Twenty year-old Mikiko Oguro (known as Kuromi to her co-workers) has just entered the dream job of a lifetime -- animation! However, upon her arrival to the famed Studio Petit, Kuromi is in for a surprise: her predecessor just quit, leaving her with the project, and the seemingly unattainable deadline! Now, with only a week left until the key animation is due, Kuromi must wrangle up the group of slackers who must finish Time's Journey 2 before it's too late!
Enthusiastic editor-in-chief Hana, serious Aki and their friends love manga so much that they've decided to start up a brand new manga magazine! Together, the new editors must find mangaka to work with, schedule photo shoots and perfect their typesetting, amongst other things. Little did the girls know that running a manga magazine would be more difficult than they imagined, but with teamwork and a lot of perseverance, they'll definitely succeed!
Enjoy series that look behind the scenes of how anime/manga are created? Then you'll like both of these. While Mangirl has short episodes and covers manga, Kuromi covers anime and they both let the audience know those industries are tough places to work. If you enjoyed one, you'd probably enjoy the content of the other.
Both shows let's us view women going on about their daily job, which happens to be the entertaiment business. How to deal with artists, those oh so ominous deadlines and just how is an anime or an issue of a magazine made? These are all questions that might get answered in both of these shows.
If you are interested in the inner workings of the business, be sure to check out either work.
Mitsui Ayane is a spunky girl who dreams of becoming a wrestling champion. Unfortunately, her All-Japan wrestling auditions flop, leaving her on the fast track to nowhere! Luckily, the owner of Tangay Gym gives her an offer she can't refuse: train with him and become the best. What Ayane doesn't know, however, is his dubious plans to train her to fight in the arena of kickboxing instead! With newfound pressure and the possibility of being expelled, can Ayane rise to the test and prove her strength, or simply become a failure?
Ten-year-old genius Chiyo, animal-loving Sakaki, loudmouth Tomo, athletic Kagura, weight-conscious Yomi and dim-witted Osaka are six friends who share laughs, good times, and a high school homeroom. With scary (and sometimes perverted) teachers, school festivals, penguin suits and general hilarity abounding, you can be sure that there's never a dull day in the life of one of these students!
This show is centered around Doujinshi (Fan Manga). Kazuki is a senior in high school, who doesn't really know what to do with his future. His friend Taishi drags him into the world of Doujinshi, where he tries to make and sell his Doujinshi to the masses and learn what it really means to be a real Doujinshi artist.
Animation Runner Kuromi and Comic Party both take a look at the behind the scenes nature of various partsof otaku culture. While Kuromi focuses on animation and Comic Party on doujinshi, both contain comedy and a basic look at how each medium is created.
Ever wanted to join an anime club but felt its geekiness would hurt your reputation? Sasahara feels your pain. Genshiken, the Society for the Study of Modern Visual Culture, is an organization of college otaku obsessed with anime, manga and video games. Their daily activities include holding impromptu cosplay photo shoots, braving the crowds and avoiding injury at doujinshi conventions, and tolerating harassment by Saki, a girl irked by her boyfriend's otaku-ness! It's a perfect match for Sasahara's interests, so why is it so difficult for him to join?