Honda Goro is a little boy who is obsessed with baseball. As a child, he watches his father, a professional baseball player, be removed from the Blue Oceans’ main team due to a shoulder injury that left him unable to pitch again. However, since his son looks up to him more than anyone else in the world of baseball, Goro's father decides that he can't quit just yet (as pitching is not the only way to be able to play baseball!). With his father's shining example, Goro decides to never give up as well, working his way into the Japanese Little League as a force to be reckoned with!
While examining an old Go board in his grandfather's basement, twelve-year-old Shindo Hikaru is possessed by the restless spirit of Sai, an ancient Go master who has waited for over one thousand years to play the Hand of God: the perfect move. Sai convinces Hikaru to act as a vessel for making his moves, but it is soon clear that Hikaru also enjoys Go and wants to play his own games. Moreover, the rules of Go have changed since Sai's time, and Go players from all over the world are now much stronger, having had the benefit of hundreds of years of evolution and experimentation by the masters before them. Can this unlikely pair form a successful partnership and rise to the top of Japan's Go community, and can Sai finally play the Hand of God and find some peace?
It is the combination of triumph over one´s own limitations and the sometimes deep emotional drama that makes both these series so good. Where Honda Goro had a clear path ahead of him that he traveled without hesitation, Hikaru was pulled rather reluctantly towards his destiny. In the end it is the quality of their opponents that spurs them on to become the best of their feild.
The games they play are different, but Major's Goro Honda and Hikaru no Go's Hikaru Shindou are similar shounen heroes. Both of them wish to excel at what they do, and both have the enthusiasm and drive to forge their own path and make friends and rivals along the way. With casts of likeable side characters and non-patronising competetive action in both, the similarities between these two are more than skin deep.
Identical twins Tatsuya and Kazuya may look the same, but it's the younger Kacchan that everyone is interested in. As an excellent baseball player who is popular with all the girls and friends with all the guys, it's no wonder their childhood friend Minami prefers him over the slobby and less social Tacchan. In life, however, the path to true love and success is never an easy one -- a lesson the two boys will learn through a mix of sporting events, love triangles, typical school worries and a number of other painful and challenging situations...
Touch was the highest rated anime in it's day and one of the best written shows I have come across. With this in mind I stumbled upon Major. The dominant theme in both shows is clearly baseball but beyond that the similarities are striking. Both feature the strong drive to achieve a dream whilst overcoming hardship and tradegy. Touch also brought romance into the mix which, although present in Major, it is very much in the background. For anyone who has enjoyed either show I definitely recommend you try the other.
Both the baseball stars in these shows have similarities like being very stubborn and proud and with a connonball of a throwing arm. And while Touch focuses more on a love story and Major on the hardships of Goro's life they also use similar elements in both shows.
Ren Mihashi is a timid pitcher with problems; he has no self esteem or confidence, due to the relentless bullying of his once teammates, and is reluctant to play baseball again. However, at Ren's new school, Nishiura Prefectural High, he finds himself picking up the mitt once more. Along with the help of alumni-turned-coach Maria Momoe, tough but supportive Yuuto Sakaeguchi, and the rest of his teammates, Ren will regain his confidence and show the game of baseball who's the boss yet again!
Ookiku Fuikabutte and Major 1 both focus on personal growth through the medium of baseball. Both series emphasize the benefits of teamwork over cultivating prima donnas. When people, regardless of their starting abilities, are respected and valued, they come through in a pinch, and life for all becomes fun instead of stressful.
The two baseball series deal with the topic of overcoming mental barriers to performance, with Ookiku Furikabutte more deeply involved with this than Major 1. Major 1 delves into the special problems of single-parent families, and connections with departed loved ones.
When I started watching Ookiku Furikabutte, I hated baseball, and took up the series for its psychological focus. However, the notion of the "battery"--the pitcher/catcher entity fascinated me. This relationship, expanded to the larger fielding organism, has actually made live-action baseball games interesting to me. Major 1 reinforced what I learned about baseball in the other series.
It's been years since I've pulled an all-nighter not able to stop watching a series, but both of these got me hooked.
I ***HIGHLY*** recommend these series as windows into team-building, personal- and team-growth, baseball, and overall GREAT entertainment!
While both obviously are related in that they are both baseball anime, both delve into the psycological effects within a team. Psycological effects like building a team, training/hard work, instilling confidence within your peers, and problems outside the team.
Both do differ slightly in that Major Season 1 (as well as all it's other seasons) is faster paced compared to Ookiku Furikabutte. In a time frame of 26 episodes, Major has gone through quite a few games, while Ookiku Furikabutte has only gone through two.
I recommend that one who watches Major Season 1 would also like watching Ookiku Furikabutte.
Gon Freaks is a young boy who lives peacefully on a rural island, until one day a mysterious man who calls himself a hunter brings him news that his father is still alive, and is also the greatest hunter of all time. With this new information, Gon is now determined to become a hunter and find his long lost father. First, however, he must pass the hunter exam, where he will make new friends to help him in his adventure.
Honda Goro and Gon Freaks are similar characters; both have a very positive attitude and are determined to reach their goals. Seeing as how each of these characters are a central element to their show, liking one of these anime suggests you'd like the other.
They are also both coming of age stories that have an upbeat mood, but also have intense moments.
Ippo Makunouchi is a loser. He has no friends, he spends his free time helping his mom with work, and he's constantly being beaten up by bullies. But that all changes when one day he's saved from another beating by Takamura, an up-and-coming boxer. Soon, Ippo turns his life around with a passion for the newly discovered sport, but his new lifestyle is far from easy! Before he can even dream of becoming champion, he'll have to overcome a slew of fierce rivals and learn what 'dedication' really means.