If you're looking for anime similar to Kino's Journey, you might like these titles. All recommendations are made by Anime-Planet users like you!
Tatsuhiro Sato is a university dropout and a "hikikomori" – a person suffering from social withdrawal. To Sato’s dismay, his self-imposed exile from the world is rudely interrupted when a mysterious girl knocks on his door. She has charged herself with the task of curing Sato of his hikikimori ways! Now, as new problems ranging from hentai games to internet suicide spring up, can Sato manage to overcome his hermit-like ways, or will the imaginary N.H.K conspiracy force him to remain a hikikomori forever?
One day, Rahzel's father decides that she should go on a journey and see the world, so he does the only reasonable thing – he kicks her out of the house! However, Rahzel is an optimist and decides to find a traveling partner, and within minutes she stumbles upon the beautiful silver haired red-eyed Alzeid. Rahzel tells Alzeid that she will free him from his boring life and take him on a fun and wonderful adventure. Joined by a mysterious yet lecherous muscle head named Baroqueheat, the travelers head out without a destination in mind, seeking enjoyment and fulfillment, and encountering friends and enemies at every turn.
Imagine a mansion with a Christmas goods shop that appears out of nowhere, housing three beautiful sisters and a robot maid, all with very different personalities and figures. These sisters are looking for information that they can only acquire from "popotan," their term for dandelion flowers. After acquiring a hint of this information, the mansion and the girls vanish. Their travels take them through many places, and they meet a varied cast of characters during their quest, but what exactly is this information they're searching for so desperately?
While Popotan and Kino's Journey are very different series, they share the themes of constant travelling, only staying in one place for a limited amount of time, the joy of meeting new people, the pain of separation, and the value of connections with other human beings. Both shows are also episodic, with different stories in different places in most episodes.
In the year 2977, humanity has long passed its peak; machines are able to perform any task a human can, and people have succumbed to apathy. However, there remains one who refuses to accept such an existence: Captan Harlock, a pirate who sails the sea of stars aboard his ship, the Arcadia. He is feared and loathed by most inhabitants of Earth, and yet he is their only hope against the Mazones, a strange alien race of beautiful women that threatens humanity. Thus begins a lonely battle in which Harlock and the crew of Arcadia struggle to stay true to their ideals, while slowly unravelling the sad tale of the Mazones.
What Kino and Harlock, the protagonists after which their series are named, have in common is their detachment from what is considered normal in their worlds. Refusing to comply with social norms, both of them choose to become outcasts, wanderers who do not have a place to go back home to. While quite different in style, both series are at heart about the loneliness which comes from staying true to one's principles.
Two tin toy mice, a father and child, who can only move when their key is wound, awaken in a toy store, only to get tossed out with the trash. In order to survive the very, very dangerous world, they venture on to find a way to become 'self winding'. Along the way they meet a future telling frog, an animal theater troup, an inventor muskrat and others. They also must be careful to avoid the clutches of Manny the Rat, a cruel rat who enslaves toys to steal for him! will our two heroes ever be free to walk their own path, or will they be stuck running in circles?
Granted, Kino's Journey and the Mouse and his Child are very dissimilar in their format, production quality, and probable intended audience. That said, they're very similar thematically and, to a certain degree, in tone. The exploration of free will, otherness and the banality of injustice are key to both pieces, with healthy doses of social philosophy and metafiction. Though Kino's journey is for the audience's benefit (Kino is already free), Mouse and Child have a definitive goal (to become self-winding, acceptance), which accounts for their variant kinds of journeys (episodic vs. some recurring places and characters). Still, despite it's dated animation and occasional silliness, the way of the world in the Mouse and his Child is somewhat reminiscent of some of the lands visited on Kino's Journey.