when it starts up again... that could just be me but i honestly think that applies to many people. As for the Elsa thing with gunslinger girl, im kind of the same, i watched the anime, actually i haven't read it's manga so until just now i didn't know it was filler, but either way if it was it was well done (as we didn't see it as filler) but as you said, it was quite good and added a lot more to her character which i think was a good thing. That would be a example of a good filler, though i still wonder if it can be seen a filler, hmm unsure.

Well i can't say statistically 2 of 3 dislike it of course but yeah out of ones i spoke with it did seem generally that way. Could be they don't like Slice of Life, it is actually one of the more disliked genres, i like it (of course) as i usually retreat to them for when i want a easy going series or such (though Hanasaku is one the exceptions where it's meaning is quite there compared to some slice of life). I liked it for Ohana, her strong character, the stuff she has to face and what not made me really get into the series.

Oh you have the new Steins;Gate VN? (well i say new, new for english xD), i plan to get it around the start of June time (end of May maybe). I have seen it's anime which was really great, so of course am quite excited for the game, i hope it turns out to be more fun :D

I agree on that about the music in VN's, i could just be guessing but i have wondered if it's because we notice it more, that sounds obvious but i mean, if a really sad scene is happening, one thing which make them so sad is a good soundtrack to illustrate the mood, and i think that is what makes us notice them more and grow addicted to hearing them. That or in-fact they are just generally better as more effort if behind them, who knows XD One thing i noticed though, when a anime is adapted from a VN, it will generally share "most" of the soundtrack with the game, yet it doesn't seem as good, im not saying it's bad but you just don't notice it as much, that's why i think in games maybe we notice it more and that makes it so much better :D

Well it could be me but i don't care for online games, which is why i grow sad to see everything now days is becoming online (even single player RPG games like Elder Scroll Series are being made online... that's lame), now as said it could be me as i never cared much for online play (exception to MMO) but still, to see games put so much focus on multiplayer modes and just cut the story modes short so you end up beating campaign mode within 2-4 hours just so they can have more features on multiplayer which is sad when i won’t use it. I don't exactly "hate" FPS per say, i admit i used to play them a lot but now i just don't enjoy them like i did, so i probably "could" play it but i wouldn't buy them unless it's something special. I am similar in that i prefer sticking with RPG and fantasy games, they are really the only games i have played in the past year apart from VN's xD

Well i can only hope it's release is soon, i mean of course i will wait forever for it if need be, but yeah im one of them who has been waiting ages for it xD I have only seen some screen shots but it looks similar to the first in battle concepts, the skills system and stuff look more interesting, i had a screen shot of the Status pages and they looked really detailed and complex (in a good way), lots of new stuff anyway. Non the less it all looks real great, i think they will have to have some great plans though if they want to beat the girls from the first game, as i loved them all ^.^ Anyway if what you read is true about the translation progress, i really would love to know we might see it within the next year :D I might try doing some browsing again in a few days to see if i can dig up any new info, they should be motivated to work on it though, Aselia sold really well from what i have heard.

I did play a game not long back called "Gadget Trial", gameplay wise it's a lot like Aselia, story wise isn't even 1% the same but yeah. It's a really long game (each mission takes lots of time near the end) but it's quite fun when you get the hang of it (the game could help you more though at the start but once you learn it all yourself it's fine), uses a map system similar, instead of spirits you use girls which transform to tanks (and other land type vehicles),Infantry (and similar solider units), Air force and sea related stuff, it's quite fun and requires strategy and patience, but it is similar to Aselia gameplay wise. Sadly the story behind it isn't very good, it's basically all about gameplay with only short mission briefings with some jokes thrown in.

Yeah i was a big fan of using Orpha, could be because i loved her character (i like them energetic types in games it seems) so i felt obligated to make use of her so much but as with all RPG, i favour mages and magic (i just like the fantasy side of magic over the standard swords or bows ect, not that i have a issue with them either of course, Magic is just my favourite) which means i like to make use of her. Her spells focusing on heavy damage on all targets was extremely helpful (as you said), she saved me so many times with them :D I actually liked the way the game split spirits apart (like green/red/blue ect), it gave some more strategic thinking to how you sorted your team, as the game advises early on, it's best to mix them than just a team of greens say, of course that is fun as a standard blue/green/red team doesn't always work well (sometimes a team of 2 reds and a green say could be real useful), then blacks and such mixed it up more so. So yeah i liked being able to mix them around. The increase in game challenge was one of my favourite things, i thought i would clear the game with SS rankings on playthroughs to realise it becomes to tough as enemies just match your power so you are always on your toes, a good thing for me, i dislike how games now days are really easy and companies admit they make them easy because people don't like a challenge (what is wrong with people o.o if there is no challenge it's draining some of the best fun elements from the game in my opinion) but games like this kept me challenged and i loved it for that.

The Kaori CG im missing is the second to last one, end CG on her 2nd line of CG's (horizontally speaking of course), not sure why i don't have it or what it is. Guess it's possible it was one i got but maybe didn't save for some reason (i did have a unstable computer at the time) but i dunno, it's weird im missing it when all the others are done xD If you still not sure which i mean, it's to the right of the CG with Yuuto on the bench and Kaori looking down at him or something xD (just closed the game so going by memory now xD).

I agree there, it does become harder to relate to antagonist when they no justification behind actions. It sounds weird, trying to see ways to relate to antagonists but well as we covered, they can be quite fun characters in themselves. I found it harder to follow how Makishima thought, i don't mean to say i know how every villain thinks and can see events but his semt a little random at times i guess, im not complaining as it was entertaining which is the main factor but i agree the lacking of justification behind why he did things did make him a bit hard to come eye to eye with.

Well i never was able to like Shun, my issue was i always saw him twisted, he was screwed up long before you entered the world as a Etranger and got your sword(s), the opening part in the school, what i would of given to see him die there xD Anyway my memory of details is limited as it's been some time but did it explain why he took to his role so quick in that world? i don't remember lots about him now (which i don't mind xD) but everyone else had issues learning the ways/language and what not where he semt to be... was him when you met him, which i know is some time in but still. . . Anyway yeah, as much as i hated him, i think his "real" self faded as the sword took over him, he was always a bit messed up but he was a little unreal once his sword had at him.

Well the HIMe/Otome thing with Mashiro was a loop hole. The idea of Otome wasn't intended to be a sequel or anything to HIME, it was a standalone series unrelated, just using the same characters due to the same concept (interesting idea actually, i liked it.) So the Mashiro as in the queen person was technically a new character in some ways. That aside i did enjoy them a lot, i actually re-watched them around the end of last year :D I was the same with Otome, took a bit to get into, felt a little off at first, Yumemia (Aria) didn't bother me as much (she was a bit... off at the start but nothing to big for me), it was more the method of battle, the approval thing and how they went about it was feeling a little weird to me at first, i wasn't expecting much at first but i grow to love it by the end, I never was able to like Nina though, i felt a bit sorry for her in the ending but i never liked her because how she treated people.

As said, Otome was supposed to be separate from HIME, the holes was the references, Natsuki was described as from HIME, Mai was... Mai from Hime in every meaning of it, all the past included, made me question if it was really a unrelated sequel (as in not a follow on of the same story but using events of the previous story at times), but there some things still fell off not making sense. Anyway i enjoyed them both non the less, Otome was slower starting but the end sure was great and the middle was also quite enjoyable, Hime started a bit more into it and was decent throughout, the end was as "thrilling" i admit in  comparison but i think they average out similar.

Sorry it took so long to writing this, and sorry if my spelling was bad, was a bit quick about it xD

Apr 30, 2014
Madoka says...

Hi, just saying i will write my full reply message tomorrow (worst case, the following day), been caught up in some things and it's put me behind, so hopefully will have proper reply tomorrow, for sure by Thursday though, sorry it's taken some time to get to it.

Apr 29, 2014