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#1 (permalink) |
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Otaku
Join Date: Feb 2011
Location: Brisbane, Australia
Age: 22
Posts: 2,294
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I briefly posted this in the Art Gallery but I felt like giving it it's own thread, because it's a bigger then normal project XD
I've got to learn how to use Blender (A 3D Modelling program) for my coming internship and felt this was a good opportunity! I'll be posting updates as I continue :) Criticism is always welcome! Don't be scared to be harsh :) Concept:
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#2 (permalink) |
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Otaku
Join Date: Feb 2011
Location: Brisbane, Australia
Age: 22
Posts: 2,294
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Getting stuck in with the modelling. Got body shape and some of the detail down.
![]() Sorry if it's hard to make out the details, i'm yet to smooth the faces. The shape of the face is somewhat getting to me... Any pointers there? |
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#4 (permalink) |
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Otaku
Join Date: Feb 2011
Location: Brisbane, Australia
Age: 22
Posts: 2,294
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Yep! I could try that. Flattening the front is defiantly a good idea, since chibi faces (and all anime in general) tend to be quite flat.
The back's probably going to be hidden by her hair, so that might not need much work at this stage :) |
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#5 (permalink) |
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MY DNA IS MADE UP OF ANIME
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well see I have no idea how you would be modelling the hair so in case it's something that depends on the skull shape I thought I'd suggest both. I'm not really a 3d artist - just compared how the skull would be causing the fall of that hair with the skull in the 3d image :P
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