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Old 09-03-2012, 04:47 PM   #1 (permalink)
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Default Tae - 3D Chibi Character

I briefly posted this in the Art Gallery but I felt like giving it it's own thread, because it's a bigger then normal project XD

I've got to learn how to use Blender (A 3D Modelling program) for my coming internship and felt this was a good opportunity! I'll be posting updates as I continue :)

Criticism is always welcome! Don't be scared to be harsh :)

Concept:
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Old 09-03-2012, 04:47 PM   #2 (permalink)
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Default Re: Tae - 3D Chibi Character

Getting stuck in with the modelling. Got body shape and some of the detail down.



Sorry if it's hard to make out the details, i'm yet to smooth the faces.

The shape of the face is somewhat getting to me... Any pointers there?
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Old 09-03-2012, 04:53 PM   #3 (permalink)
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Default Re: Tae - 3D Chibi Character

I think the skull ended up a bit rounder than your original art indicates. You could flatten the front and back just a touch?
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Old 09-03-2012, 05:09 PM   #4 (permalink)
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Default Re: Tae - 3D Chibi Character

Yep! I could try that. Flattening the front is defiantly a good idea, since chibi faces (and all anime in general) tend to be quite flat.

The back's probably going to be hidden by her hair, so that might not need much work at this stage :)
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Old 09-03-2012, 09:38 PM   #5 (permalink)
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Default Re: Tae - 3D Chibi Character

well see I have no idea how you would be modelling the hair so in case it's something that depends on the skull shape I thought I'd suggest both. I'm not really a 3d artist - just compared how the skull would be causing the fall of that hair with the skull in the 3d image :P
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Old 09-04-2012, 09:59 PM   #6 (permalink)
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Default Re: Tae - 3D Chibi Character

Did some more work today:

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Old 09-07-2012, 01:45 PM   #7 (permalink)
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Default Re: Tae - 3D Chibi Character

Ahh Zillia, you didn't need to name it after me

Seriously though dude, it'll look great when it's done, how do you plan on animating it?
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