Goro Honda is a little boy who is obsessed with baseball. As a child, he watches his father, a professional baseball player, be removed from the Blue Oceans’ main team due to a shoulder injury that left him unable to pitch again. However, since his son looks up to him more than anyone else in the world of baseball, Goro's father decides that he can't quit just yet (as pitching is not the only way to be able to play baseball!). With his father's shining example, Goro decides to never give up as well, working his way into the Japanese Little League as a force to be reckoned with!
When Koh was eleven years old, he lived a quiet and peaceful life, delivering sporting goods for his family's store and batting frequently at the Tsukishima Batting Center. Though Koh had no interest in baseball, he started the play the sport anyways after a series of events, much to the delight of his best friend, the beautiful Wakaba Tsukishima. However, soon life dealt Koh a tragic turn, changing him forever. Now, years later, Koh attends Seishuu Academy and is soon pulled back into the world of baseball. Alongside Wakaba's talented sister, Aoba; old friend and fighter Nakanishi; and plenty of new teammates and companions, Koh will once more pick up the pitcher's mitt and see if he has what it takes to be a champion.
Both are about really talented pitchers, whose main power is really fast straight.
In both cases there's tragedy at the beginning of the anime, concerning a very important person to main character. Death of that person strongly influence hero through out the whole course of series, and makes them more focused on baseball.
Also in both animes there is tomboyish heroine, who also plays baseball and who slowly becomes attracted to main hero.
After loving everything Major did, I cannot believe I almost missed out on Cross Game. I'm sure it works the other way around. Are you still twitching from that Post-Awesome Anime Depression? Miss that RAWR RAWR YEAH YEAH feeling and need a high to replace the one Cross Game or Major gave you? Then watch the other. Both are equally brilliant at developing nail-biting baseball games, combining it with heart-wrenching drama, and marvellously involving character development. If you watched one, you absolutely can't miss out on the other.
The obvious reccomendation here. Both series follow a young boy as he grows and strives to make it big in baseball. The main characters personalities are a bit different, Goro from Major being a hothead, and Ko from Cross Game being more laid back. But they both have the passion burning within them for baseball, fueled by tragedies that happened in their early childhoods. If you liked one, give the other a shot.
Both of these series are about the main character being a star baseball player, as they are both trying to reach the Koshien.
Ren Mihashi is a timid pitcher with problems; he has no self esteem or confidence, due to the relentless bullying of his once teammates, and is reluctant to play baseball again. However, at Ren's new school, Nishiura Prefectural High, he finds himself picking up the mitt once more. Along with the help of alumni-turned-coach Maria Momoe, tough but supportive Takaya Abe, and the rest of his teammates, Ren will regain his confidence and show the game of baseball who's the boss yet again!
Ookiku Fuikabutte and Major 1 both focus on personal growth through the medium of baseball. Both series emphasize the benefits of teamwork over cultivating prima donnas. When people, regardless of their starting abilities, are respected and valued, they come through in a pinch, and life for all becomes fun instead of stressful.
The two baseball series deal with the topic of overcoming mental barriers to performance, with Ookiku Furikabutte more deeply involved with this than Major 1. Major 1 delves into the special problems of single-parent families, and connections with departed loved ones.
When I started watching Ookiku Furikabutte, I hated baseball, and took up the series for its psychological focus. However, the notion of the "battery"--the pitcher/catcher entity fascinated me. This relationship, expanded to the larger fielding organism, has actually made live-action baseball games interesting to me. Major 1 reinforced what I learned about baseball in the other series.
It's been years since I've pulled an all-nighter not able to stop watching a series, but both of these got me hooked.
I ***HIGHLY*** recommend these series as windows into team-building, personal- and team-growth, baseball, and overall GREAT entertainment!
While both obviously are related in that they are both baseball anime, both delve into the psycological effects within a team. Psycological effects like building a team, training/hard work, instilling confidence within your peers, and problems outside the team.
Both do differ slightly in that Major Season 1 (as well as all it's other seasons) is faster paced compared to Ookiku Furikabutte. In a time frame of 26 episodes, Major has gone through quite a few games, while Ookiku Furikabutte has only gone through two.
I recommend that one who watches Major Season 1 would also like watching Ookiku Furikabutte.
It's just something about baseball animes that I really love... Big Windup is definitely one of my favorite animes of all time, and if you love the teamwork aspect you'll love it too. As well as in Major.
Ippo Makunouchi is a loser. He has no friends, he spends his free time helping his mom with work, and he's constantly being beaten up by bullies. But that all changes when one day he's saved from another beating by Takamura, an up-and-coming boxer. Soon, Ippo turns his life around with a passion for the newly discovered sport, but his new lifestyle is far from easy! Before he can even dream of becoming champion, he'll have to overcome a slew of fierce rivals and learn what 'dedication' really means.
Hajime no ippo and major have a kind of the same main character, they are both energetic and they have both the same desire to win. Together with the mix of comedy and action it get's realy fun to watch.
So you've tasted sports anime greatness and want more? Check out either Major S1 or Hajime no Ippo depending on which you came across first. With inspiring protagonists, tragic backgrounds, and an action-packed plot that never fails to give and is free of filler, you'll find one as gratifying as the other.
While examining an old Go board in his grandfather's basement, twelve-year-old Shindo Hikaru is possessed by the restless spirit of Sai, an ancient Go master who has waited for over one thousand years to play the Hand of God: the perfect move. Sai convinces Hikaru to act as a vessel for making his moves, but it is soon clear that Hikaru also enjoys Go and wants to play his own games. Moreover, the rules of Go have changed since Sai's time, and Go players from all over the world are now much stronger, having had the benefit of hundreds of years of evolution and experimentation by the masters before them. Can this unlikely pair form a successful partnership and rise to the top of Japan's Go community, and can Sai finally play the Hand of God and find some peace?
It is the combination of triumph over one´s own limitations and the sometimes deep emotional drama that makes both these series so good. Where Honda Goro had a clear path ahead of him that he traveled without hesitation, Hikaru was pulled rather reluctantly towards his destiny. In the end it is the quality of their opponents that spurs them on to become the best of their feild.
The games they play are different, but Major's Goro Honda and Hikaru no Go's Hikaru Shindou are similar shounen heroes. Both of them wish to excel at what they do, and both have the enthusiasm and drive to forge their own path and make friends and rivals along the way. With casts of likeable side characters and non-patronising competetive action in both, the similarities between these two are more than skin deep.
Drawn to the mystique of the unknown, Hunters travel the world in search of terrifying creatures, incredible riches, and unexplored lands. Gon Freecss is a naive-yet-determined young boy who aspires to join the ranks of these individuals, in order to find his missing father Ging - a master of the profession himself. To reach his goal, he partakes in the formidable Hunter Exam, a series of tests that push the participants to their physical and mental limits, with a Hunter License as the prize. During the exam Gon befriends vengeful Kurapika, doctor-to-be Leorio, and skilled assassin Killua, who have entered for their own reasons. But with the sinister Hisoka standing in their way, will Gon and his friends be able to succeed in obtaining their reward, or even escaping with their lives?
Honda Goro and Gon Freaks are similar characters; both have a very positive attitude and are determined to reach their goals. Seeing as how each of these characters are a central element to their show, liking one of these anime suggests you'd like the other.
They are also both coming of age stories that have an upbeat mood, but also have intense moments.
These two shows star an upbeat and ambitious boy that trains hard to meet his goals. Though the two characters have one major difference: Gon displays a maturity beyond his years and teaches others things whereas Goro acts more his age and learns more from those around him. Despite that, the similaries in theme make the shows an obvious recommendation for each other.