While examining an old Go board in his grandfather's basement, twelve-year-old Shindo Hikaru is possessed by the restless spirit of Sai, an ancient Go master who has waited for over one thousand years to play the Hand of God: the perfect move. Sai convinces Hikaru to act as a vessel for making his moves, but it is soon clear that Hikaru also enjoys Go and wants to play his own games. Moreover, the rules of Go have changed since Sai's time, and Go players from all over the world are now much stronger, having had the benefit of hundreds of years of evolution and experimentation by the masters before them. Can this unlikely pair form a successful partnership and rise to the top of Japan's Go community, and can Sai finally play the Hand of God and find some peace?
Drawn to the mystique of the unknown, Hunters travel the world in search of terrifying creatures, incredible riches, and unexplored lands. Gon Freecss is a naive-yet-determined young boy who aspires to join the ranks of these individuals, in order to find his missing father Ging - a master of the profession himself. To reach his goal, he partakes in the formidable Hunter Exam, a series of tests that push the participants to their physical and mental limits, with a Hunter License as the prize. During the exam Gon befriends vengeful Kurapika, doctor-to-be Leorio, and skilled assassin Killua, who have entered for their own reasons. But with the sinister Hisoka standing in their way, will Gon and his friends be able to succeed in obtaining their reward, or even escaping with their lives?
Though most shounen shows have the similar themes of being there for friends and training to aquire new skills... these two strike me as more similar than most. Gon and Hikaru both display a sense of naivety and hidden strength that only served to remind me of the other show/character. Though the circumstances in both shows are very different, I think if you enjoyed the characters and their methods of self improvement in one show then you would like the other show as well.
The always-hungry Yako Katsuragi is a super famous high school-aged detective who cracks the hardest of cases with ease – at least, that’s what the general populace thinks! Behind the scenes, Yako is helped by Neuro – a maniacal being from the demon world who is looking for new mysteries to devour. Alongside local detectives and a helpful sidekick, Yako and Neuro will solve the unique and the bizarre cases that plague the city; but will Yako ever discover the truth behind her father’s supposed "suicide"?
Although these shows are about different things (mystery vs go), and Neuro obviously is darker than Hikaru, what they do have in common is somebody wanting to acheive or find the ultimate something (divine move or ultimate mystery) and get aquainted with a young person to do it.
Dr Kenzo Tenma is a genius surgeon working in post-Cold War Germany who has a bright future ahead of him. He is admired by his colleagues, loved by his patients, and due to marry his boss' daughter, the beautiful Eva Heinemann. One day, when two patients in desperate need of emergency surgery are wheeled into his hospital, Tenma faces a terrible choice of saving the orphaned boy who came first or the mayor of Düsseldorf, whose recovery would raise the hospital's profile and boost his own career. Against the demands of his superior, Tenma does what he believes is right and saves the child. However, his decision not only damages his prospects, but unleashes a chain of events so horrific that it might have come from the depths of his worst nightmares. Laden with guilt, Tenma begins a journey across Germany in search of a formidable young man who will challenge his morals, his love for life, and his very sanity.
The premises of Hikaru no Go and Monster are completely different, but in terms of overall quality, both carry extremely high standards. If you like anime with a strong and coherent storyline and total attention to maintaining excellence episode after episode, then these two are extremely similar in that regard. In any anime series over 50 episodes, quality control tends to slip, and fillers start to creep in. Not so with Monster, which is 74 episodes long, with not a single filler. If you are not picky about genres or anime styles, and enjoyed Hikaru no Go simply because it was a well-written, well-polished anime, then you should give Monster a try.
Winning a game of Mahjong is hard; getting the same score every time is practically impossible. So imagine the surprise of the school Mahjong club when Saki Miyanaga walks in and does just that. Despite her dislike for the game, her talent is obvious and it's up to the club members - the top-heavy Nodoka, the energetic Yuuki, the cunning Mako and the permanently in control club president Hisa - to persuade her to join the club and help them reach the Nationals. But even then, will their combined skills be enough to overturn some of the toughest high school players the country has to offer?
Both feature a protagonist in a board-game sports context (one has go, the other mah-jong) with classic shounen-sports challenges and obstacles, along with a rival of the same gender who can also double as a love interest. When I watched Saki, the first thing that ran through my head was, "This is just like Hikaru no Go, only with girls instead of guys, and mah-jong instead of go."
Sakuragi has hit an all-time low. During his last year of junior high school, fifty different girls rejected him, the last one choosing a basketball player instead. Thus it’s no surprise that in high school, Sakuragi beats up anyone who dares utter the name of the sport. However, it’s not long until he meets Haruko, a beautiful basketball enthusiast, and is determined to make her fall in love with him – even signing up for the school team to accomplish his goal. However, winning Haruko’s heart won’t be easy, as her brother is the strict and protective captain of the basketball team and Haruko’s eyes are focused on Sakuragi’s rival, the talented Rukawa. Can Sakuragi give up his delinquent ways to help get the team to Nationals, or will his temper get him kicked out before he can learn to dribble the ball?