When a group of children discover a strange cave at the beach, their lives are forever changed. Inside they find a hide out filled with computers and a man named Kokopelli who gives them a curious offer: to participate in a special game in which they save Earth from fifteen giant monsters. To defeat the invaders, he will give them a powerful mecha of black armor. The children eagerly sign the contract, name their new weapon Zearth, and must now take turns to pilot it; but the 'game' is in fact all too real and the consequences of battle become the stuff of nightmares. With no option to cancel the contract, is there any way to stop the game before it is too late for all of them?
When Utena Tenjou was very little her parents died, and a prince comforted her in her time of loss, giving her a ring with a rose seal. He so impressed her that she decided to become a prince herself one day. Now, Utena is a teenager at Ohtori Academy who's athletic and notorious for dressing in a boy's uniform. When a member of the Student Council humiliates a friend of hers Utena challenges him to a duel, and he accepts only when he sees she possesses a rose seal ring. She soon discovers that this is no normal duel - it's a bizarre and ritualistic battle that the Student Council regularly conducts. In fact when she wins, Utena finds to her considerable chagrin that she gets to have Anthy Himemiya, a rather docile student, as her 'Rose Bride'. If she wants to keep Anthy she'll have to win more duels against members of the Student Council and others. What is the ultimate purpose of these duels and Anthy's role as the Rose Bride?
Bokurano and Revolutionary Girl Utena pit their lead character(s) up against a secret, complex organization that they don't know very much about. Each follows a rigid formula: Character development, Battle, Character Development, Battle, and on and on, with each battle being against a new antagonist. Don't watch either for those battles, though, as they're usually pretty short and come nowhere close to the quality reached by the slower, character-driven parts. The real worth of both series is their characterization- every character who gets any significant amount of screen-time is treated to an intensive backstory/development.
Fans of psychological/mindf*ck shows will have fun with either (I found Utena more disturbing, but most people have the opposite reaction).
When Makoto saw Kotonoha on the train one day, he fell in love at first sight. Luckily, his classmate Sekai’s nosy personality ensures him an introduction to his crush, and soon the two begin to date. However, Kotonoha isn’t the only one with eyes for Makoto - a fact that any horny teenager would be delighted with. With endless temptations, lies and heartbreak at every turn, Makoto and Kotonoha’s relationship will soon be put to the ultimate test...
Are you tired of happy endings? Do you want bunnies to supernova into a sea of misery, with orphans kicking around washed up pop cans along it's beaches? Would you like some constant angst and melancholy to carry a series to it's end? Fantastic! Then by all means check out Bokurano if you enjoyed this about School Days, and vice-versa.
The year is 2022, and gamers have lined up on launch day for Sword Art Online, a hotly-anticipated MMORPG that lets players connect to an immersive virtual reality world with special helmets called Nerve Gear. Kirito is one such gamer who's eager to jump back into action, having spent a great deal of time as a beta tester, and quickly becomes friends with newbie warrior Klein. But soon, Sword Art Online's 10,000 players discover that not only are they unable to log out, the only way they can return to their physical bodies is by beating the 100-level tower's final boss - that is, if their HP doesn't drop to zero first, for death in the game means death in the real world. Now, with no one else to turn to, Kirito and the other participants must survive the game as best they can – some forming guilds, others ruthlessly leaving their peers behind, and many tragically falling by the wayside or to the merciless monsters populating the lands...
In the rusty and run-down Treasure Town, young orphans in their respective gangs rule the roost and use the landscape as their playground. The violent Black and naïve White are two such orphans who are unafraid of fellow children and Yakuza alike; never have they found a foe who could best them in a battle – until now. A strange man and his even stranger (and seemingly indestructible) henchmen have plans to tear down Treasure Town and erect an amusement park in its place, and they’ll cut down anyone who stands in their way. Can Black and White save their home, and each other?
Well... both animes include children as the fighters and saviors. The main charectors are skrewed up but eventually find themselves and fight for what they believe in. Both animes are disturbing and suprising.... but end in a terrific way! watch the other if you watched one.
The year is 2167 and mankind has populated Mars. Somewhere on the Red Planet in a hidden lab the Martians are developing a new weapon known as "Idolo", which incorporates the mysterious mineral Metatron -- a combination that causes Idolo to become frighteningly powerful and gain a mind of its own. Lieutenant Radium Lavans is assigned as its test pilot, but the Metatron's power slowly consumes him and he begins to walk the path of destruction and madness. Will he be able to break free from its stronghold, or will it end in a bloodbath that consumes both the Earth and Mars?
Darkly toned and tragic mecha combat series that explore the psychology of interacting with a giant unstoppable war machine on a day-to-day basis. Idolo, due to its shorter time frame, is of necessity more heavy handed. Additionally they share an aspect of cosmic horror/perversity, though in Idolo it's only ever implied, whereas in Bokurano it's an undercurrent throughout.