When a group of children discover a strange cave at the beach, their lives are forever changed. Inside they find a hide out filled with computers and a man named Kokopelli who gives them a curious offer: to participate in a special game in which they save Earth from fifteen giant monsters. To defeat the invaders, he will give them a powerful mecha of black armor. The children eagerly sign the contract, name their new weapon Zearth, and must now take turns to pilot it; but the 'game' is in fact all too real and the consequences of battle become the stuff of nightmares. With no option to cancel the contract, is there any way to stop the game before it is too late for all of them?
In another world, there exist many countries, each with different cultures, customs, and traditions. From technological marvels to folk legends, each location yields a vast wealth of insight of its people: their hopes and their dreams, their failures and fears. Kino is a traveler whose goal is to visit as many new places as possible, learning about others' ways of life, but also making sure to stay clear of their affairs. Together with the talking motorrad Hermes, Kino sets out to explore the beautiful world and meet its inhabitants, wherever they may be.
Although they are completely different genre's, both share the same melancholy vibe and each of them always leaves you with things to think about. I highly reccomend both of these shows, especially to people who have enjoyed one of them already.
In Victorian England it is commonplace for the rich and wealthy to have a staff, led by a head butler, to run their households; the Phantomhive Estate is no different. The young and demanding Count Ciel Phantomhive, child owner of a toy company, lives in the grand countryside manor. Sebastian is his head butler, and the epitome of perfection; he effortlessly and gracefully completes his day-to day chores and fixes the countless mistakes of the other employees. However, whilst on the outside all seems prim and proper, a more sinister secret lies just beneath the surface. Sebastian is in fact a demon bound by a contract with the young count; he will loyally serve and fight for him in return for his soul.
Both animes have something to do with the supernatural and murder. You will love both of these equally hallarious action packed shows. great animation, charector development is perfect, and plots!
The universe of the future is divided between the Earth Alliance and ZAFT. After a year of war, ZAFT attacks the neutral colony Heliopolis to steal five prototype mobile suits. The mission is a success, but a young man named Kira stumbles upon the fifth Gundam, and he may be the Alliance's only hope...
Both animes have teens having to use mechs/giant robots to save their planet. Both are deeply dramatic dealing with things like the loss of life on a catastrophic level. Both animes also let the water connect with the main characters to understand why they do what they do but I think this is more true for Bokurano on a larger scale because there are alot of "main" characters even if their role is small.
When Haruka, Yuu and their friends decided to go ghost hunting, they had no idea the "ghosts" they'd find would turn their lives upside down. Black-clad and wielding quantum powers, these knights from the future are after an artifact of immense power that they hope will save their dimension from destruction: the Dragon Torque; and Haruka seems to be the key. As factions within the knights violently disagree on how to proceed, Haruka and the gang are caught up in a fight with the Shangri La, in an existential battle where fates of entire universes are decided.
Noein and Bokurano are very different; each has a unique premise and unusual animation, but I still have a gut feeling that if you liked one of these, you'd like the other. Each has plenty of character development, an interesting flow, and the stories involve very heavy stakes. I have no better way of explaining this recommendation, so you'll just have to trust me! If you liked one of these, you should at least try out the other.
That being said, I did enjoy Bokurano much more, though.
When Utena Tenjou was very little her parents died, and a prince comforted her in her time of loss, giving her a ring with a rose seal. He so impressed her that she decided to become a prince herself one day. Now, Utena is a teenager at Ohtori Academy who's athletic and notorious for dressing in a boy's uniform. When a member of the Student Council humiliates a friend of hers Utena challenges him to a duel, and he accepts only when he sees she possesses a rose seal ring. She soon discovers that this is no normal duel - it's a bizarre and ritualistic battle that the Student Council regularly conducts. In fact when she wins, Utena finds to her considerable chagrin that she gets to have Anthy Himemiya, a rather docile student, as her 'Rose Bride'. If she wants to keep Anthy she'll have to win more duels against members of the Student Council and others. What is the ultimate purpose of these duels and Anthy's role as the Rose Bride?
Bokurano and Revolutionary Girl Utena pit their lead character(s) up against a secret, complex organization that they don't know very much about. Each follows a rigid formula: Character development, Battle, Character Development, Battle, and on and on, with each battle being against a new antagonist. Don't watch either for those battles, though, as they're usually pretty short and come nowhere close to the quality reached by the slower, character-driven parts. The real worth of both series is their characterization- every character who gets any significant amount of screen-time is treated to an intensive backstory/development.
Fans of psychological/mindf*ck shows will have fun with either (I found Utena more disturbing, but most people have the opposite reaction).