The Holy Grail War is a battle between seven magicians who each summon a mythical hero to fight for their cause. Shirou, a twice orphaned high school boy, had so little magical talent that his foster father did not bother teaching him about the war and its meaning. Thanks to that lack of foresight, Shirou finds himself in a bit of a pinch when he accidentally summons a hero of the strongest class, and is sucked into the fray. The Grail grants the winner any wish they have. But driven by an unyielding sense of justice and self-sacrifice, for what will Shirou fight?
Once upon a time, two brothers passed the happy days of their childhood by studying alchemy, which is governed by the equal transfer principle: an eye for an eye -- you can't get more than you give. But these brothers tried to defy that law, and a horrific accident resulted. Now, the older brother, Edward, is called the Full Metal Alchemist because of his metal limbs, and the younger, Alphonse, is a soul without a body, trapped within the confines of an automaton. Together they search for the power to restore themselves, to find the lives they lost so long ago...
Both series are about a dark plotline: In FMA, they seek the philosopher's stone because it is said to hold to power to grant wishes without equivalent exchange; in Fate/Stay night, they seek the holy grail, which will grant both master and servant a fulfillment in any desire they wish. Both plotlines have twists and curves you don't see coming, and both end up realizing what they seek isn't all it's cracked up to be. If you like fullmetal, you're bound to like Fate/Stay night.
Fate/Stay Night and Fullmetal Alchemist are very similar to each other. They both focus on solving a certain mystery and to do so the heroes have to explore their world and powers, along with dealing with some very dangerous enemies. Both storylines are quite dark, and contain quite a few plot twists that will keep you guessing about what will happen next.
Years after having been exiled from the Kannagi household for being unable to utilize their fire magic, Kazuma returns to Japan, only to discover that the Kannagi family's very existence is threatened. Unknown to them, during his absence, he had become a Contractor and thus acquired a vast strength in wind magic. Not showing any remaining contempt for them, he offers to help solve the Kannagi household’s problems in return for large sums of money. Together with his younger brother Ren and the feisty heir to the Kannagi household, Ayano, he fights to protect those he cares about... for a price!
If you liked Action/romance of Fate/stay night i think youll like Kaze no Stigma too. Its one of the best series i've ever watched its Action/romance with pretty hilarious characters.
i think you really should check it out
It's been a while since I watched Kaze no Stigma, but as I watched Fate/Stay Night, it came to mind again and again. Kaze no Stigma has magic, action, and a bit of magic. Kaze has the added element of family conflict and deep grudges. If you enjoyed Fate at all, I highly reccomend Kaze no Stigma. And if you enjoyed Kaze and want some more of the genre, Fate/Stay Night might be the way to go.
Average, boring, and nothing special; this is how Shiratori Kuu feels about herself and her life as a high school student in Academia. On what begins as any other day, Kuu's life is spun upside down when a new student transfers to her class. As soon as she sees his face, she is astonished, for this is no ordinary boy – he looks just like the prince she has dreamt of for so long! He extends a hand to her and repeats the words she has somehow heard before, "Lets go... Together." But it is never that easy, is it? A world that seemed so dull is now torn apart by a whirlwind of love and hate, and the conflict that plagues all those involved.
Although Fate/stay Night and Kyoshiro belong to different genres you'll see lots of similar elements in both like "mana" used to replenish their "swords", the existence of characters who would fight for the leads, love stories (although a more cheesy one in Kyoshiro) and of course the bittersweet endings.
Fate/stay Night and Kyoshiro have similar themes and characters that fight in pairs to protect each other. They need to use mana to replenish their 'weapons.' The endings are also kind of similar in a way.
One night, Madoka has a terrible nightmare – against the backdrop of a desolate landscape, she watches a magical girl battle a terrifying creature, and lose. The next day, the teen's dream becomes reality when the girl – Homura – arrives at Mitakihara Middle School as a transfer student, mysteriously warning Madoka to stay just the way she is. But when she and her best friend Miki are pulled into a twisted illusion world and meet a magical creature named Kyubey, the pair discovers that magical girls are real, and what's more, they can choose to become one. All they must do is sign a contract with Kyubey and agree to fight witches that spread despair to the human world, and in return they will be granted a single wish. However, as Homura's omen suggests, there's far more to becoming a magical girl than Madoka and Miki realize...
In both of these anime, characters either immediately get one wish before making a contract or fight for the chance at a wish after making a contract. Magical Girls/Masters fight other Magical Girls/Masters using magic, swords or various other weapons. As the stories unravel, they take form of a much darker element, producing two dramatic and similar fantasy series.
The archetypes of both Madoka and Fate are very much alike: both innocent Madoka and justice-desiring Sayaka are similar to FSN protagonist Shirou, while cynical Kyouko and repentant Homura are somewhat reminiscent of Archer. Themes of justice, hope, and wishes are strong in both series, and there are a variety of visual shout-outs in Madoka to FSN--primarily in the fan-nicknamed "Unlimited Musket Works" and "Unlimited Bazooka Works." It should be no surprise then, that the writer of Madoka, Gen Urobuchi, also penned the FSN prequel Fate/Zero; Urobuchi's end notes to one F/Z novel basically outlined his plans for Madoka.
Ultimately, if you liked one for its thematic devices, I don't know why you wouldn't like the other.
Yuki is a disaffected middle school boy who has no dreams or goals in life; in fact, the only thing he has is his diary. Writing down everything he observes and documenting every thought, the young boy uses it as an outlet for his imagination. One morning, however, Yuki wakes up to find his cell phone filled with diary entries for the next ninety days. Thinking nothing of it, he continues his morning until he begins to realize that everything on his phone is rapidly coming to pass, and it isn't just mere coincidence. Now, Yuki suddenly finds himself thrust into a survival game against other future diary owners to become the new Lord of Time.
Both of these shows share similar plot elements. Both of them revolve around contests of survival, and the methods the characters use to survive (Servants in Fate/Stay Night and Future Diaries in Mirai Nikki) vary upon each contestant's personality and ambitions. At the end of these games the winner receives a great reward. The main protagonists of both these series are also similar in the fact that at first they are afraid to part take in the dangerous games, but as the shows progress the main characters become more adjusted to the rules of each game. Another similarity between them is that the main heroines of both shows are love interests to the main character and motivate their actions throughout the series. The reason why if you liked one of these you'd like the other is that they both take different approaches to the high stakes game genre. Fate/Stay Night takes a more lighthearted approach focusing on themes like loyalty and having a romance that is that is two-sided. Mirai Nikki on the other hand takes a darker approach to the high stakes game genre focusing on themes such as solitude (most of the main characters are loners) and having a one-sided romance between the main characters. The reason why if you liked one you'd like the other is that they have similar plots and are a part of the same genre, but the tone of these shows greatly differ and as such they offer different takes on the elements they have in common like romance, and survival.
They both have really useless main characters and they are both about survival games and so...
I guess I agree with NinTeddie64.