Nishi has been in love with Myon since he was 9 years old. They both had feelings for each other, but due to Nishi's cowardice their relationship never became more than friendship. Now, in the present, Nishi is 20 years old and aims to be a great manga artist; but he still loves Myon. After years of being apart they meet again, but she tells him that she's thinking of marrying her boyfriend. Nishi is still a coward so he accepts it and wishes her luck. While they're talking at her older sister's restaurant a pair of yakuza walk in looking for their father. One of the yakuza starts harassing Myon and out of anger Nishi chooses to finally take a stand -- but he is shot and dies. Now, in limbo, he chooses to live again; but will he really live any differently than before?
Welcome to a world in which memories can be transferred from body to body; old painful memories can be removed and replaced with new ones, and the poor sell their bodies to the rich to survive. Waking up one day, Kaiba finds himself in a strange place with no memories of his past and a mysterious hole in his chest; the only clue as to his identity is a locket with a picture of a girl hanging from his neck. Armed with this token, Kaiba must now travel across the galaxy to discover who he is and what the girl in the locket means to him; however, his journey will bring him into contact with many people whose lives have been tragically affected by the manipulation of memories. All too soon it becomes clear that something is very wrong with this world…
Both series are directed by the same person, and therefor have a similar off-beat style that will appeal to non-mainstream viewers.
Looking for creativity, originality and surrealism? Look no further! Kaiba and Mind Game are ones of the best examples out there! They also show the importance of life with a complex story and with a lot of depth. If you want something experimental, far from typical animes, watch both theses shows!
If you are looking for something visually different they will both fit that bill and if you want plots and concepts (think ponderings on the nature of humanity and life) with meat enough to chew on you are also in luck.
Both have a refreshing ability to be odd and surreal while maintaining a good level of entertainment. Kaiba does it through engaging characters and subplots while Mind Game seems to revel in the joy and absurdity in life.
Witness the true beginning of the Matrix: how men created the machines and how those machines stood up against their masters, and the effects of the great war that waged between them, which in the end led to the fall of mankind. Watch the ship Osiris and its efforts to warn the remaining humans of the imminent attack; follow a champion who happens to break free from the Matrix; explore the exploitation of a glitch in the overall system; observe the story of the Kid and how he was found by Neo; travel with an investigator who tracks the well-known hacker Trinity; and learn the secrets of the Matrix in other wondrous ways.
If Animatrix brought out the artist's eye in you, Mind Game will certainly do the same. The wide range of animation techniques, layouts, character interpretations and effects in both series are treats for animation fanatics. If you liked one on creativity alone, you will like the other.
When I watched Mind Game I automatically thought in Animatrix. They share a similar art style, though I found the plot of Mind Game more comprehensible than some of the Animatrix's mini-stories. If you liked one you'd like the other one too.
In the streets of Tokyo, a new menace has surfaced: Shounen Bat, a young boy who wears golden roller skates and a baseball cap, and likes to whack people on the head with a golden baseball bat. These seemingly unconnected and random attacks soon become a police investigation... but after all is said and done, is there a pattern to this chaos?
Both Paranoia Agent and Mind Game are quite abstracted, creative works whose underlying themes are about overcoming despair and embracing reality. While Mind Game goes out of its way to emphasize the random little joys in life, Paranoia Agent is more about facing up to the nightmares in life. Ultimately, though, both are emotional, compelling, and enlightening.
Both of these animes break stereotypes and use unusual storylines to illustrate profound truths. In Mind Game, a bystander in his own life learns by near death to live with gusto. In Paranoia Agent, multiple stories show how characters face a mysterious common villain and how each in both englightened and degraded ways respond to that fear/challenge. Both can make you think, feel, and grow deeper.
In the rusty and run-down Treasure Town, young orphans in their respective gangs rule the roost and use the landscape as their playground. The violent Black and naïve White are two such orphans who are unafraid of fellow children and Yakuza alike; never have they found a foe who could best them in a battle – until now. A strange man and his even stranger (and seemingly indestructible) henchmen have plans to tear down Treasure Town and erect an amusement park in its place, and they’ll cut down anyone who stands in their way. Can Black and White save their home, and each other?
The recomendation is a bit hard to place but while watching Mind Game I couldn't help thinking of Tekkonkinkreet. The animation styles are somewhat similar and they have a similar feel if you enjoyed either I highly recomend checking out the other.
Both Mind Game and Tekkonkinkreet combine bizarre and unique visuals with a serious message about life and humanity. While I'd maintain that Mind Game remains a lot more explorative in its subject matter, Tekkonkinkreet has enough thick layers of metaphor to satisfy anybody looking for something intelligent. In the end, both shared a similar sort of tone and feeling by the end.
Koyomi Araragi is an aloof boy who holds a strange, supernatural secret which inadvertently leads him to others with similar stories. Gods, spirits and afflictions can be pesky things, taking important memories or causing unusual tendencies – a fact that Koyomi and others are unfortunately aware of. Using the help of an eccentric homeless man, Koyomi is able to help new friends he meets along the way with their own paranormal conundrums…
The connection between these two is simply the art style. The use of real life photo and film super-imposed on animation, use of text and willing distortion of the human figure. Both make for a very interesting viewing experience. While the theme of life carries over to Bakemonogatari it is abstract enough to say that the main connection here is art style.