2.401 out of 5 from 125 votes
Makoto Hashimoto is unlucky – so unlucky that she's scared she'll cause her entire class to be nominated for the horrific game The Program, even though all of the participating teams have already been chosen for the year. However, when she and the group embark on a field trip, they soon find themselves in the middle of an even deadlier scenario. Forced to attend 'Defense School', they must survive attacks and the wrath of each other – not to mention the exploding collars around their necks - to graduate. Can Makoto and her classmates survive a day, let alone the time it takes to graduate?
When a group of children discover a strange cave at the beach, their lives are forever changed. Inside they meet a man called Kokopelli who seems to have a lot of advanced gadgetry. He invites them to participate in a ‘game' in which they play heroes saving Earth from fifteen giant monsters. To defeat the invaders, he will give them a powerful mecha of black armor. The children eagerly sign the contract, name their new weapon Zearth, and must now take turns to pilot it; but the ‘game' is in fact all too real and the consequences of battle become the stuff of nightmares. With no option to cancel the contract, is there any way to stop the game before it is too late for all of them?
Up front, let me be clear that Bokurano is REALLY REALLY GOOD, and Battle Royale II is average at best. Still, unlike the latter's predecessor, both BRII and Bokurano are quite similar - they each focus on a group of kids who are forced into a horrific situation, die quickly, and don't have a huge amount of gore.