reasons why this game utterly fails:
1. no gold from battles (and extremely little found in the field)
2. total hand holding (no secret objects, etc)
3. essentially a linear dungeon crawler with 85 movies every hour - and just think, i thought xenosaga used to be bad!
4. you don't talk to npcs, they just mumble **** as you walk by
5. when you go to save, it defaults to a NEW SAVE SLOT rather than your most recent save. for this reason i have about 15 save games because i kept just using the one it landed on for quite some time (like, well, ANY GAME EVER does it?)
6. no more stores, and no more armor - just a 'store' option at save points
7. health replenishes after every battle (is your target audience 5 years old? they can't handle health management?)
8. i don't think i've ever had this many battle tutorials spread out over 4 hours of a game. protip: if you have to do this many tutorials, your gameplay is doing something wrong
9. the character poses in the menu are flat out ridiculous - was the goal to make the menu as laughable as possible?
10. save spots occur every 2 minutes or so. literally. so even if you die it doesn't really matter, since you likely saved recently. i again repeat the 'meant for 5 year olds' sentiment.
11. Hope is the most obnoxious emo whiner that's been in a game in a long time. SHUT THE **** UP
practically everything about this game isn't a final fantasy, nor is it an rpg meant for anyone older than elementary school students. calling this game an rpg is a gross misrepresentation - you dungeon crawl for 30 minutes through a linear track with no surprises (love games where you can explore around and find secret items/etc? not this one.), then watch several movies, then fight, then go to your next linear track. at least games like eternal sonata, which also are totally linear, still have somewhat hidden items and towns that you can relax and do a little bit of interesting stuff in.
i'm not a FF fangirl - in fact, i'm obsessive about dragon quest and tend to have zero excitement for new FF games and think they're generally overrated. still, i expect a certain baseline of content when i buy an rpg, and FF13 is no better (and actually WORSE, somehow) than games like Grandia in which towns are useless (don't worry, in FF, there's no towns at all! just areas where people hang out during your linear adventuring), and/or where all you do is fight **** endlessly.
i'm 8 hours in. i'll continue playing till i beat it, but jesus christ was this a disappointment to the nth degree. wtf were you thinking, square?
side note: i now know which game sites to never frequent again - calling FF13 a perfect 10 is just a ****ing joke. really?
1. no gold from battles (and extremely little found in the field)
2. total hand holding (no secret objects, etc)
3. essentially a linear dungeon crawler with 85 movies every hour - and just think, i thought xenosaga used to be bad!
4. you don't talk to npcs, they just mumble **** as you walk by
5. when you go to save, it defaults to a NEW SAVE SLOT rather than your most recent save. for this reason i have about 15 save games because i kept just using the one it landed on for quite some time (like, well, ANY GAME EVER does it?)
6. no more stores, and no more armor - just a 'store' option at save points
7. health replenishes after every battle (is your target audience 5 years old? they can't handle health management?)
8. i don't think i've ever had this many battle tutorials spread out over 4 hours of a game. protip: if you have to do this many tutorials, your gameplay is doing something wrong
9. the character poses in the menu are flat out ridiculous - was the goal to make the menu as laughable as possible?
10. save spots occur every 2 minutes or so. literally. so even if you die it doesn't really matter, since you likely saved recently. i again repeat the 'meant for 5 year olds' sentiment.
11. Hope is the most obnoxious emo whiner that's been in a game in a long time. SHUT THE **** UP
practically everything about this game isn't a final fantasy, nor is it an rpg meant for anyone older than elementary school students. calling this game an rpg is a gross misrepresentation - you dungeon crawl for 30 minutes through a linear track with no surprises (love games where you can explore around and find secret items/etc? not this one.), then watch several movies, then fight, then go to your next linear track. at least games like eternal sonata, which also are totally linear, still have somewhat hidden items and towns that you can relax and do a little bit of interesting stuff in.
i'm not a FF fangirl - in fact, i'm obsessive about dragon quest and tend to have zero excitement for new FF games and think they're generally overrated. still, i expect a certain baseline of content when i buy an rpg, and FF13 is no better (and actually WORSE, somehow) than games like Grandia in which towns are useless (don't worry, in FF, there's no towns at all! just areas where people hang out during your linear adventuring), and/or where all you do is fight **** endlessly.
i'm 8 hours in. i'll continue playing till i beat it, but jesus christ was this a disappointment to the nth degree. wtf were you thinking, square?
side note: i now know which game sites to never frequent again - calling FF13 a perfect 10 is just a ****ing joke. really?
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