In another world, there exist many countries, each with different cultures, customs, and traditions. From technological marvels to folk legends, each location yields a vast wealth of insight of its people: their hopes and their dreams, their failures and fears. Kino is a traveler whose goal is to visit as many new places as possible, learning about others' ways of life, but also making sure to stay clear of their affairs. Together with the talking motorrad Hermes, Kino sets out to explore the beautiful world and meet its inhabitants, wherever they may be.
An old man resides in a city mostly submerged by water, living in a home he had to build on top of his old one. His daily routine now consists of smoking his pipe, drinking wine, watching television and eating the fish he catches. Living alone in the silent desolation of the elderly he is surrounded by photographs but no people. One day he drops his pipe into the water and it disappears into his old, submerged home. To retrieve it he rents a scuba suit, but once he descends into the place he used to live he is overwhelmed by the memories of the life he used to have - the family he used to know.
plot wise these two bouth have to deal with pepole reliving there pasts. bouth have a story book feel to them and a simmiler animation style that brings our peour emoation. boath have verry simple plotlines and bouth are like nouthing you have ever seen before.
Sora Suzuki is a girl who, like her late father, has the ability to use magic. Though she's always lived in the countryside, Sora is on her way to Tokyo where she'll undergo a summer apprenticeship. Unless she does so, she can't become a registered mage - a magic user who can take job requests from clients. Moving to the big city, making new friends and succeeding at her training could prove challenging, but with determination and a positive attitude Sora intends to overcome these obstacles and make the most out of her summer in the process.
Both shows are slow-paced portrayals of the way people interact and the way they decide how to live their lives. With laid-back atmospheres and deep looks into the philosophy of the world, Kino's Journy and Mahou Tsukai ni Taisetsu na Koto: Natsu no Sora are treasures in the slice-of-life genre.
In feudal Japan, evil spirits known as mononoke plague both households and the countryside, leaving a trail of fear in their wake. One mysterious person has the power to slay the mononoke where they stand; he is known only as the Medicine Seller, and he vanquishes the mononoke using the power of his Exorcism Sword. However, in order to draw his sword he must first understand the Form, Truth and Reason of the mononoke. Armed with a sharp wit and keen intellect, the Medicine Seller wanders from place to place, striking down the mononoke in his wake.
Kino's Journey and Mononoke have a similar structure, both told through small story arcs, each of which unfolds in a way that will make you think. Kino and the Medicine Seller are both wandering travellers, and very neutral characters, prefering to avoid biases and see things objectively, without getting too involved in other's lives.
Dr Kenzo Tenma is a genius surgeon working in post-Cold War Germany who has a bright future ahead of him. He is admired by his colleagues, loved by his patients, and due to marry his boss' daughter, the beautiful Eva Heinemann. One day, when two patients in desperate need of emergency surgery are wheeled into his hospital, Tenma faces a terrible choice of saving the orphaned boy who came first or the mayor of Düsseldorf, whose recovery would raise the hospital's profile and boost his own career. Against the demands of his superior, Tenma does what he believes is right and saves the child. However, his decision not only damages his prospects, but unleashes a chain of events so horrific that it might have come from the depths of his worst nightmares. Laden with guilt, Tenma begins a journey across Germany in search of a formidable young man who will challenge his morals, his love for life, and his very sanity.
Kino's Journey has many of the same themes and concepts that are present in Monster (the horror and unfairness of the world, the corruptibility of human beings), but in a slightly lighter, more optimistic tone. Kino's Journey will help you start thinking critically of the world around you: once you're ready, Monster will show you just how deep the rabbit hole goes.
Two tin toy mice, a father and child, who can only move when their key is wound, awaken in a toy store, only to get tossed out with the trash. In order to survive the very, very dangerous world, they venture on to find a way to become 'self winding'. Along the way they meet a future telling frog, an animal theater troup, an inventor muskrat and others. They also must be careful to avoid the clutches of Manny the Rat, a cruel rat who enslaves toys to steal for him! will our two heroes ever be free to walk their own path, or will they be stuck running in circles?
Granted, Kino's Journey and the Mouse and his Child are very dissimilar in their format, production quality, and probable intended audience. That said, they're very similar thematically and, to a certain degree, in tone. The exploration of free will, otherness and the banality of injustice are key to both pieces, with healthy doses of social philosophy and metafiction. Though Kino's journey is for the audience's benefit (Kino is already free), Mouse and Child have a definitive goal (to become self-winding, acceptance), which accounts for their variant kinds of journeys (episodic vs. some recurring places and characters). Still, despite it's dated animation and occasional silliness, the way of the world in the Mouse and his Child is somewhat reminiscent of some of the lands visited on Kino's Journey.