When a group of children discover a strange cave at the beach, their lives are forever changed. Inside they find a hide out filled with computers and a man named Kokopelli who gives them a curious offer: to participate in a special game in which they save Earth from fifteen giant monsters. To defeat the invaders, he will give them a powerful mecha of black armor. The children eagerly sign the contract, name their new weapon Zearth, and must now take turns to pilot it; but the 'game' is in fact all too real and the consequences of battle become the stuff of nightmares. With no option to cancel the contract, is there any way to stop the game before it is too late for all of them?
Bokurano is almost a new kind of mecha show, considering it deliberately skimps on action in favour of personal drama. Although physical fights abound, their lack of pomp precludes titillation; giant robots exist but they are cumbersome and finish each other off quickly. Rather, essential conflicts occur in the everyday... read more
NOTICE: I will be making many references to Narutaru. Can’t help making a joke about it and for all intents and purposes, this is a double review for both series. Damn things are practically the same anyway. Also, this is one of those weird retrospective texts that focuses more on what happens around a series than in it. If you don’t like it, it ain’t my fault. I will also going to be... read more
|Bokurano: Reminiscence||TV Special||2007||Recap|