While examining an old Go board in his grandfather's basement, twelve-year-old Shindo Hikaru is possessed by the restless spirit of Sai, an ancient Go master who has waited for over one thousand years to play the Hand of God: the perfect move. Sai convinces Hikaru to act as a vessel for making his moves, but it is soon clear that Hikaru also enjoys Go and wants to play his own games. Moreover, the rules of Go have changed since Sai's time, and Go players from all over the world are now much stronger, having had the benefit of hundreds of years of evolution and experimentation by the masters before them. Can this unlikely pair form a successful partnership and rise to the top of Japan's Go community, and can Sai finally play the Hand of God and find some peace?
When Shion was a young girl, her parents were brutally murdered; and the sight of their dead bodies in a pool of blood caused her to lose her voice. Years later, Shion is now a young woman who was raised by Shinji Yasuoko, a professional Shogi player, and his wife. Shion has become a Shogi player just like her adopted father, and is working her way towards becoming a female Meijin – a master of the sport. With powerful opponents and sinister strangers around every turn, and her parents’ killer still on the loose, Shion’s path to glory has never seemed more challenging!
I would call Shion no Ou a shorter and more condensed version of Hikaru no Go, but it is based on the game of shougi with what seems to be a sinister plot lurking behind it. Hikaru no Go is a shonen anime about the game of Go and the competitions and trials the main characters face as they journey into the worlds of professionals.
If you enjoy anime which show the competitiveness of these different kinds of sports and competitions, both of these anime would definitely be for you. Maybe after watching them you would try and learn how to play Go or shougi too.
I immediately thought of Hikaru no Go when I read about Shion no Ou being released - and it's not an entirely rash move. The style, camera angles, and lovely tone; these are in both Shion no Ou and Hikaru no Go. Much focus goes to the competitive feel of the anime, and there are many close ups of the boards and the characters moving the pieces on the boards. There's also considerable depth to the main characters and the supporting ones (who are also mysterious).
Seems like there's always something exciting about these classic Japanese games. In Hikaru no Go, the mysterious ghost Sai; in Shion no Oh, an unresolved murder case revolving around Shion, who fights and "speaks" through her Shogi (Japanese Chess).
If you enjoyed the tournament aspect in the later half of Hikaru no Go then you will equally enjoy watching Shion no Oh. The young heroine of Shion no Oh is already a skilled player and the focus is on her rise to fame within the Shougi world.
An aspect that differs from the more light-hearted Hikaru no Go is the background of the main character in Shion no Oh. Her trauma as a child affects her every day life and makes her an interesting character to follow.
Both of these center around Japanese professional gaming: Go and Shougi. Hikaru no Go is better about making the games themselves suspenseful and exciting even though the the audience might not understand what is going on. Shion no Oh, has a murder mystery involved so you still get excitment and suspence it is just incorporated differently. They are both wonderful anime and if you like one you will enjoy the other.
Both of these anime\'s have to do with board games, and one individual that wants to become better in the board game. In Shion no Oh there is also a creepy twist that hooks you to it. In Hikaru no Go they have a spirit guide the main character, so each one has something different, so it is worth watching the other if you like the one of them.
If you enjoyed Hikaru you will love Shion no Oh. This show features shougi instead of go but also features a more thrilling storyline that revoles around solving the murder of Shion's parents. The featured matches are instense and the manipulating behind the scenes will have you captivated.
Both protagonists both meet stronger opponents and achieve higher goals as move higher up. Both aim to become the strongest. In hikaru no go, it's playing Go. In Shion no Oh, it's shougi. Although, i think Shion no Go is a bit more dark and intense, but i think if you like one of em, you'll surely like the other!
This just fits with HnG, there's none other that come up to mind than these two.
The characters are lovely and the plot, amazing.
it's a really fun story about the game (sport) go, and you can learn to play the game(sport)
Dimwitted Azuma Kazuma is a young man with a dream -- to create a bread worthy of the name "Japan", made by the Japanese people, for the Japanese people! With hefty bread-making skills, hands that have an uncanny warmth to help dough ferment, and will power like no other, Kazuma must put his delicious creations to the test as he struggles to become employed at the prestigious Pantasia bakery, for fame and glory! Yeast, beware... Kazuma is in the kitchen!
Both Hikaru no Go and Yakitate show the road to success by someone who is willing to try, and who does an outstanding job at it. They are also kind of funny and also serious in another way. I'm sure you'll like one if you liked the other.
Both Yakitate and HnG offer generally uninteresting topics that turn into an amusingly entertaining storyline, which ends up hooking you and doesn't let go until the very end. With elements of comedy, drama, and action there is plenty of content to make up for the lengthy episode list.
Both series take an ordinary activity and stretch it to the extreme, with one making the game Go seem like an extreme sport, and the other making people who've eaten the main character's bread feel like they've gone to heaven.
Both are about learning about your strengths as a person while you try your hardest to obtain your goal. you do not have to know anything about the particular sport or activity the character is partaking in because you are engaged with the charcater battles between themselves abnd their rivals.
These animes are very alike, even though they deal with board games and baking. They are both tournament style and rivalry is a big theme. Each anime has it's rivals that reoccur and new ones appear as they go.
Both Hikaru and Azuma gain fame, they both become better and strive to learn about their passions.
They both have their "ultimate" goals: Hikaru to master Go, and Azuma to master/create Ja-pan.
If you liked Hikaru no Go, you'll LOVE Yakitate!! Japan, but give it two episodes before you naysay it.
If you love cheering for the up and coming hero, Yakitate and Hikaru will appeal massively. Although both seem to have a strange subject matter (baking bread and a board game) that on the surface will not last the distance, you find yourself hooked from the start!
The excitement and team spirit is apparent in both shows, and if you enjoyed that in one of these shows, you will love the other.
Both anime portrait the effort of a young boy trying to be the best of his kind, starting from the very bottom. They have different plots, so its a inch, because you can find the same emotions, only in very different subjects.
Sure one anime is about food and the other is about a board game called go, but these 2 anime hold the same kind of main character. He's an underdog right from the get go and want to try hard no matter what gets thrown his way. With great friends and foes if you liked either anime you'll likely enjoy the other.
Ippo Makunouchi is a loser. He has no friends, he spends his free time helping his mom with work, and he's constantly being beaten up by bullies. But that all changes when one day he's saved from another beating by Takamura, an up-and-coming boxer. Soon, Ippo turns his life around with a passion for the newly discovered sport, but his new lifestyle is far from easy! Before he can even dream of becoming champion, he'll have to overcome a slew of fierce rivals and learn what 'dedication' really means.
While boxing and the game of Go share very little in common, these stories both follow a protaganist through his life and achievements with well-defined rivals and goals to tackle.
Both HnG and HnI focus on bettering skills, working through a competition person by person, and dreams of becoming the best in a sport/game.
Although there is little in common between boxing and the game of Go, their respective anime share quite a few similarities. Both Hajime no Ippo and Hikaru no Go have endearing characters that you want to win, even with a lack of knowledge of the sport. Both have surprisingly engaging storylines: the emotional and physical growth of the lead characters, complex rivalries and relationships, and uh, interesting encyclopedic information of their sports. Hajime no Ippo is the slightly stronger show, but if you enjoy one, you will undoubtedly enjoy the other.
Fantastic well made storis. The storie line just bind you to keep watching, and with a strong will and hard work you can manage anything, or it is what you want to believe anyway. While you watch this anime you will be filled with happiness and joy when they reatch sucsses after all struggle just as you will feel great sorrow and disappointment when failing after mutch training and hard work.
You must see it!!
If you liked Hikaru no Go, definitely check out Hajime no Ippo for an even more addictive tournament story. Hajime no Ippo involves far more action and has an aggressive shounen style, but just like Hikaru no Go, it offers fantastic tension and incredible games to keep you on the edge of your seat.
Hajime no Ippo and Hikaru no Go similar ways of developing characters and are both very inspiring. Both give you that sense of motivation. Hikaru no Go got me into playing Go and Ippo got me into watching boxing and mixed martial arts!
Thay both have "no" in there name :D jk!
One stormy night, a desperate man finds himself playing Mahjong with yakuza thugs; the prize is his life. He is losing, and death seems certain, until a teenage boy stumbles out of the darkness into the Mahjong parlor, drenched in rain. Allowed to watch, the boy soon offers to play in place of the marked man, and that night, a legend is born. After his first taste for Mahjong, Akagi Shigeru finds himself entangled in the dark underworld of Mahjong gambling: for money, reputation, and lives.
Both Hikaru no Go and Akagi are based on the games of Go and Mahjong. Even though Akagi has a much darker side then Hikaru no Go, both of the lead characters are extremely talented boys that are dragged into playing a game (Akagi=Mahjong, Hikaru=Go) in which they have to face the best to meet their goals.
Both Hikaru no Go and Akagi deal with games that are not too well-known how to play outside of Asia. While watching, you can learn about the games while enjoying stories that revolve around them. Hikaru no Go deals with Go and is more of an upbeat anime for all ages to enjoy. Akagi deals with Mahjong and is a darker anime that deals with the underground (Yakuza & games where the loser dies, etc.) and is more of a PG-13 type anime.
Both HnG and Akagi rely heavily on tension which is developed through board game playing. They're both excellent series that involve the same basic principle of an unknown rookie player furthering himself through competitions, in order to compete with better players. Often times the mahjong pieces in Akagi are even thrown down in the same manner as the marble pieces in Hikaru no Go.
Both based on a simplistic game of asian origin, Akagi and Hikaru will at least teach you the intracacies of the game. Hikaru is based on Go (a two coloured tile face-off), and Akagi on Mahjong (a more complex tile based game). Although they may sound dull on the surface, the competition and excitement built up in both will have you hooked from the start.
Hikaru is definitely a kids show, and Akagi a more adult one, but I think they will both appeal to an older audience.
If you enjoyed either anime, it stands to reason that you may enjoy the other. Both stories follow their leads in the path of mastering a game through progressively more difficult battles. Even though neither game is very popular in the western world, both anime do a great job at immersing even completely inexperienced spectators into their respective games, as well as exploring the emotional state of the protagonist during each battle.Although different in tone and style, with Akagi being directed towards an older audience, both promise not to waste the time you will spend watching them.
They both remind me of each other, Akagi is about a child who learns mahjong in a very short time and masters it, while Hikaru no Go is about a child who gets a spirit who lived 1000years ago and is also a master at Go, to live in the mind of Hikaru to teach him Go, and to also play against the strongest people in modern times at Go.Akagi has more dark themes than Hikaru no Go, however both are really good animes for giving you that spine tingling feeling when they shock their opponent through skill displayed!
Meet Ryoma Echizen, the cocky prince of tennis. He comes to Japan from America where he is known as the Prince of Tennis – but that is no surprise considering he is the son of the former tennis pro, Nanjiroh Echizen, otherwise known as the Samurai! Upon transferring to the school Seishun Gakuen, he meets the regulars of the tennis club, and becomes the first freshman to become a regular; but he has a lot to learn yet about being a tennis star. Ryoma, along with the rest of his teammates, aspire to win the Nationals; but first, they must defeat the other teams which stand in their way!
Both of the series are about "athletes" (not sure if you can call a Go player an athlete) striving towards the top of the world. Character-wise I couldn't help but to feel that Ryoma and Akira Touya are quite similar. If you liked Hikaru no Go, I think you'll like Prince of Tennis.
Both PoT and HnG showcase a sport intricately, hightlighting its best features and detailing about the techniques involved. Follow the growth of both main characters whether it's in their respective sport or in life. In HnG, Hikaru grew from a flippant brash kid into a teenager with motivation and focus (though he never did outgrow his disrespect for the female population in general) and a passion for Go while in PoT, Ryoma grew from this Americanised anti-social brat who played tennis for the sole reason of beating his old man into a brat (still) who learned to appreciate his teammates and found his love for tennis. Both these animes have a similar tension between the main character and their mentor of sorts, i.e. Hikaru and Akira in HnG and Ryoma and Tezuka in PoT.
If you love one, you will definitely love the other! They will both pull you into their stories and spark your interest in their sports, whether it's tennis or Go.