While examining an old Go board in his grandfather's basement, twelve-year-old Shindo Hikaru is possessed by the restless spirit of Sai, an ancient Go master who has waited for over one thousand years to play the Hand of God: the perfect move. Sai convinces Hikaru to act as a vessel for making his moves, but it is soon clear that Hikaru also enjoys Go and wants to play his own games. Moreover, the rules of Go have changed since Sai's time, and Go players from all over the world are now much stronger, having had the benefit of hundreds of years of evolution and experimentation by the masters before them. Can this unlikely pair form a successful partnership and rise to the top of Japan's Go community, and can Sai finally play the Hand of God and find some peace?
Sora is a sixteen year old girl who has travelled to the US to join the Kaleido Stage, one of the greatest circuses in existence. However, as luck would have it, she arrives to the audition late, which almost costs her the chance of a lifetime. Fortunately, she manages to join the Kaleido Stage anyways due to the compassion of Kalos, the owner of the troupe. With the help of her friends and Fool, the perverted spirit of the stage who has the ability to predict the future, Sora will overcome trials and tribulations and she struggles to become the Kaleido Star.
If you enjoyed watching a main character develop and grow before your very own eyes like Hikaru in Hikaru no Go, I have a feeling that you'd also be attracted to Sora from Kaleido Star. Both anime have light humour and a supernatural companion (Sai in Hikaru no Go, and Fool Kaleido Star). Kaleido Star is less dramatic than Hikaru no Go, but you get the feel of achievement for the characters, and an engaging showdown between rivals. Great animation too.
Hino Kahoko is a sophomore at a high school which caters to both general students, and the musically elite. On the first day of class, Hino meets a fairy named Lili and is entrusted with a magical violin; this violin has the ability to express the music in someone’s heart, even if they do not possess the talent for playing the instrument. With the violin in her care, Hino must now compete in a musical competition, but the guilt of not having true musical talent consumes her. Lili’s dream is to bring happiness to people with music, but Hino isn’t sure she has what it takes to be the one to do it. Can Hino perservere, or will she abandon Lili’s dream?
These animes are both about a personal journey to become good at something. In La Corda D'Oro, a fairy grants Hino Kahoko a magic violin that plays the music in her heart. As time goes by, she come to love the violin and learns to play it of her own volition. In Hikaru No Go, Hikaru is visited by the ghost of a master of go and learns to play the game by watching before taking an interest and beginning his own journey toward the hand of god.
Both of these animes are about self-improvement and the impact a person's passions can have on others.
though very different in subject matter, as well as the subject of romance-
both are of kids who find a spirit. In addition the spirit wants the kid to use a talent the kid does not have for the spirits own satisfaction. And both result in the kid wanting to pursue the talent.
For Hikaru no Go this talent is Go.
For La Corda D'Oro the talent is the violin
Goro Honda is a little boy who is obsessed with baseball. As a child, he watches his father, a professional baseball player, be removed from the Blue Oceans’ main team due to a shoulder injury that left him unable to pitch again. However, since his son looks up to him more than anyone else in the world of baseball, Goro's father decides that he can't quit just yet (as pitching is not the only way to be able to play baseball!). With his father's shining example, Goro decides to never give up as well, working his way into the Japanese Little League as a force to be reckoned with!
It is the combination of triumph over one´s own limitations and the sometimes deep emotional drama that makes both these series so good. Where Honda Goro had a clear path ahead of him that he traveled without hesitation, Hikaru was pulled rather reluctantly towards his destiny. In the end it is the quality of their opponents that spurs them on to become the best of their feild.
The games they play are different, but Major's Goro Honda and Hikaru no Go's Hikaru Shindou are similar shounen heroes. Both of them wish to excel at what they do, and both have the enthusiasm and drive to forge their own path and make friends and rivals along the way. With casts of likeable side characters and non-patronising competetive action in both, the similarities between these two are more than skin deep.
Kojirou-sensei, the rather indifferent teacher and coach of the school kendo club, is in financial dire straits. As a result, he makes a bet with his fellow kendo coach and former upperclassman to see who can assemble and train the better female kendo team, with the prize for Kojirou being a year's supply of food if he wins. Motivated by the idea of free food for a year, he begins to teach the club seriously; however, most of its members have already graduated, and so he is tasked with assembling members in addition to training them for the competition with his rival. While dealing with his eccentric students, he slowly rediscovers why he loves kendo and what it truly means to be a teacher.
Both series revolve around clubs and club members' strengths and weaknesses in the respective games. Members must overcome personal and skill-related challenges while coming to terms with the responsibility of committment. Bamboo Blade and Hikaru No Go will definitely inspire viewers to try out igo and kendo in the real world!
Throughout his life, Oozora Reiji has always been rather half-hearted. Never able to fully dedicate himself to anything, he lives a sloppy day-to-day existence, until his classmate Yukino introduces him to Dragon Drive -- a virtual reality game. While Reiji garners a passion for the game, it would seem that its founders have other things in mind than simple entertainment. During a special training, Reiji discovers that Dragon Drive is more than just a game, and now must fight for the survival of the dragons as well as all of mankind!