Nishi has been in love with Myon since he was 9 years old. They both had feelings for each other, but due to Nishi's cowardice their relationship never became more than friendship. Now, in the present, Nishi is 20 years old and aims to be a great manga artist; but he still loves Myon. After years of being apart they meet again, but she tells him that she's thinking of marrying her boyfriend. Nishi is still a coward so he accepts it and wishes her luck. While they're talking at her older sister's restaurant a pair of yakuza walk in looking for their father. One of the yakuza starts harassing Myon and out of anger Nishi chooses to finally take a stand -- but he is shot and dies. Now, in limbo, he chooses to live again; but will he really live any differently than before?
Meet the bizarre and twisted psychiatric doctor Ichirou Irabu. Occasionally taking the form of a lime green bear, a young man or even a small child, this freaky physician and his seductively sadistic nurse Mayumi deal with all manner of patients. Though in order to satiate his rampant injection fetish, everyone receives the same treatment: a large vaccination, whether they need it or not! From a trapeze artist suffering from insomnia, to an office worker tormented by a permanent erection, to a romance novelist with OCD and stress-induced vomiting, no one is safe from Dr. Ichirou's unique and psychedelic medical practice.
The first thing that comes to mind, oddly enough, is the animation style. Both Trapeze and Mind Game feature the use of actual live action footage of actors incorporated into animation (often with parts of the body still animated) at a frame rate similar to that of animation; blurring the distinction between fake and real.
Further, both are works with a mind-bending pscyhological component; a strong sense of humour, and a deranged, surreal artystyle.
Alice is a preteen girl who believes in magic, much to the dismay of her parents and peers. But when she finds herself transported into a dreamlike world filled with magic, forest sprites, and witches, she finds out that magic is sometimes not all it’s cracked up to be. The witches of this world must capture forest sprites for use in casting their spells, and magical hierarchy dictates that those at the bottom must compete to get to the top. Dream or not, Alice must use her positive attitude to show these witches that magic should be used to spread happiness, first and foremost!
This is a bit of an odd recommendation, but bear with me. Where Mind Game is basically a wild ride of scenes knotted together, making for a crazy journey, and Tweeny Witches is much more coherent, the two share something much more fundemental. These stories will-make-you-happy. They both use a non-standard style, have fantasy and are full of fundemental lessons of life. If one of these anime made you smile, it's definitely worth giving the other a shot. Just keep in mind that Mind Game is a lot faster paced.
In a dark and dystopic future, the environment of Earth has been destroyed by its human inhabitants. The remainder of mankind live in a physical “gap” between what is known as the lower level, and the unknown sky above. In this dreary and mechanical existence, the melancholy Ura works to restore the memories of the past, as part of the Archive Excavation Department. Along with Riko, his sole companion, Ura will soon discover a mysterious remnant of the past which may prove that there is more to their existence than meets the eye...
Both imply a lot of questions about our society: what are humans able to do? Are they destroying the Earth? If Mind Game's goal is to say that we must live life to the maximum, Pale Cocoon wants to make us sensitive to problems that pollution causes. Both show the bad side of humanity but also send a message of hope, and both movies are really fantastic!
In a time where hover cars reign supreme and wheeled vehicles are a thing of the past, one group of dedicated speedsters aim for the ultimate goal: to compete in the notorious "Redline" race. In a no-holds-barred battle where anything goes from nitro boosters to all-out warfare and dirty tactics, competitors must be prepared for anything. Having lost out in the qualifying Yellowline race, "Sweet" JP finally gets the chance to participate in Redline as a substitute. However, with his car requiring a total rebuild, the Roboworld government using all their military might to prevent the race from happening, and host of the universe’s best racers – including the beautiful Sonoshee Maclaren – to contend with, can JP go for glory and take the checkered flag?
Both animated films are visually stunning (with a ton of ugly characters) and the work of quite distinctive animators. Mind Game, admittedly, is the deeper film, deconstructing the shiftless spinelessness of a twentysomething man with pity, wit and derision (funny though, honest) while Redline's mostly a big gaudy spectacle with some heart around the edges. Anyway, either anime film is worth checking out.
Samurai Champloo is all about style, from the dj-style scratching scene changes to the hip-hop-inspired soundtrack to the eclectic character design. Mugen's fighting style is a funky meld of capoeira and limb-cutting, and Jin is the dramatic foil; he is all steel and old-school samurai style. What binds them together is the desire to test each other's abilities, and a promise to a girl named Fuu: to find the samurai that smells of sunflowers, who plays a pivotal role in her past. Together they travel through edo-era Japan, finding battle and comedy wherever they stop.
Both Mind Game and Champloo have an mix of action, exciting and unusual music, themes of adolescence, and experimental animation. Masaaki Yuasa directs both Mindgame and several episodes of Champloo.