Yawara just wants to be a normal girl. Her grandfather, though, has different plans. He has been training her every day in judo since she was a baby so that one day she could win an Olympic Medal. Now, with her grandfather trying to set up her debut match and magazine reporters watching her every movement, will she be able to keep her normal life?
While examining an old Go board in his grandfather's basement, twelve-year-old Shindo Hikaru is possessed by the restless spirit of Sai, an ancient Go master who has waited for over one thousand years to play the Hand of God: the perfect move. Sai convinces Hikaru to act as a vessel for making his moves, but it is soon clear that Hikaru also enjoys Go and wants to play his own games. Moreover, the rules of Go have changed since Sai's time, and Go players from all over the world are now much stronger, having had the benefit of hundreds of years of evolution and experimentation by the masters before them. Can this unlikely pair form a successful partnership and rise to the top of Japan's Go community, and can Sai finally play the Hand of God and find some peace?
Hime-chan was a normal girl who had all the troubles of that age. Even though she had a tomboy nature, she envied her older sister's beauty and had a crush on an older boy. She dearly wished, as many do, for something to give her the chance to grant her wishes. Soon, something did. Hime-chan came into possession of a magic ribbon, that gave her the power to change into anyone she wished. With that, she transformed into her sister - but found out a few things that she wasn't prepared for.
A classic romantic comedy from the 1980's, telling the bittersweet story of three high school students. The series features very unique storytelling and direction, music from some of the biggest Japanese pop acts of the 1980's, and an added twist as Kyosuke and his family are ESPers, whose powers are used to tell unique stories and put the characters in unusual situations.
Ryo has always enjoyed baseball, and has an incredibly fast pitch to prove it. She is better than any man she knows, yet has never really put her skills to the test; after all, baseball is a “man’s game”... until now! Keiko Himura, the chairman of Kisuragi High, has a goal: to create a team that proves women can play just as well as men -- if not better -- and she has chosen Ryo to be the new team's captain! With 8 more teammates to find, can the girls lead the team to the ultimate victory, to win at the famous stadium Koshien?