At the height of civilization, mankind stretched its reach from the distant corners of the globe, to outer space. Man's fate took a turn for the worse when a sudden wind swept across the Earth, causing all human beings to lose every memory they owned, and in essence, their humanity. Now, in a primal world with no rules, one man must endeavor to survive, to discover the future of humankind.
In Japan, there is a disturbing rumor being spread that people's shadows are ripping from their bodies, never to be seen again. For one young man, the frightening nature of this rumor is just beginning to manifest in the form of a nightmarish world that he can't seem to escape from. In this place full of dark minions and demons, he and his friends fight futilely against unknown enemies, only to be brought back to the "real world" as quickly as they left it. Is this real, or a dream? Only one person holds the key to destroying and saving the world as he knows it...
Welcome to a world in which memories can be transferred from body to body; old painful memories can be removed and replaced with new ones, and the poor sell their bodies to the rich to survive. Waking up one day, Kaiba finds himself in a strange place with no memories of his past and a mysterious hole in his chest; the only clue as to his identity is a locket with a picture of a girl hanging from his neck. Armed with this token, Kaiba must now travel across the galaxy to discover who he is and what the girl in the locket means to him; however, his journey will bring him into contact with many people whose lives have been tragically affected by the manipulation of memories. All too soon it becomes clear that something is very wrong with this world…
Both are about the manipulation of memories, and what remains when those are taken. They're told in a journy format--the main character learns about the world he lives in through his interactions and revelations with those he encounters on the way.
In another world, there exist many countries, each with different cultures, customs, and traditions. From technological marvels to folk legends, each location yields a vast wealth of insight of its people: their hopes and their dreams, their failures and fears. Kino is a traveler whose goal is to visit as many new places as possible, learning about others' ways of life, but also making sure to stay clear of their affairs. Together with the talking motorrad Hermes, Kino sets out to explore the beautiful world and meet its inhabitants, wherever they may be.
God forsook the world on a Sunday, leaving mankind unable to stop living - even long after they've died. The sole hope left for humanity comes in the form of gravekeepers; only a burial by one of these chosen few will allow the deceased to finally rest in peace. Ai is a young girl who serves as gravekeeper for her sleepy village, taking over the job after her mother’s death five years ago. However the tranquility is shattered when Ai returns from digging graves to find that everyone in town has been slaughtered, and the culprit is a young man going by the same name as her long-lost father: Hampnie Hambart. Forced to lay to rest everyone she's ever known, Ai must now forge her own path into the unfamiliar world in search of answers.
If you like your anime preachy and filled with pretentious pseudophilosophy then these are the anime for you. Both feature a world that's been destroyed by a calamity and the survivors of that world have all taken the time to become dime store philosphers, and are just dying to spew their deep thoughts to anyone, whether they are willing to listen or not.
Amnesia at least has some 90s charm and decent action scenes even if their few and far between. Both anime try to at least make you think about the themes they present, but their effectiveness is questionable at best.