Following a disastrous event known as "The Second Impact," humanity teeters on the brink of extinction. Having not completely eradicated mankind previously, creatures known as Angels begin attacking once more in an attempt to create a third, and final, catastrophe which will annihilate mankind once and for all. When conventional weapons fail to stop the Angels, however, the Japanese military organization NERV proposes the use of strange mecha called Evangelions. When the first Evangelion rejects its pilot, though, NERV's commander is forced to draft his estranged son, Shinji, as mankind's savior. Bitter of his father's estrangement and insecure in his abilities, Shinji struggles to overcome his doubts and fears in the face of certain death, but ultimately continues to fall short despite his efforts. As he slowly improves his skills, however, he must come to terms with the greatest question of all: is humanity worth saving after all?
"Are you there?" This is the question that the aliens always demand before they attack. The quiet island of Tatsumiyajima is secretly the last line of defense against mysterious invaders. In a quiet and rustic villiage, children were raised without any knowlege that they were born to pilot the Fafnirs, giant robotic war machines of terrible powers that are the only thing that can defend all they hold dear.These children's struggles will be the only thing that can hold off an enemy that attacks both our bodies and our sense of identity...
Fafner and Evangelion are kindred spirits, both explore the human elements and character interactions that are forged in extreme situations, employing the mecha genre as a means of developing the young pilots and the ordeals they go through. You are (not) Alone, in its skilful retelling of the first six episodes of Evangelion, is closely tied to the initial phases of Fafner.
When a group of children discover a strange cave at the beach, their lives are forever changed. Inside they meet a man called Kokopelli who seems to have a lot of advanced gadgetry. He invites them to participate in a ‘game’ in which they play heroes saving Earth from fifteen giant monsters. To defeat the invaders, he will give them a powerful mecha of black armor. The children eagerly sign the contract, name their new weapon Zearth, and must now take turns to pilot it; but the ‘game’ is in fact all too real and the consequences of battle become the stuff of nightmares. With no option to cancel the contract, is there any way to stop the game before it is too late for all of them?
Fighting in mecha isn't cool and kickass, but a tool of war that puts huge strain on the pilot and causes destruction just as much, if not more, as regular warfare. That's the message both these shows send out above anything. In both shows kids have to fight against unknown enemies in order to protect our Earth, wherever they like it or not. If you liked the combination of psychological themes with the mecha fights, you'll enjoy both of these shows.