Fifteen-year-old Tsubasa's parents divorced three years ago, separating her from her beloved twin sister Arisa. However, they've communicated secretly with letters and are now meeting with each other for the first time since the event. Arisa is everything Tsubasa is not - she's popular, gentle, has good grades and has a new boyfriend, while Tsubasa can't seem to find girl friends to be cutesy with and has earned a reputation of being a delinquent leader. The two decide to switch places for a day and Tsubasa is enamored with Arisa's school life. But beneath the surface of Arisa's life lies dark secrets, not only about her classmates, but also Arisa herself. Tsubasa must infiltrate her beloved sister's life in order to discover the truth behind shocking events taking place...
Rabbit Doubt is a popular new mystery game in which a ‘wolf' kills off each of a group of ‘rabbits' one by one. If the rabbits determine the identity of the wolf, they win the game; but if they suspect the wrong individual, the rabbits all die. Eiji, Rei, Mitsuki, Haruka, Yuu and Hajime are six friends who were meeting for the first time at a karaoke bar, but then, while separated, they lost consciousness and came to in a mysterious building - one of their bodies impaled on the wall. A real life game of Rabbit Doubt has begun. With paranoia and suspicion abounding, the survivors struggle to piece clues together before the Wolf picks them off one by one.
This is a very obvious recommendation I feel. Both are about high school kids thrust into a mystery via cell phones. Both are about powerful figure (The King in Arisa, the Wolf in Doubt) who holds all the cards to the 'game'. If you want more of one, try the other!
Arisa and Doubt are two thrillers about kids stuck in a deadly game. You'll find yourself unable to put either of these down as you rush to figure out who the culprit is.
Both series are mystery series involving cell phones. In Arisa the characters are trying to find out who the "King" is and in Doubt they are trying to figure which person is actually the "Wolf" in disguise. They are both big thrillers at certain points in the stories. More so in Doubt than Arisa, but Arisa is still a good read.
Both stories revolve around a person who dies or gets seriously injured, and then an identical look-alike who takes their place and tries to solve the mystery of what happened to the original.
Ichijou Mashiro seems to have it all - he's popular, good looking and attends a prestigious prep school. But Mashiro has a secret - he's neither male nor female. So far, Mashiro's been able to live his life as a boy, but all this changes when he's informed of a new class he must take in order to graduate. Mashiro is told to find the Key to graduate, and the only way to do so is to enter a nightmarish world with several other anonymous students in a twisted group therapy session. These terrifying after school classes will challenge Mashiro's notions of friend and foe as his body and soul are put at the mercy of the worst kind of enemies: his classmates!
Both After School Nightmare and Arisa have a rather 'psychological' component to them. They both have deal with the workings of the human mind, and how decisions can affect those around you and your own current mental state. (Also, they both share the same 'school-life' feature and includes twins...)
They have their differences, though. Arisa focuses more on the darker part of the mind, while After School Nightmare was more about inner battles. I would say they were both equally dark though. Where Arisa lacks the physical fighting is makes up in extreme bullying and unexpected twists. Where After School Nightmare lacks twisted minds, it makes up in dark drama and intriguing, unique characters.
When a group of children discover a strange cave at the beach, their lives are forever changed. Inside they meet a man called Kokopelli who seems to have a lot of advanced gadgetry. He invites them to participate in a ‘game' in which they play heroes saving Earth from fifteen giant monsters. To defeat the invaders, he will give them a powerful mecha of black armor. The children eagerly sign the contract, name their new weapon Zearth, and must now take turns to pilot it; but the ‘game' is in fact all too real and the consequences of battle become the stuff of nightmares. With no option to cancel the contract, is there any way to stop the game before it is too late for all of them?
First off, Bokurano and Arisa have almost nothing in common plot-wise. I just got a very, very strong feeling of similarity between the two when I picked up Arisa, and I'm not sure why. Both are far darker than they appear to be at first glance, are very psychological, are shocking at times and have a strong mystery element. If you liked one, try out the other and see if it fits for you.
The year is 1983 and the place is Hinamizawa, a sleepy countryside village far from the rest of civilization. Keiichi has just moved to the town with his parents and quickly makes new friends in Rena, Mion and a few other girls. But soon Keiichi discovers that there’s a hidden, brutally violent and murderous past to Hinamizawa that its residents keep secretive to outsiders. As he investigates the town’s troubled past, Keiichi begins to realize that those who are close to him may not be as they seem…