Welcome to Planet R, a place where four crystals representing the elements keep the world in balance. But the crystals of Earth, Fire and Water have been stolen by the evil Deathgyunos. Linaly, a descendant of an ancient protector of the crystals, and Pritz, a headstrong young man, must protect the Crystal of Air to prevent the world from being plunged into Chaos. With the Tycoon military and air pirates after them as well, will they be able to succeed?
One thousand years after the Giant Warriors caused an apocalyptic event known as the seven days of fire, humans are living in constant fear of the Toxic Jungle. This ever-spreading forest is filled with poisonous plants and gigantic monstrous insects; even the very air is deadly. Nausicaa is the kind and wise princess of a small, peaceful country known as the Valley of the Wind, which has so far avoided the spread of the forest. One night a large airship containing one of the Giant Warriors crashes into the valley. The following day soldiers from the powerful nation of Tolmekia invade the Valley of the Wind to reclaim and revive the warrior. As the only one who truly believes that there is a way for humans to live alongside the insects, Nausicaa must find a way to stop the war that now threatens her people and protect the Toxic Jungle before the Tolmekians burn it to the ground.
Nausicaa and FF share more than just a fantasy setting; each takes place in a desert environment, has interesting characters, and environmental forces which threaten the world. Both stories could have come right out of an RPG (which is even more applicable for FF, since it did!). Consider it a gut feeling; if you liked one, you may enjoy the other.
Reid, Farah, Meredy and Keel are on a quest to save the twin worlds of Celestia and Inferia from 'The Grand Fall' – a scenario in which both worlds would collide into each other. But when Reid is kidnapped by a bounty hunter called Marone, one thing leads to another and the four friends end up stranded on the tropical island of Belcarnu! And when Keel discovers some uncharted ruins on the island which seem to have been built by the Celestians, it becomes clear that there is more of a mystery to the island than meets the eye. Will the four be able to escape the island and prevent The Grand Fall?
Tales of Eternia and Final Fantasy: Legend Of The Crystals have similar story lines: the world is dying, and to save it a group of adventurers set out on a quest. Epic adventure ensues while our adventurers try to prevent an epic cataclysm.
If you enjoyed one and want more of the same, it is hard to go wrong by checking out the other.
Every year that passes, the lifeblood known as mana which sustains the world of Sylvarant slowly ebbs away. The land itself is dying, fields are turning barren, and life itself is on the brink of collapse. In the quiet country town of Iselia the last remaining hope, the Chosen of Martel, begins the Journey of World Regeneration – a quest which, if completed, would renew the world’s supply of mana and bring prosperity once more. However, Colette is not the first chosen to attempt the Journey; many have already fallen before her. Along with the mercenary Kratos and the half-elf school teacher Raine, Colette must travel to each of the elemental shrines and release the seals so that the regeneration can begin.
Tales of Symphonia and Final Fantasy: Legend Of The Crystals have similar story lines: the world is dying, and to save it a young girl goes on a quest, with a young, rash swordfighter accompanying her as a protector. Epic adventure abounds as our adventurers oppose the forces of darkness.
Both are short, so if you enjoyed one, you might want to check out the other for more of the same.