While rummaging through his grandfather's possessions, Hikaru Shindo stumbles upon an old bloodstained Go board. Much to his surprise, he also finds that the board is inhabited by the spirit of Fujowara no Sai, a Go instructor to the Emperor during the Heian period... and he's going to reside in Hikaru's body! Urged on by Sai, Hikaru begins to play - albeit with no intention of playing seriously; though as Sai teaches his host about Go, he awakens both Hikaru's interest in the game as well as an innate hidden talent for it. Before long he finds himself paving his own path in the world of Go. Although Hikaru is naturally skilled, does he have what it takes to defeat his rival, Akira, without Sai's help? And will he ever be able to achieve the ultimate move known as the ‘Hand of God'?
I should start by saying that I don't know how to play Go. It really was not necessary for the story.The story flow was rather jolting. In the first chapter we are introduced to the ghost of a champion Go player which serves as a plot device for most of the series, but then is abruptly removed, which, while it made sense to do, should have been done much earlier on if it was intended in the original... read more
STORY: 6.5/10 “How did they make Go so exciting?” is the refrain whenever someone starts talking about “Hikaru no Go.” I was tired of hearing it ages before I started the first volume. But that doesn't mean it's not true; despite being based around a quiet, contemplative game of tactical maneuvering, this is an action-packed series. Shindo Hikaru is a typical shonen-manga punk kid... read more
|Hikaru no Go: Special Edition - Match of Justice! The Ancient Flower Blooms!||Other||TBD|
|Hikaru no Go||TV||2001||TBD|
|Hikaru no Go: New Year Special||TV Special||2003||TBD|
|Hikaru no Go: Journey to the North Star Cup||TV Special||2004||TBD|