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Kedster

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Consider...

11 MAR
2013

Things to Consider: It all comes down to linking the brain to a server, which is the complicated part, and perhaps simulating a 'dream like state' where you could see what is on the servers, and it treated it like the game, not to mention the neural research would also assist medical advances in the field.Also, the fighting games would probably end up having you numbed majorly as most would not want to feel the direct impact of the blows. And heaven help you if you lose at Mortal Kombat then. But my god the WoW level MMO RPGs would be so fucking epic, especially the battlegrounds. but I think that might be possible in the future, but we would have to connect a computer to a large number of very specific nerves to get the right result (want to grab something in-game? all the nerves that would control all your fingers would need to be connected. Want to feel a touch? every touch nerve everywhere on your body will need to be connected and stimulated at will). VR sounds cool, but I'd rather not have major brain surgery just to play a video game.Well, in order for an event to be considered virtual REALITY, it must be experienced as such. Meaning, EEG scanners, and the like, fall very, very short of true VR. But on the other hand, EEG scanners may very well be half the battle, in terms of interaction, but is it possible to replicate reality? I'm honestly not sure. Lets put this in perspective: it takes an unimaginable amount of physical, chemical, and electrical processes, interacting in a specific way, to create what we know as "reality". Now, how do we reproduce this? Well, as all these processes are interconnected (physical, chemical, electrical), we'll assume affecting one process will influence the others. So what's the best route? Physical isn't really necessary, or more so, just impractical. Chemical is probably the most viable prospect in this day and age, though highly intrusive (unethical even?). And lastly, electrical, such as affecting human brain wave function through electromagnetic radiation (microwaves, as in Sword Art Online). The latter seems the most viable, though I'm hardly qualified to say... On another note, while virtual reality could be used for gaming, I'd expect it to create an industry within itself, assuming it's possible. Say chemical or physical processes end up being the medium for VR: while preserving, maintaining, and manipulating endless amounts of chemicals/instruments may be entirely impractical in an individuals home (or illegal), it may be quite practical on a small businesses level (similar to Total Recall, except VR instead of implanted memory).--------The issue isn't the system recognizing commands from your brain. The issue is experiencing the game's output.
You need to know the rules before you can build a VR that perfectly simulates reality. And you find those rules by doing experiments in real life. Doing experiments in Virtual reality seems like a monumentally bad idea, because then your testing the rules of whatever reality you built and not necessarily the reality we're in. "True" virtual reality requires body-wide force feedback in addition to also body-wide touch-sensitivity, smell and taste effects, all in addition to true 360 degree sound and video. The simple reality is that this is easier to accomplish, on a technical level, by hooking it to the brain and feeding it the right impulses to simulate actual experiences, rather than developing technology to "fake" it in a believable manner, accurate enough to get you past the uncanny valley so that you can actually believe it.The other advantage is that if you can hook into the brain, you can also hook into the same paralytic effects you see while sleeping, so that while you may be experiencing yourself running/jumping/flying, your physical body just sits in the chair, just as if you were dreaming.If you want true VR, if a grenade blows up in your face, you need to feel the explosion and actually get knocked back. That's just not going to be possible to emulate with physical tech in a reasonable way.Yes, that's all beyond current tech, but it's a single technology. Trying to make a machine that does this all mechanically means developing multiple brand new, unrelated technologies. In particular, getting a touch simulator that can emulate anything from the whisper of silk across your skin, to the prick of a needle, to the impact and movement of an explosion, that's insanely difficult.----------What's so great that it will replace RL? That's easy, fighting monsters, other humans without the risk of dying, getting injured. Meet people from other countries "in person" without living your country, flying, traveling in the Universe, the possibilities are infinite.About the lazy part, well, i can only answer for myself but i intend to keep exercising at least one hour every day and keeping my healthy meals when Virtual Reality is around.I think i will leave home only for job and that one hour of exercising tho. But we don't have Virtual Reality yet and i already do that. I hate cafes, bars, shopping, all that. I am a bit anxious, not too crazy tho, i can get all my things done with no problem and at my work i talk to lots of people everyday. I just feel better when i don't need to.About hagging out with friends, well, i will do it online with theme, someone from USA, Sweden, South Africa and many more in a huge world. Wait for a second guys. Go back two steps.
Isn't there something like uhmmm, VR effecting you in RL?
So let's say, you fight a monster and he hits you with his club. If you want to "feel" the hit, theyll probably make a device which can mimic a certain hit.
But doesnt your mind tell your body, or that particular area that you got hit hard by a club. Which in turn will bruise the area or something like that effect?Ive read a story about actors that immerse too deep in their character they play. When they get a certain role in a movie where they have to mimic a heart attack, if they are immersed too deeply don't you think the brain tells your body: "Hey, I'm getting a heart attack, why isn't the heart stopping or something (I know the heart has a different muscle, which is nto controlled by the brain, which is why if you would pull out a heart out of someone's body it still keeps on pumping even if the rest of the body is dead).So to put in short: IF you think you are getting a hit in a virtual world or are mimicing it through acting so well, will the effect not be visible in reallife?

http://www.mmo-champion.com/threads/1246836-Virtual-Reality-Is-it-truly-Possible-to-make-a-VRMMORPG

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