In a futuristic world, the virtual world is merely a layer on top of reality; within it, cyberpets are abundant and information is plentiful, and it is only visible by wearing special cyberglasses. In Daikoku City, this cyberspace is behaving strangely: cyberpets are going missing, dark entities known as "the Illegal" roam obsolete space that shouldn’t exist, and a large pink antivirus program known as Satchii wanders the streets, attacking both virus and pets alike. Sixth grader Yuko Okonogi has just moved to Daikoku City, and after cyberdetective children help her rescue her lost dog, she soon joins the others in a search for the truth behind these strange occurances.
In the future, all facets of society are tied into OZ, a virtual world inhabited by millions of users. Kenji, one of OZ’s moderators, was set to begin another typical summer when the lovely Natsuki asked him to accompany her to her hometown as a job. However, little did Kenji know that the 'job' entailed pretending to be Natsuki’s fiancé in front of her eccentric family! Now on display and feeling like a fish out of water, Kenji tries his best to fit in with Natsuki and her relatives, until one day he receives a mysterious math problem through a text message. As an avid math fanatic Kenji can’t help but try to solve it, unaware that his actions may jeopardize not only OZ, but also the entire world...
It's the near future and internet technology has progressed to a level where it can be depicted as really artistic surreality - and mastery of the internet belongs to the young. Some of them have older relatives - though still young, on the cusp of adulthood - who have an even deeper connection with the emerging cyber-realities.
Even so, don't underestimate the grandmothers in either title! These anime are as much about the lulls and naturalistic depictions of family life as they are about cyberspace, with a mixture of excellent animation, wry humour and - in Denno Coil's case particularly - some great drama.
Both series involve cyber warfare and in both series the outcome of the cyber warfare has a profound effect on the real world.
In a world where everyone connects to an online network, pudgy Haruyuki Arita can't seem to catch a break. Constantly bullied, afraid to face reality and paranoid his two childhood friends pity him, the teenager uses online games as a way to escape his problems. But things change one day when Haruyuki's beautiful upperclassman Kuroyukihime approaches him with a mysterious time-decelerating program known as Brain Burst - there‘s just one catch. To keep the ability, he must defeat other Brain Burst wielders in Accel World, an exclusive, virtual MMORPG, and the newbie player will need all the help he can get. Eager to prove he's not a pathetic weakling, Haruyuki joins forces with Kuroyukihime to challenge fierce competitors and discover just how incredible Accel World and he truly are.
If you liked the aspects of either show that involved whole-body-experience virtual realities, then give the other a shot. In both shows, the main characters have to solve problems and win fights that involve their opponents bending the rules of those cyber-realities, exploring the meaning and limits of friendship along the way.
Whenever Kippei is at school, he has one thing on his mind: girls. From skipping class to cheesy lines, he'll do anything it takes to reel the ladies in, though he never seems to find the right person. But the bachelor lifestyle is soon to change when young Yuzuyu enters the picture. This five-year-old cutie has been abandoned by her mother, and is to be taken care of by none other than Kippei! Unfortunately for the both of them, Kippei has no experience raising a child, so the learning curve will be quite steep...
Both anime create a light mood, but at the same time they hint at something darker. Also, they both have a refreshing portrayal of children who actually act like children, without being annoyingly "cute".
Even though they are entirely different genres, both series are about friendship and have a simmilar feeling to it - sorting out feelings, accepting the death of a friend, moving on. Even though Dennou Coil has a much better plot, AnoHana manages to impress with the heartwarming themes and tearjerking story. And if you haven't cried at Dennou Coil, AnoHana will definetly make you bawl your eyes out, so make sure you have a pack of tissues within reach.
It's the 1930s, and Mafia groups fight for supremacy in American cities. Young Firo joins the secretive Camorra group; a meek street boy, Jacuzzi, finds himself the leader of a gang of thugs; an alchemist is producing a liquor of immortality, and a homunculus tries to retrieve it; and upbeat thieves Isaac and Miria head to New York after failing to strike gold in California. They ride the novel train, the Flying Pussyfoot, across the continent. However they find themselves embroiled in a ruckus caused by gangs, terrorists, serial killers, and others as multiple stories intertwine and unfold on this fateful ride. All are haunted and hunted by the legendary Rail Tracer...
With large but simple casts of characters, the main appeal of both Baccano and Denno Coil is the mystery behind the story. There are minor faults with each in this regard: Baccano is incredibly confusing to start, and Denno Coil has a couple of plot halting fillers, but when they get moving, these mysteries are layered wonderfully, always enlightening but deepening at the same time in such a way that it's almost impossible to stop watching. If you must though, it will surely remain on your mind.
Denno Coil is the only title of the two suitable for children, but despite the substantial blood and gore in Baccano, it still has a romanticized and light hearted gangster-speakeasy setting.
As a warning though, do not watch either of these braindead from work or half asleep.