Once there lived an eccentric author called Drosselmeyer who wrote grand tragedies - one of them was the tale of a prince who sealed away an evil raven by breaking his own heart into tiny pieces. However, before the story could be completed, the author died and the tale took on a life of its own. Now, in a town where fiction and reality meet, the story continues on its tragic course with Ahiru, a duck who transforms into the beautiful Princess Tutu in order to restore the prince's heart. But will Ahiru's act of love be enough to defy the story's terrible destiny and lead to a happy ending?
Both of these shows are much deeper than they appear on the surface. They start out light hearted and silly, yet get more and more complicated and dark as they progress. They are also both part of a very unique set of shows where the more you learn about the characters and their backstories, the more your opinion of them changes, and no one is quite who they appear to be on the surface. In addition, in both shows the characters can transform into magical beings from the past, and those transformations play a major role in defining their personalities. But the heart of both shows is character exploration, not magical school girls. Both shows leave you with a similar feeling, and if you liked one for the emotional rollarcoaster and the way it surprised you at every turn, then you will like other.
Aruto is obsessed with the Alice's Adventures in Wonderland novels, and wishes he could read the rumored third book – The Eternal Alice. One night, he looks through the window and sees a strangely-dressed girl jumping from rooftop to rooftop. Convinced that she is Alice, Aruto decides to follow her. The girl he saw is actually named Arisu Arisugawa, and she and several other girls known as 'Seekers of Alice' have parts of the story locked away in their hearts. Their goal is to defeat the other Seekers in combat, eventually completing the legendary book - but those who lose the fights are forced to give up their stories. With Aruto's help, will Arisu be able to complete the book without taking the stories of other Seekers?
Both animeshave their stories based on a story and the main character must seek the missing pieces in order to learn the basic story. The difference between them is that in PT the heart pieces have their own induvidual story connected or not to the main one while in Kagihime Monogatari the pieces loked in the hearts of different characters are directly connected to the main one.
Legends tell of a floating island in the sky known as Laputa, upon which is rumoured to be treasure beyond a person’s wildest dreams. Sheeta is an orphan girl who is being hunted down because of her necklace, a rare Levistone, which legend says will lead the way to Laputa. One day she is saved by Pazu, a miner apprentice and also an orphan, and together they set out to escape from her would-be captors. Unfortunately, their friendship must go through endless trials in their quest to hide Laputa's location. What is Sheeta’s mysterious legacy, and what hidden motives do Sheeta’s enemies have in regards to finding Laputa?
Tutu is a "metafairytale", while Castle in the Sky is a more standard adventure story, but the two do have similar feels. Both use literature as inspiration for their plots, have magical jewels with secrets, and feature strong female leads.
Satoshi and Arumi have been friends since early childhood, but now Arumi's family is moving to Hokkaido, deeply upsetting her long-time friend. However, when Arumi's grandfather accidentally breaks the pelican statue atop his restaurant, the duo find their world turned upside down and not quite as they left it. From a fairy tale kingdom, to kung fu China, to the prehistoric age and everything in between, Arumi and Satoshi can't quite seem to figure out where they are, or better yet, how they can manage to get home to their own Abenobashi Shoutengai!
Alice is a preteen girl who believes in magic, much to the dismay of her parents and peers. But when she finds herself transported into a dreamlike world filled with magic, forest sprites, and witches, she finds out that magic is sometimes not all it’s cracked up to be. The witches of this world must capture forest sprites for use in casting their spells, and magical hierarchy dictates that those at the bottom must compete to get to the top. Dream or not, Alice must use her positive attitude to show these witches that magic should be used to spread happiness, first and foremost!
Examples of the magical girl genre that are fun and visually inventive, with quite complicated yet satisfactory plotting in the case of Tutu. Rather then giving the audience the stereotypical image of a kid in a generic magical girl outfit, these shows kit out their pre-pubescent protagonists in ballerina outfits (Princess Tutu) or witch costumes (Tweeny Witches).
Tutu is the more tightly plotted and satisfying watch overall, but Tweeny Witches has a boundless enthusiasm and a generally strong central narrative.