In another world, there exist many countries, each with different cultures, customs, and traditions. From technological marvels to folk legends, each location yields a vast wealth of insight of its people: their hopes and their dreams, their failures and fears. Kino is a traveler whose goal is to visit as many new places as possible, learning about others' ways of life, but also making sure to stay clear of their affairs. Together with the talking motorrad Hermes, Kino sets out to explore the beautiful world and meet its inhabitants, wherever they may be.
"I have only abandoned my body, I still live here" - are the words emailed to friends of Chisa, several days after her death by suicide. As Lain delves deeper into the world of the "Wired" (also known as the internet), the line between it and reality becomes more and more unclear. Close the world, open the nExt.
Kino and Lain are 'food for the brain' types of anime, forcing you to think about what you're watching but both avoid the trap of becoming obscure.
A deceptively calm atmosphere is what unites these two series. Lain's eerie stillness is interspersed with psychedelic and confusing trips to another world, while Kino's idyllic landscapes and fairy tale charm are mixed with horrifying tales of man's missteps. Both contemplate the world philosophically and offer no clear solutions to the difficult problems under study, but these ponderings are very different in nature and focus. Kino is also significantly more optimistic than Lain.
The main characters of the shows resemble one another in their calmness and silent strength. The character design of both protagonists is remarkably good and they are both very likable in their own ways.
Ever heard of a flying train? Tetsuro, living on a dismal earth, wants to ride it to Andromeda so he can get a mechanical body that will enable him to live forever. With the help of the mysterious woman, Maetel, Tetsuro braves many adventures on his way to Andromeda, heading towards a showdown with Count Mecha, an evil tyrant that brutally murdered his mother for sport. Will Tetsuro have the inner strength to face this monster on his own turf?
Both of these anime utilise the 'town of hats' school of storytelling. Each episode the protagonist visits a new place where the people all share a certain unusual trait. While GE999 did it first, and is well-known for it, 'Kino no Tabi' is also a very well thought-out and engaging anime. GE999 is probably more concerned with action and guns and whatever was thought to be generally awesome at the time of writing than 'Kino no Tabi', which tends to take the ideas at the heart of GE999 and make them more believable and heartfelt. If you liked GE999, 'Kino no Tabi' is a fascinating extension of its key themes. If you liked 'Kino no Tabi', GE999 will be interesting as an expolration of the roots of this storytelling method.
Both are episodic series about travelers. Each episode takes place at a different land/planet, usually with a very unusual culture or side characters. The individual stories generally end in thoughtful musings on the human condition.
Gun Frontier: a sacred land for true men; a place where the weak aren't allowed to dream! Tochiro the samurai, the former sea pirate Harlock, and the mysterious Shinunora are searching the western front of the USA. They must face bandits, corrupt sheriffs and many other dangers; but even if it means tearing Gun Frontier from end to end, Tochiro will stop at nothing to find a lost clan of Japanese immigrants. It is they who can help him locate and rescue his sister, a master weapon smith who was kidnapped for her abilities.
If you liked Kino's Journey, Gun Frontier might interest you as well. It has travels, towns with unique laws and customs and it's first half is quite episodic. On the other hand the quality of the animation isn't that great and it does contain some nudity and adult themes (due to the animation, its rather annoying then disturbing). If it doesn't discourage you, you should give Gun Frontier a try.
There are a total of 3 Titles for Kino's Journey. But I'd recommend watching them in chronical order.
Everything in the worlds are just the way they are, and all the characters in both animes want to fight fate per say.
Becomming un-normal outcast you could say are in both of the animes, and thats what gives the main characters a good demeaner.
They both deal with trying to fill in this void that doesn't return anything that you put into it, and the characters try to change the way fate works.
Trying your hardest will adventually cause gravity. I'd Recommend these animes all the way, I know that you might notice I might have noted one of these animes as want to watch as I haven't rewatched it yet... I'm just going off what I recall from memory when I was younger....
In a massive online world, people act only as well as their conscience demands. When one player's punishment is to be trapped in this world, a disparate group of people seek the answers why. Their motives are varied; their methods even more so. What stands between when we tear down the walls of reality? Where does our soul end and we begin?
Kino's Journey discusses themes which are very similar to those in .hack//SIGN. They both raise existentialist questions, regarding the meaning of life. The animation styles and colour palettes are different, however both present very creative fantasy worlds.
Two quiet protagonists travel the world...While it's obvious they're both searching for something, it's not anything that the world might provide for them. Instead, it becomes clear that inner-reflection is necessary for growth, though the world itself (and its inhabitants) may serve as the catalyst for this development.
Though .Hack//Sign has a more prominent soundtrack, both of the series are "quiet." Characters interact with the environment, and these interactions help define their personalities in a land where interaction with others isn't always available. Action is not as prominent as reaction. Perhaps best of all, both series take great care not to reveal anything ahead of its time- the mark of a wonderful story.
Giovanni is a young cat with a troubled childhood -- he is bullied in school, and waits patiently day after day for his father to return from his journey. One festive evening, Giovanni and his friend Camponella find themselves aboard a great train which takes them to the edge of the universe and back. However, in the midst of the sights and wonders, Giovanni soon begins to discover that the train's purpose might be much different than it appears.
The similarities between Night on the Galactic Railroad and Kino's Travels might not be immediately obvious, but are definitely there. Each with their own individual companion (Hermes for KT, Camponella for NotGR), the protagonists both proceed on an allegorical journey where they passively witness some of the most fundamental elements of human nature. Both anime are decidedly quiet and reserved in their method of storytelling, an unusual trait in and of itself in a medium where Naruto and DBZ rule the ratings charts.
Both Kino and Night on the Galactic Railroad involve a journey to an almost sad yet magical world of self discovery, and the bitter yet sweet aftertaste. Both are great partners for each other.